OGRE  13.6
Object-Oriented Graphics Rendering Engine
Ogre::CompositionPass Class Reference

Object representing one pass or operation in a composition sequence. More...

#include <OgreCompositionPass.h>

+ Inheritance diagram for Ogre::CompositionPass:

Classes

struct  InputTex
 Inputs (for material used for rendering the quad) More...
 

Public Types

enum  PassType {
  PT_CLEAR , PT_STENCIL , PT_RENDERSCENE , PT_RENDERQUAD ,
  PT_RENDERCUSTOM , PT_COMPUTE
}
 Enumeration that enumerates the various composition pass types. More...
 

Public Member Functions

 CompositionPass (CompositionTargetPass *parent)
 
 ~CompositionPass ()
 
bool _isSupported (void)
 Determine if this target pass is supported on the current rendering device. More...
 
void clearAllInputs ()
 Clear all inputs. More...
 
bool getAlignCameraToFace () const
 
bool getAutomaticColour () const
 Retrieves if the clear colour is automatically set to the background colour of the original viewport. More...
 
const StringgetCameraName () const
 
uint32 getClearBuffers () const
 Get the viewport clear buffers. More...
 
const ColourValuegetClearColour () const
 Get the viewport clear colour (defaults to 0,0,0,0) More...
 
float getClearDepth () const
 Get the viewport clear depth (defaults to 1.0) More...
 
uint16 getClearStencil () const
 Get the viewport clear stencil value (defaults to 0) More...
 
const StringgetCustomType () const
 Get the type name of this custom composition pass. More...
 
uint8 getFirstRenderQueue () const
 Get the first render queue to be rendered in this pass (inclusive) More...
 
uint32 getIdentifier () const
 Get the identifier for this pass. More...
 
const InputTexgetInput (size_t id) const
 Get the value of an input. More...
 
uint8 getLastRenderQueue () const
 Get the last render queue to be rendered in this pass (inclusive) More...
 
const MaterialPtrgetMaterial () const
 Get the material used by this pass. More...
 
const StringgetMaterialScheme (void) const
 Get the material scheme used by this pass. More...
 
size_t getNumInputs () const
 Get the number of inputs used. More...
 
CompositionTargetPassgetParent ()
 Get parent object. More...
 
bool getQuadCorners (FloatRect &quad) const
 Get quad normalised positions [-1;1]x[-1;1]. More...
 
bool getQuadFarCorners () const
 Returns true if camera frustum far corners are provided in the quad. More...
 
bool getQuadFarCornersViewSpace () const
 Returns true if the far corners provided in the quad are in view space. More...
 
bool getStencilCheck () const
 Get stencil check enable. More...
 
StencilOperation getStencilDepthFailOp () const
 Get stencil depth fail operation. More...
 
StencilOperation getStencilFailOp () const
 Get stencil fail operation. More...
 
CompareFunction getStencilFunc () const
 Get stencil compare function. More...
 
uint32 getStencilMask () const
 Get stencil mask. More...
 
StencilOperation getStencilPassOp () const
 Get stencil pass operation. More...
 
uint32 getStencilRefValue () const
 Get stencil reference value. More...
 
const StencilStategetStencilState () const
 
bool getStencilTwoSidedOperation () const
 Get two sided stencil operation. More...
 
const Vector3igetThreadGroups () const
 
PassType getType () const
 Get the type of composition pass. More...
 
void setAlignCameraToFace (bool val)
 
void setAutomaticColour (bool val)
 Set the clear colour to be the background colour of the original viewport. More...
 
void setCameraName (const String &name)
 
void setClearBuffers (uint32 val)
 Would be nice to have for RENDERSCENE: flags to: exclude transparents override material (at least – color) More...
 
void setClearColour (const ColourValue &val)
 Set the viewport clear colour (defaults to 0,0,0,0) More...
 
void setClearDepth (float depth)
 Set the viewport clear depth (defaults to 1.0) More...
 
void setClearStencil (uint16 value)
 Set the viewport clear stencil value (defaults to 0) More...
 
void setCustomType (const String &customType)
 Set the type name of this custom composition pass. More...
 
void setFirstRenderQueue (uint8 id)
 Set the first render queue to be rendered in this pass (inclusive) More...
 
void setIdentifier (uint32 id)
 Set an identifier for this pass. More...
 
void setInput (size_t id, const String &input=BLANKSTRING, size_t mrtIndex=0)
 Set an input local texture. More...
 
void setLastRenderQueue (uint8 id)
 Set the last render queue to be rendered in this pass (inclusive) More...
 
