OGRE 14.3
Object-Oriented Graphics Rendering Engine
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Ogre::LodCollapser Class Reference

#include <OgreLodCollapser.h>

Public Member Functions

virtual ~LodCollapser ()
 
bool _getLastVertexCollapseTo (LodData *data, Vector3 &outVec)
 Returns the destination of the edge, which was last reduced.
 
bool _getLastVertexPos (LodData *data, Vector3 &outVec)
 Returns the last reduced vertex.
 
virtual void collapse (LodData *data, LodCollapseCost *cost, LodOutputProvider *output, int vertexCountLimit, Real collapseCostLimit)
 Reduces vertices until vertexCountLimit or collapseCostLimit is reached.
 

Constructor & Destructor Documentation

◆ ~LodCollapser()

virtual Ogre::LodCollapser::~LodCollapser ( )
inlinevirtual

Member Function Documentation

◆ collapse()

virtual void Ogre::LodCollapser::collapse ( LodData data,
LodCollapseCost cost,
LodOutputProvider output,
int  vertexCountLimit,
Real  collapseCostLimit 
)
virtual

Reduces vertices until vertexCountLimit or collapseCostLimit is reached.

◆ _getLastVertexPos()

bool Ogre::LodCollapser::_getLastVertexPos ( LodData data,
Vector3 outVec 
)

Returns the last reduced vertex.

You should call this function after generateLodLevels!

Parameters
dataThis parameter is not used, but this will guarantee that data is alive.
outVecThe vector receiving the position of the vertex.
Returns
Whether the outVec was changed. If the mesh is reduced at least 1 vertex, then it returns true.

◆ _getLastVertexCollapseTo()

bool Ogre::LodCollapser::_getLastVertexCollapseTo ( LodData data,
Vector3 outVec 
)

Returns the destination of the edge, which was last reduced.

You should call this function after generateLodLevels!

Parameters
dataThis parameter is not used, but this will guarantee that data is alive.
outVecThe vector receiving the CollapseTo position.
Returns
Whether the outVec was changed. If the mesh is reduced at least 1 vertex, then it returns true.

The documentation for this class was generated from the following file: