OGRE 14.3
Object-Oriented Graphics Rendering Engine
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Ogre::PropertySet Class Reference

Defines a complete set of properties for a single object instance. More...

#include <OgreProperty.h>

+ Inheritance diagram for Ogre::PropertySet:

Public Types

typedef std::map< String, PropertyBase * > PropertyMap
 

Public Member Functions

 PropertySet ()
 
 ~PropertySet ()
 
void addProperty (PropertyBase *prop)
 Adds a property to this set.
 
PropertyBasegetProperty (const String &name) const
 Gets the property object for a given property name.
 
template<typename T >
void getValue (const String &name, T &value) const
 Get a named property value.
 
PropertyValueMap getValueMap () const
 Gets an independently usable collection of property values from the current state.
 
bool hasProperty (const String &name) const
 Reports whether this property set contains a named property.
 
void removeProperty (const String &name)
 Removes the named property from the property set.
 
void setValue (const String &name, const char *pChar)
 Special-case char*, convert to String automatically.
 
template<typename T >
void setValue (const String &name, const T *value)
 Set a named property value (via pointer to avoid copy).
 
template<typename T >
void setValue (const String &name, T value)
 Set a named property value.
 
void setValueMap (const PropertyValueMap &values)
 Sets the current state from a given value map.
 

Detailed Description

Defines a complete set of properties for a single object instance.

Member Typedef Documentation

◆ PropertyMap

Constructor & Destructor Documentation

◆ PropertySet()

Ogre::PropertySet::PropertySet ( )

◆ ~PropertySet()

Ogre::PropertySet::~PropertySet ( )

Member Function Documentation

◆ addProperty()

void Ogre::PropertySet::addProperty ( PropertyBase prop)

Adds a property to this set.

The PropertySet is responsible for deleting this object.

◆ getProperty()

PropertyBase * Ogre::PropertySet::getProperty ( const String name) const

Gets the property object for a given property name.

Note that this property will need to be cast to a templated property compatible with the type you will be setting. You might find the overloaded set and get<type> methods quicker if you already know the type.

◆ hasProperty()

bool Ogre::PropertySet::hasProperty ( const String name) const

Reports whether this property set contains a named property.

◆ removeProperty()

void Ogre::PropertySet::removeProperty ( const String name)

Removes the named property from the property set.

◆ getValueMap()

PropertyValueMap Ogre::PropertySet::getValueMap ( ) const

Gets an independently usable collection of property values from the current state.

◆ setValueMap()

void Ogre::PropertySet::setValueMap ( const PropertyValueMap values)

Sets the current state from a given value map.

◆ getValue()

template<typename T >
void Ogre::PropertySet::getValue ( const String name,
T value 
) const
inline

Get a named property value.

References Ogre::PropertyDef::getTypeForValue().

◆ setValue() [1/3]

template<typename T >
void Ogre::PropertySet::setValue ( const String name,
const T value 
)
inline

Set a named property value (via pointer to avoid copy).

References Ogre::PropertyDef::getTypeForValue().

◆ setValue() [2/3]

template<typename T >
void Ogre::PropertySet::setValue ( const String name,
T  value 
)
inline

Set a named property value.

References Ogre::PropertyDef::getTypeForValue().

◆ setValue() [3/3]

void Ogre::PropertySet::setValue ( const String name,
const char pChar 
)
inline

Special-case char*, convert to String automatically.

References Ogre::PROP_STRING.


The documentation for this class was generated from the following file: