Inputs (for material used for rendering the quad)
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#include <OgreCompositionPass.h>
Inputs (for material used for rendering the quad)
◆ InputTex() [1/2]
Ogre::CompositionPass::InputTex::InputTex |
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◆ InputTex() [2/2]
Ogre::CompositionPass::InputTex::InputTex |
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const String & |
_name, |
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size_t |
_mrtIndex = 0 |
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inline |
◆ name
String Ogre::CompositionPass::InputTex::name |
Name (local) of the input texture (empty == no input)
◆ mrtIndex
size_t Ogre::CompositionPass::InputTex::mrtIndex |
MRT surface index if applicable.
The documentation for this struct was generated from the following file: