OGRE 14.3
Object-Oriented Graphics Rendering Engine
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A bone in a skeleton. More...
#include <OgreBone.h>
Public Member Functions | |
Bone (const String &name, unsigned short handle, Skeleton *creator) | |
Constructor, not to be used directly (use Bone::createChild or Skeleton::createBone) | |
Bone (unsigned short handle, Skeleton *creator) | |
Constructor, not to be used directly (use Bone::createChild or Skeleton::createBone) | |
~Bone () | |
const Quaternion & | _getBindingPoseInverseOrientation (void) const |
Gets the inverted binding pose orientation. | |
const Vector3 & | _getBindingPoseInversePosition (void) const |
Gets the inverted binding pose position. | |
const Vector3 & | _getBindingPoseInverseScale (void) const |
Gets the inverted binding pose scale. | |
void | _getOffsetTransform (Affine3 &m) const |
Gets the transform which takes bone space to current from the binding pose. | |
Bone * | createChild (unsigned short handle, const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY) |
Creates a new Bone as a child of this bone. | |
unsigned short | getHandle (void) const |
Gets the numeric handle for this bone (unique within the skeleton). | |
bool | isManuallyControlled () const |
Getter for mManuallyControlled Flag. | |
void | needUpdate (bool forceParentUpdate=false) override |
void | reset (void) |
Resets the position and orientation of this Bone to the original binding position. | |
void | setBindingPose (void) |
Sets the current position / orientation to be the 'binding pose' ie the layout in which bones were originally bound to a mesh. | |
void | setManuallyControlled (bool manuallyControlled) |
Sets whether or not this bone is manually controlled. | |
Public Member Functions inherited from Ogre::Node | |
Node () | |
Constructor, should only be called by parent, not directly. | |
Node (const String &name) | |
Constructor, should only be called by parent, not directly. | |
virtual | ~Node () |
const Quaternion & | _getDerivedOrientation (void) const |
Gets the orientation of the node as derived from all parents. | |
const Vector3 & | _getDerivedPosition (void) const |
Gets the position of the node as derived from all parents. | |
const Vector3 & | _getDerivedScale (void) const |
Gets the scaling factor of the node as derived from all parents. | |
const Affine3 & | _getFullTransform (void) const |
Gets the full transformation matrix for this node. | |
void | _setDerivedOrientation (const Quaternion &q) |
Sets the final world orientation of the node directly. | |
void | _setDerivedPosition (const Vector3 &pos) |
Sets the final world position of the node directly. | |
virtual void | _update (bool updateChildren, bool parentHasChanged) |
Internal method to update the Node. | |
void | addChild (Node *child) |
Adds a (precreated) child scene node to this node. | |
void | cancelUpdate (Node *child) |
Called by children to notify their parent that they no longer need an update. | |
Vector3 | convertLocalToWorldDirection (const Vector3 &localDir, bool useScale) |
Gets the world direction of a point in the node local space useful for simple transforms that don't require a child node. | |
Quaternion | convertLocalToWorldOrientation (const Quaternion &localOrientation) |
Gets the world orientation of an orientation in the node local space useful for simple transforms that don't require a child node. | |
Vector3 | convertLocalToWorldPosition (const Vector3 &localPos) |
Gets the world position of a point in the node local space useful for simple transforms that don't require a child node. | |
Vector3 | convertWorldToLocalDirection (const Vector3 &worldDir, bool useScale) |
Gets the local direction, relative to this node, of the given world-space direction. | |
Quaternion | convertWorldToLocalOrientation (const Quaternion &worldOrientation) |
Gets the local orientation, relative to this node, of the given world-space orientation. | |
Vector3 | convertWorldToLocalPosition (const Vector3 &worldPos) |
Gets the local position, relative to this node, of the given world-space position. | |
Node * | getChild (const String &name) const |
Gets a pointer to a named child node. | |
Node * | getChild (unsigned short index) const |
Gets a pointer to a child node. | |
ChildNodeIterator | getChildIterator (void) |
ConstChildNodeIterator | getChildIterator (void) const |
const ChildNodeMap & | getChildren () const |
List of sub-nodes of this Node. | |
bool | getInheritOrientation (void) const |
Returns true if this node is affected by orientation applied to the parent node. | |
bool | getInheritScale (void) const |
Returns true if this node is affected by scaling factors applied to the parent node. | |
const Quaternion & | getInitialOrientation (void) const |
Gets the initial orientation of this node, see setInitialState for more info. | |
const Vector3 & | getInitialPosition (void) const |
Gets the initial position of this node, see setInitialState for more info. | |
const Vector3 & | getInitialScale (void) const |
Gets the initial position of this node, see setInitialState for more info. | |
Listener * | getListener (void) const |
Gets the current listener for this Node. | |
Matrix3 | getLocalAxes (void) const |
Gets a matrix whose columns are the local axes based on the nodes orientation relative to it's parent. | |
const String & | getName (void) const |
Returns the name of the node. | |
const Quaternion & | getOrientation () const |
Returns a quaternion representing the nodes orientation. | |
Node * | getParent (void) const |
Gets this node's parent (NULL if this is the root). | |
const Vector3 & | getPosition (void) const |
Gets the position of the node relative to it's parent. | |
const Vector3 & | getScale (void) const |
Gets the scaling factor of this node. | |
Real | getSquaredViewDepth (const Camera *cam) const |
Helper function, get the squared view depth. | |
const Any & | getUserAny (void) const |
UserObjectBindings & | getUserObjectBindings () |
Class that provides convenient interface to establish a linkage between custom user application objects and Ogre core classes. | |
const UserObjectBindings & | getUserObjectBindings () const |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
uint16 | numChildren (void) const |
