OGRE
13.6
Object-Oriented Graphics Rendering Engine
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Classes | |
struct | Ogre::Bullet::CollisionListener |
class | Ogre::Bullet::DebugDrawer |
class | Ogre::Bullet::DynamicsWorld |
simplified wrapper with automatic memory management More... | |
struct | Ogre::Bullet::RayResultCallback |
class | Ogre::Bullet::RigidBodyState |
A MotionState is Bullet's way of informing you about updates to an object. More... | |
Namespaces | |
Ogre | |
Ogre::Bullet | |
Functions | |
Quaternion | Ogre::Bullet::convert (const btQuaternion &q) |
Vector3 | Ogre::Bullet::convert (const btVector3 &v) |
btQuaternion | Ogre::Bullet::convert (const Quaternion &q) |
btVector3 | Ogre::Bullet::convert (const Vector3 &v) |
_OgreBulletExport btBoxShape * | Ogre::Bullet::createBoxCollider (const MovableObject *mo) |
create box collider using ogre provided data More... | |
_OgreBulletExport btCapsuleShape * | Ogre::Bullet::createCapsuleCollider (const MovableObject *mo) |
create capsule collider using ogre provided data More... | |
_OgreBulletExport btCylinderShape * | Ogre::Bullet::createCylinderCollider (const MovableObject *mo) |
create capsule collider using ogre provided data More... | |
_OgreBulletExport btSphereShape * | Ogre::Bullet::createSphereCollider (const MovableObject *mo) |
create sphere collider using ogre provided data More... | |