void setMaterial (const MaterialPtr &mat)
 Set the material used by this pass. More...
 
void setMaterialName (const String &name)
 Set the material used by this pass. More...
 
void setMaterialScheme (const String &schemeName)
 Set the material scheme used by this pass. More...
 
void setQuadCorners (const FloatRect &quad)
 Set quad normalised positions [-1;1]x[-1;1]. More...
 
void setQuadFarCorners (bool farCorners, bool farCornersViewSpace)
 Sets the use of camera frustum far corners provided in the quad's normals. More...
 
void setStencilCheck (bool value)
 Set stencil check on or off. More...
 
void setStencilDepthFailOp (StencilOperation value)
 Set stencil depth fail operation. More...
 
void setStencilFailOp (StencilOperation value)
 Set stencil fail operation. More...
 
void setStencilFunc (CompareFunction value)
 Set stencil compare function. More...
 
void setStencilMask (uint32 value)
 Set stencil mask. More...
 
void setStencilPassOp (StencilOperation value)
 Set stencil pass operation. More...
 
void setStencilRefValue (uint32 value)
 Set stencil reference value. More...
 
void setStencilTwoSidedOperation (bool value)
 Set two sided stencil operation. More...
 
void setThreadGroups (const Vector3i &g)
 
void setType (PassType type)
 Set the type of composition pass. More...
 

Detailed Description

Object representing one pass or operation in a composition sequence.

This provides a method to conveniently interleave RenderSystem commands between Render Queues.

Member Enumeration Documentation

◆ PassType

Enumeration that enumerates the various composition pass types.

Enumerator
PT_CLEAR 

Clear target to one colour.

PT_STENCIL 

Set stencil operation.

PT_RENDERSCENE 

Render the scene or part of it.

PT_RENDERQUAD 

Render a full screen quad.

PT_RENDERCUSTOM 

Render a custom sequence.

PT_COMPUTE 

dispatch a compute shader

Constructor & Destructor Documentation

◆ CompositionPass()

Ogre::CompositionPass::CompositionPass ( CompositionTargetPass parent)

◆ ~CompositionPass()

Ogre::CompositionPass::~CompositionPass ( )

Member Function Documentation

◆ setType()

void Ogre::CompositionPass::setType ( PassType  type)

Set the type of composition pass.

◆ getType()

PassType Ogre::CompositionPass::getType ( ) const

Get the type of composition pass.

◆ setIdentifier()

void Ogre::CompositionPass::setIdentifier ( uint32  id)

Set an identifier for this pass.

This identifier can be used to "listen in" on this pass with an CompositorInstance::Listener.

◆ getIdentifier()

uint32 Ogre::CompositionPass::getIdentifier ( ) const

Get the identifier for this pass.

◆ setMaterial()

void Ogre::CompositionPass::setMaterial ( const MaterialPtr mat)

Set the material used by this pass.

Note
applies when PassType is RENDERQUAD

◆ setMaterialName()

void Ogre::CompositionPass::setMaterialName ( const String name)

Set the material used by this pass.

Note
applies when PassType is RENDERQUAD

◆ getMaterial()

const MaterialPtr& Ogre::CompositionPass::getMaterial ( ) const

Get the material used by this pass.

Note
applies when PassType is RENDERQUAD

◆ setFirstRenderQueue()

void Ogre::CompositionPass::setFirstRenderQueue ( uint8  id)

Set the first render queue to be rendered in this pass (inclusive)

Note
applies when PassType is RENDERSCENE

◆ getFirstRenderQueue()

uint8 Ogre::CompositionPass::getFirstRenderQueue ( ) const

Get the first render queue to be rendered in this pass (inclusive)

Note
applies when PassType is RENDERSCENE

◆ setLastRenderQueue()

void Ogre::CompositionPass::setLastRenderQueue ( uint8  id)

Set the last render queue to be rendered in this pass (inclusive)

Note
applies when PassType is RENDERSCENE

◆ getLastRenderQueue()

uint8 Ogre::CompositionPass::getLastRenderQueue ( ) const

Get the last render queue to be rendered in this pass (inclusive)

Note
applies when PassType is RENDERSCENE

◆ setMaterialScheme()

void Ogre::CompositionPass::setMaterialScheme ( const String schemeName)

Set the material scheme used by this pass.

Remarks
Only applicable to passes that render the scene.
See also
Technique::setScheme.

◆ getMaterialScheme()

const String& Ogre::CompositionPass::getMaterialScheme ( void  ) const

Get the material scheme used by this pass.