Reports the number of child nodes under this one. | |
virtual void | pitch (const Radian &angle, TransformSpace relativeTo=TS_LOCAL) |
Rotate the node around the X-axis. | |
virtual void | removeAllChildren (void) |
Removes all child Nodes attached to this node. | |
virtual Node * | removeChild (const String &name) |
Drops the named child from this node. | |
virtual Node * | removeChild (Node *child) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
virtual Node * | removeChild (unsigned short index) |
Drops the specified child from this node. | |
void | requestUpdate (Node *child, bool forceParentUpdate=false) |
Called by children to notify their parent that they need an update. | |
void | resetOrientation (void) |
Resets the nodes orientation (local axes as world axes, no rotation). | |
void | resetToInitialState (void) |
Resets the position / orientation / scale of this node to it's initial state, see setInitialState for more info. | |
virtual void | roll (const Radian &angle, TransformSpace relativeTo=TS_LOCAL) |
Rotate the node around the Z-axis. | |
void | rotate (const Quaternion &q, TransformSpace relativeTo=TS_LOCAL) |
Rotate the node around an arbitrary axis using a Quarternion. | |
void | rotate (const Vector3 &axis, const Radian &angle, TransformSpace relativeTo=TS_LOCAL) |
Rotate the node around an arbitrary axis. | |
void | scale (const Vector3 &scale) |
Scales the node, combining it's current scale with the passed in scaling factor. | |
void | scale (Real x, Real y, Real z) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
void | setInheritOrientation (bool inherit) |
Tells the node whether it should inherit orientation from it's parent node. | |
void | setInheritScale (bool inherit) |
Tells the node whether it should inherit scaling factors from it's parent node. | |
void | setInitialState (void) |
Sets the current transform of this node to be the 'initial state' ie that position / orientation / scale to be used as a basis for delta values used in keyframe animation. | |
void | setListener (Listener *listener) |
Sets a listener for this Node. | |
void | setOrientation (const Quaternion &q) |
Sets the orientation of this node via a quaternion. | |
void | setOrientation (Real w, Real x, Real y, Real z) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
void | setPosition (const Vector3 &pos) |
Sets the position of the node relative to it's parent. | |
void | setPosition (Real x, Real y, Real z) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
void | setScale (const Vector3 &scale) |
Sets the scaling factor applied to this node. | |
void | setScale (Real x, Real y, Real z) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
void | setUserAny (const Any &anything) |
void | translate (const Matrix3 &axes, const Vector3 &move, TransformSpace relativeTo=TS_PARENT) |
Moves the node along arbitrary axes. | |
void | translate (const Matrix3 &axes, Real x, Real y, Real z, TransformSpace relativeTo=TS_PARENT) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
void | translate (const Vector3 &d, TransformSpace relativeTo=TS_PARENT) |
Moves the node along the Cartesian axes. | |
void | translate (Real x, Real y, Real z, TransformSpace relativeTo=TS_PARENT) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
virtual void | yaw (const Radian &angle, TransformSpace relativeTo=TS_LOCAL) |
Rotate the node around the Y-axis. | |
Additional Inherited Members | |
Public Types inherited from Ogre::Node | |
typedef VectorIterator< ChildNodeMap > | ChildNodeIterator |
typedef std::vector< Node * > | ChildNodeMap |
typedef ConstVectorIterator< ChildNodeMap > | ConstChildNodeIterator |
enum | TransformSpace { TS_LOCAL , TS_PARENT , TS_WORLD } |
Enumeration denoting the spaces which a transform can be relative to. More... | |
Static Public Member Functions inherited from Ogre::Node | |
static void | processQueuedUpdates (void) |
Process queued 'needUpdate' calls. | |
static void | queueNeedUpdate (Node *n) |
Queue a 'needUpdate' call to a node safely. | |
A bone in a skeleton.
See Skeleton for more information about the principles behind skeletal animation. This class is a node in the joint hierarchy. Mesh vertices also have assignments to bones to define how they move in relation to the skeleton.
Constructor, not to be used directly (use Bone::createChild or Skeleton::createBone)
Constructor, not to be used directly (use Bone::createChild or Skeleton::createBone)
Ogre::Bone::~Bone | ( | ) |
Bone * Ogre::Bone::createChild | ( | unsigned short | handle, |
const Vector3 & | translate = Vector3::ZERO , |
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const Quaternion & | rotate = Quaternion::IDENTITY |
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Creates a new Bone as a child of this bone.
This method creates a new bone which will inherit the transforms of this bone, with the handle specified.
handle | The numeric handle to give the new bone; must be unique within the Skeleton. |
translate | Initial translation offset of child relative to parent |
rotate | Initial rotation relative to parent |
Gets the numeric handle for this bone (unique within the skeleton).
Sets the current position / orientation to be the 'binding pose' ie the layout in which bones were originally bound to a mesh.
Resets the position and orientation of this Bone to the original binding position.
Bones are bound to the mesh in a binding pose. They are then modified from this position during animation. This method returns the bone to it's original position and orientation.
Sets whether or not this bone is manually controlled.
Manually controlled bones can be altered by the application at runtime, and their positions will not be reset by the animation routines. Note that you should also make sure that there are no AnimationTrack objects referencing this bone, or if there are, you should disable them using pAnimation->destroyTrack(pBone->getHandle());
bool Ogre::Bone::isManuallyControlled | ( | ) | const |
Getter for mManuallyControlled Flag.
Gets the transform which takes bone space to current from the binding pose.
Internal use only.
Gets the inverted binding pose scale.
Gets the inverted binding pose position.
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Gets the inverted binding pose orientation.