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| | GLES2RenderSystem () |
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| virtual | ~GLES2RenderSystem () |
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| void | _bindVao (GLContext *context, uint32 vao) override |
| | Bind VAO, context should be equal to current context, as VAOs are not shared
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| void | _copyContentsToMemory (Viewport *vp, const Box &src, const PixelBox &dst, RenderWindow::FrameBuffer buffer) override |
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| DepthBuffer * | _createDepthBufferFor (RenderTarget *renderTarget) override |
| | Creates a DepthBuffer that can be attached to the specified RenderTarget.
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| RenderWindow * | _createRenderWindow (const String &name, unsigned int width, unsigned int height, bool fullScreen, const NameValuePairList *miscParams=0) override |
| | Creates a new rendering window.
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| uint32 | _createVao () override |
| | Create VAO on current context.
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| void | _destroyDepthBuffer (RenderTarget *pRenderWnd) |
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| void | _destroyFbo (GLContext *context, uint32 fbo) override |
| | Destroy FBO immediately or defer if it was created on other context.
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| void | _destroyVao (GLContext *context, uint32 vao) override |
| | Destroy VAO immediately or defer if it was created on other context.
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| void | _endFrame (void) override |
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| GLES2StateCacheManager * | _getStateCacheManager () |
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| void | _initialise () override |
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| void | _oneTimeContextInitialization () override |
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| void | _render (const RenderOperation &op) override |
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| void | _setAlphaRejectSettings (CompareFunction func, unsigned char value, bool alphaToCoverage) override |
| | Sets the global alpha rejection approach for future renders.
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| void | _setCullingMode (CullingMode mode) override |
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| void | _setDepthBias (float constantBias, float slopeScaleBias) override |
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| void | _setDepthBufferParams (bool depthTest=true, bool depthWrite=true, CompareFunction depthFunction=CMPF_LESS_EQUAL) override |
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| void | _setLineWidth (float width) override |
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| void | _setPolygonMode (PolygonMode level) override |
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| void | _setRenderTarget (RenderTarget *target) override |
| | Set current render target to target, enabling its GL context if needed.
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| void | _setSampler (size_t unit, Sampler &sampler) override |
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| void | _setTexture (size_t unit, bool enabled, const TexturePtr &tex) override |
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| void | _setViewport (Viewport *vp) override |
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| void | _switchContext (GLContext *context) |
| | Switch GL context, dealing with involved internal cached states too.
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| void | _unregisterContext (GLContext *context) override |
| | Unregister a render target->context mapping.
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| void | beginProfileEvent (const String &eventName) override |
| | This marks the beginning of an event for GPU profiling.
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| void | bindGpuProgram (GpuProgram *prg) override |
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| void | bindGpuProgramParameters (GpuProgramType gptype, const GpuProgramParametersPtr ¶ms, uint16 mask) override |
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| void | clearFrameBuffer (unsigned int buffers, const ColourValue &colour=ColourValue::Black, float depth=1.0f, unsigned short stencil=0) override |
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| GLint | convertCompareFunction (CompareFunction func) const |
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| GLint | convertStencilOp (StencilOperation op, bool invert=false) const |
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| HardwareOcclusionQuery * | createHardwareOcclusionQuery (void) override |
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| MultiRenderTarget * | createMultiRenderTarget (const String &name) override |
| | Create a MultiRenderTarget, which is a render target that renders to multiple RenderTextures at once.
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| RenderSystemCapabilities * | createRenderSystemCapabilities () const override |
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| void | destroyRenderWindow (const String &name) override |
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| void | endProfileEvent (void) override |
| | Ends the currently active GPU profiling event.
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| const String & | getName (void) const override |
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| void | initialiseContext (RenderWindow *primary) |
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| void | initialiseFromRenderSystemCapabilities (RenderSystemCapabilities *caps, RenderTarget *primary) override |
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| void | markProfileEvent (const String &eventName) override |
| | Marks an instantaneous event for graphics profilers.
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| void | setColourBlendState (const ColourBlendState &state) override |
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| void | setScissorTest (bool enabled, const Rect &rect=Rect()) override |
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| void | setStencilState (const StencilState &state) override |
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| void | shutdown (void) override |
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| void | unbindGpuProgram (GpuProgramType gptype) override |
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Implementation of GL ES 2.x as a rendering system.