Remarks
Only applicable to passes that render the scene.
See also
Technique::setScheme.

◆ setClearBuffers()

void Ogre::CompositionPass::setClearBuffers ( uint32  val)

Would be nice to have for RENDERSCENE: flags to: exclude transparents override material (at least – color)

Set the viewport clear buffers (defaults to FBT_COLOUR|FBT_DEPTH)

Parameters
valis a combination of FBT_COLOUR, FBT_DEPTH, FBT_STENCIL.
Note
applies when PassType is CLEAR

◆ getClearBuffers()

uint32 Ogre::CompositionPass::getClearBuffers ( ) const

Get the viewport clear buffers.

Note
applies when PassType is CLEAR

◆ setClearColour()

void Ogre::CompositionPass::setClearColour ( const ColourValue val)

Set the viewport clear colour (defaults to 0,0,0,0)

Note
applies when PassType is CLEAR

◆ getClearColour()

const ColourValue& Ogre::CompositionPass::getClearColour ( ) const

Get the viewport clear colour (defaults to 0,0,0,0)

Note
applies when PassType is CLEAR

◆ setAutomaticColour()

void Ogre::CompositionPass::setAutomaticColour ( bool  val)

Set the clear colour to be the background colour of the original viewport.

Note
applies when PassType is CLEAR

◆ getAutomaticColour()

bool Ogre::CompositionPass::getAutomaticColour ( ) const

Retrieves if the clear colour is automatically set to the background colour of the original viewport.

Note
applies when PassType is CLEAR

◆ setClearDepth()

void Ogre::CompositionPass::setClearDepth ( float  depth)

Set the viewport clear depth (defaults to 1.0)

Note
applies when PassType is CLEAR

◆ getClearDepth()

float Ogre::CompositionPass::getClearDepth ( ) const

Get the viewport clear depth (defaults to 1.0)

Note
applies when PassType is CLEAR

◆ setClearStencil()

void Ogre::CompositionPass::setClearStencil ( uint16  value)

Set the viewport clear stencil value (defaults to 0)

Note
applies when PassType is CLEAR

◆ getClearStencil()

uint16 Ogre::CompositionPass::getClearStencil ( ) const

Get the viewport clear stencil value (defaults to 0)

Note
applies when PassType is CLEAR

◆ setStencilCheck()

void Ogre::CompositionPass::setStencilCheck ( bool  value)

Set stencil check on or off.

Note
applies when PassType is STENCIL

◆ getStencilCheck()

bool Ogre::CompositionPass::getStencilCheck ( ) const

Get stencil check enable.

Note
applies when PassType is STENCIL

◆ setStencilFunc()

void Ogre::CompositionPass::setStencilFunc ( CompareFunction  value)

Set stencil compare function.

Note
applies when PassType is STENCIL

◆ getStencilFunc()

CompareFunction Ogre::CompositionPass::getStencilFunc ( ) const

Get stencil compare function.

Note
applies when PassType is STENCIL

◆ setStencilRefValue()

void Ogre::CompositionPass::setStencilRefValue ( uint32  value)

Set stencil reference value.

Note
applies when PassType is STENCIL

◆ getStencilRefValue()

uint32 Ogre::CompositionPass::getStencilRefValue ( ) const

Get stencil reference value.

Note
applies when PassType is STENCIL

◆ setStencilMask()

void Ogre::CompositionPass::setStencilMask ( uint32  value)

Set stencil mask.

Note
applies when PassType is STENCIL

◆ getStencilMask()

uint32 Ogre::CompositionPass::getStencilMask ( ) const

Get stencil mask.

Note
applies when PassType is STENCIL

◆ setStencilFailOp()

void Ogre::CompositionPass::setStencilFailOp ( StencilOperation  value)

Set stencil fail operation.

Note
applies when PassType is STENCIL

◆ getStencilFailOp()

StencilOperation Ogre::CompositionPass::getStencilFailOp ( ) const

Get stencil fail operation.

Note
applies when PassType is STENCIL

◆ setStencilDepthFailOp()

void Ogre::CompositionPass::setStencilDepthFailOp ( StencilOperation  value)

Set stencil depth fail operation.

Note
applies when PassType is STENCIL

◆ getStencilDepthFailOp()

StencilOperation Ogre::CompositionPass::getStencilDepthFailOp ( ) const

Get stencil depth fail operation.

Note
applies when PassType is STENCIL

◆ setStencilPassOp()

void Ogre::CompositionPass::setStencilPassOp ( StencilOperation  value)

Set stencil pass operation.

