OGRE 14.3
Object-Oriented Graphics Rendering Engine
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Abstract class defining the interface to be implemented by particle affectors. More...
#include <OgreParticleAffector.h>
Public Member Functions | |
ParticleAffector (ParticleSystem *parent) | |
virtual | ~ParticleAffector () |
Virtual destructor essential. | |
virtual void | _affectParticles (ParticleSystem *pSystem, Real timeElapsed)=0 |
Method called to allow the affector to 'do it's stuff' on all active particles in the system. | |
virtual void | _initParticle (Particle *pParticle) |
Method called to allow the affector to initialize all newly created particles in the system. | |
const String & | getType (void) const |
Returns the name of the type of affector. | |
Public Member Functions inherited from Ogre::StringInterface | |
StringInterface () | |
virtual | ~StringInterface () |
Virtual destructor, see Effective C++. | |
void | copyParametersTo (StringInterface *dest) const |
Method for copying this object's parameters to another object. | |
ParamDictionary * | getParamDictionary (void) |
Retrieves the parameter dictionary for this class. | |
const ParamDictionary * | getParamDictionary (void) const |
String | getParameter (const String &name) const |
Generic parameter retrieval method. | |
const ParameterList & | getParameters (void) const |
Retrieves a list of parameters valid for this object. | |
bool | setParameter (const String &name, const String &value) |
Generic parameter setting method. | |
void | setParameterList (const NameValuePairList ¶mList) |
Generic multiple parameter setting method. | |
Additional Inherited Members | |
Static Public Member Functions inherited from Ogre::StringInterface | |
static void | cleanupDictionary () |
Cleans up the static 'msDictionary' required to reset Ogre, otherwise the containers are left with invalid pointers, which will lead to a crash as soon as one of the ResourceManager implementers (e.g. | |
Abstract class defining the interface to be implemented by particle affectors.
Particle affectors modify particles in a particle system over their lifetime. They can be grouped into types, e.g. 'vector force' affectors, 'fader' affectors etc; each type will modify particles in a different way, using different parameters.
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inline |
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virtual |
Virtual destructor essential.
Method called to allow the affector to initialize all newly created particles in the system.
This is where the affector gets the chance to initialize it's effects to the particles of a system. The affector is expected to initialize some or all of the particles in the system passed to it, depending on the affector's approach.
pParticle | Pointer to a Particle to initialize. |
Reimplemented in Ogre::ColourImageAffector, Ogre::ColourInterpolatorAffector, Ogre::RotationAffector, Ogre::ScaleAffector, and Ogre::TextureAnimatorAffector.
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pure virtual |
Method called to allow the affector to 'do it's stuff' on all active particles in the system.
This is where the affector gets the chance to apply it's effects to the particles of a system. The affector is expected to apply it's effect to some or all of the particles in the system passed to it, depending on the affector's approach.
pSystem | Pointer to a ParticleSystem to affect. |
timeElapsed | The number of seconds which have elapsed since the last call. |
Implemented in Ogre::ColourFaderAffector, Ogre::ColourFaderAffector2, Ogre::ColourImageAffector, Ogre::ColourInterpolatorAffector, Ogre::DeflectorPlaneAffector, Ogre::DirectionRandomiserAffector, Ogre::LinearForceAffector, Ogre::RotationAffector, Ogre::ScaleAffector, and Ogre::TextureAnimatorAffector.
Returns the name of the type of affector.
This property is useful for determining the type of affector procedurally so another can be created.