OGRE 14.3
Object-Oriented Graphics Rendering Engine
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#include "OgrePropertyPrerequisites.h"
#include "OgreAny.h"
#include "OgreString.h"
#include "OgreException.h"
#include "OgreQuaternion.h"
#include "OgreMatrix4.h"
#include <functional>
#include <sstream>
Classes | |
class | Ogre::Property< T > |
Property instance with passthrough calls to a given object. More... | |
class | Ogre::PropertyBase |
Base interface for an instance of a property. More... | |
class | Ogre::PropertyDef |
Definition of a property of an object. More... | |
class | Ogre::PropertySet |
Defines a complete set of properties for a single object instance. More... | |
struct | Ogre::PropertyValue |
A simple structure designed just as a holder of property values between the instances of objects they might target. More... | |
Namespaces | |
namespace | Ogre |
Typedefs | |
typedef GeneralAllocatedObject | Ogre::PropertyAlloc |
typedef std::map< String, PropertyDef > | Ogre::PropertyDefMap |
Map from property name to shared definition. | |
typedef std::map< String, PropertyValue > | Ogre::PropertyValueMap |
Defines a transferable map of properties using wrapped value types (Ogre::Any) | |
Enumerations | |
enum | Ogre::PropertyType { Ogre::PROP_SHORT = 0 , Ogre::PROP_UNSIGNED_SHORT = 1 , Ogre::PROP_INT = 2 , Ogre::PROP_UNSIGNED_INT = 3 , Ogre::PROP_LONG = 4 , Ogre::PROP_UNSIGNED_LONG = 5 , Ogre::PROP_REAL = 6 , Ogre::PROP_STRING = 7 , Ogre::PROP_VECTOR2 = 8 , Ogre::PROP_VECTOR3 = 9 , Ogre::PROP_VECTOR4 = 10 , Ogre::PROP_COLOUR = 11 , Ogre::PROP_BOOL = 12 , Ogre::PROP_QUATERNION = 13 , Ogre::PROP_MATRIX3 = 14 , Ogre::PROP_MATRIX4 = 15 , Ogre::PROP_UNKNOWN = 999 } |
The type of a property. More... | |