Note
applies when PassType is STENCIL

◆ getStencilPassOp()

StencilOperation Ogre::CompositionPass::getStencilPassOp ( ) const

Get stencil pass operation.

Note
applies when PassType is STENCIL

◆ setStencilTwoSidedOperation()

void Ogre::CompositionPass::setStencilTwoSidedOperation ( bool  value)

Set two sided stencil operation.

Note
applies when PassType is STENCIL

◆ getStencilTwoSidedOperation()

bool Ogre::CompositionPass::getStencilTwoSidedOperation ( ) const

Get two sided stencil operation.

Note
applies when PassType is STENCIL

◆ getStencilState()

const StencilState& Ogre::CompositionPass::getStencilState ( ) const
inline

◆ setInput()

void Ogre::CompositionPass::setInput ( size_t  id,
const String input = BLANKSTRING,
size_t  mrtIndex = 0 
)

Set an input local texture.

An empty string clears the input.

Parameters
idInput to set. Must be in 0..OGRE_MAX_TEXTURE_LAYERS-1
inputWhich texture to bind to this input. An empty string clears the input.
mrtIndexWhich surface of an MRT to retrieve
Note
applies when PassType is RENDERQUAD

◆ getInput()

const InputTex& Ogre::CompositionPass::getInput ( size_t  id) const

Get the value of an input.

Parameters
idInput to get. Must be in 0..OGRE_MAX_TEXTURE_LAYERS-1.
Note
applies when PassType is RENDERQUAD

◆ getNumInputs()

size_t Ogre::CompositionPass::getNumInputs ( ) const

Get the number of inputs used.

Note
applies when PassType is RENDERQUAD

◆ clearAllInputs()

void Ogre::CompositionPass::clearAllInputs ( )

Clear all inputs.

Note
applies when PassType is RENDERQUAD

◆ getParent()

CompositionTargetPass* Ogre::CompositionPass::getParent ( )

Get parent object.

Note
applies when PassType is RENDERQUAD

◆ _isSupported()

bool Ogre::CompositionPass::_isSupported ( void  )

Determine if this target pass is supported on the current rendering device.

◆ setQuadCorners()

void Ogre::CompositionPass::setQuadCorners ( const FloatRect quad)
inline

Set quad normalised positions [-1;1]x[-1;1].

Note
applies when PassType is RENDERQUAD

◆ getQuadCorners()

bool Ogre::CompositionPass::getQuadCorners ( FloatRect quad) const
inline

Get quad normalised positions [-1;1]x[-1;1].

Note
applies when PassType is RENDERQUAD

◆ setQuadFarCorners()

void Ogre::CompositionPass::setQuadFarCorners ( bool  farCorners,
bool  farCornersViewSpace 
)

Sets the use of camera frustum far corners provided in the quad's normals.

Note
applies when PassType is RENDERQUAD

◆ getQuadFarCorners()

bool Ogre::CompositionPass::getQuadFarCorners ( ) const

Returns true if camera frustum far corners are provided in the quad.

Note
applies when PassType is RENDERQUAD

◆ getQuadFarCornersViewSpace()

bool Ogre::CompositionPass::getQuadFarCornersViewSpace ( ) const

Returns true if the far corners provided in the quad are in view space.

Note
applies when PassType is RENDERQUAD

◆ setCustomType()

void Ogre::CompositionPass::setCustomType ( const String customType)

Set the type name of this custom composition pass.

Note
applies when PassType is RENDERCUSTOM
See also
CompositorManager::registerCustomCompositionPass

◆ getCustomType()

const String& Ogre::CompositionPass::getCustomType ( ) const

Get the type name of this custom composition pass.

Note
applies when PassType is RENDERCUSTOM
See also
CompositorManager::registerCustomCompositionPass

◆ setThreadGroups()

void Ogre::CompositionPass::setThreadGroups ( const Vector3i g)
inline

◆ getThreadGroups()

const Vector3i& Ogre::CompositionPass::getThreadGroups ( ) const
inline

◆ setCameraName()

void Ogre::CompositionPass::setCameraName ( const String name)
inline

◆ getCameraName()

const String& Ogre::CompositionPass::getCameraName ( ) const
inline

◆ setAlignCameraToFace()

void Ogre::CompositionPass::setAlignCameraToFace ( bool  val)
inline

◆ getAlignCameraToFace()

bool Ogre::CompositionPass::getAlignCameraToFace ( ) const
inline

The documentation for this class was generated from the following file: