This affector makes it possible to have an animated texture for each individual particle.
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#include <OgreTextureAnimatorAffector.h>
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static void | cleanupDictionary () |
| Cleans up the static 'msDictionary' required to reset Ogre, otherwise the containers are left with invalid pointers, which will lead to a crash as soon as one of the ResourceManager implementers (e.g. More...
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This affector makes it possible to have an animated texture for each individual particle.
◆ TextureAnimatorAffector()
Ogre::TextureAnimatorAffector::TextureAnimatorAffector |
( |
ParticleSystem * |
psys | ) |
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◆ _affectParticles()
void Ogre::TextureAnimatorAffector::_affectParticles |
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ParticleSystem * |
pSystem, |
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Real |
timeElapsed |
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) |
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overridevirtual |
Method called to allow the affector to 'do it's stuff' on all active particles in the system.
This is where the affector gets the chance to apply it's effects to the particles of a system. The affector is expected to apply it's effect to some or all of the particles in the system passed to it, depending on the affector's approach.
- Parameters
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pSystem | Pointer to a ParticleSystem to affect. |
timeElapsed | The number of seconds which have elapsed since the last call. |
Implements Ogre::ParticleAffector.
◆ _initParticle()
void Ogre::TextureAnimatorAffector::_initParticle |
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Particle * |
pParticle | ) |
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overridevirtual |
Method called to allow the affector to initialize all newly created particles in the system.
This is where the affector gets the chance to initialize it's effects to the particles of a system. The affector is expected to initialize some or all of the particles in the system passed to it, depending on the affector's approach.
- Parameters
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pParticle | Pointer to a Particle to initialize. |
Reimplemented from Ogre::ParticleAffector.
◆ setTexcoordStart()
void Ogre::TextureAnimatorAffector::setTexcoordStart |
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uint8 |
start | ) |
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inline |
Sets the texcoord index at which the animation should start.
default: 0
◆ getTexcoordStart()
uint8 Ogre::TextureAnimatorAffector::getTexcoordStart |
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void |
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const |
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inline |
◆ setTexcoordCount()
void Ogre::TextureAnimatorAffector::setTexcoordCount |
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uint8 |
count | ) |
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inline |
Sets the number of texcoords to use.
- Note
- you must set this one and start + count must not exceed the number of frames in the sprite sheet
◆ getTexcoordCount()
uint8 Ogre::TextureAnimatorAffector::getTexcoordCount |
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void |
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const |
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inline |
◆ setDuration()
void Ogre::TextureAnimatorAffector::setDuration |
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float |
duration | ) |
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inline |
The length of time it takes to display the whole animation sequence, in seconds.
If set to 0 (default) the duration equals the particle time to live. Using a different value here, you can play back the animation faster (looping) or slower. When negative, the animation is disabled. This is useful to just pick a random sprite (see below) and keep it.
◆ getDuration()
float Ogre::TextureAnimatorAffector::getDuration |
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void |
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const |
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inline |
◆ useRandomStartOffset()
void Ogre::TextureAnimatorAffector::useRandomStartOffset |
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float |
enable | ) |
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inline |
Start animation at random frame in the texture sheet.
Useful to randomly phase the animation between particles.
◆ isRandomStartOffset()
float Ogre::TextureAnimatorAffector::isRandomStartOffset |
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void |
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const |
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inline |
The documentation for this class was generated from the following file: