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|   | RenderTexture (HardwarePixelBuffer *buffer, uint32 zoffset) | 
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| virtual  | ~RenderTexture () | 
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| void  | copyContentsToMemory (const Box &src, const PixelBox &dst, FrameBuffer buffer=FB_AUTO) override | 
|   | Copies the current contents of the render target to a pixelbox.  
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| virtual void  | copyContentsToMemory (const Box &src, const PixelBox &dst, FrameBuffer buffer=FB_AUTO)=0 | 
|   | Copies the current contents of the render target to a pixelbox.  
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| void  | copyContentsToMemory (const PixelBox &dst, FrameBuffer buffer=FB_AUTO) | 
|   | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.  
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| PixelFormat  | suggestPixelFormat () const override | 
|   | Suggests a pixel format to use for extracting the data in this target, when calling copyContentsToMemory.  
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|   | RenderTarget () | 
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| virtual  | ~RenderTarget () | 
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| virtual void  | _beginUpdate () | 
|   | Method for manual management of rendering : fires 'preRenderTargetUpdate' and initialises statistics etc.  
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| virtual void  | _detachDepthBuffer () | 
|   | Detaches DepthBuffer without notifying it from the detach.  
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| virtual void  | _endUpdate () | 
|   | Method for manual management of rendering - finishes statistics calculation and fires 'postRenderTargetUpdate'.  
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| void  | _notifyCameraRemoved (const Camera *cam) | 
|   | Utility method to notify a render target that a camera has been removed, in case it was referring to it as a viewer.  
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| void  | _updateAutoUpdatedViewports (bool updateStatistics=true) | 
|   | Method for manual management of rendering - renders only viewports that are auto updated.  
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| void  | _updateViewport (int zorder, bool updateStatistics=true) | 
|   | Method for manual management of rendering - renders the given viewport (even if it is not autoupdated)  
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| virtual void  | _updateViewport (Viewport *viewport, bool updateStatistics=true) | 
|   | Method for manual management of rendering - renders the given viewport (even if it is not autoupdated)  
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| void  | addListener (RenderTargetListener *listener) | 
|   | Add a listener to this RenderTarget which will be called back before & after rendering.  
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| Viewport *  | addViewport (Camera *cam, int ZOrder, float left, float top=0.0f, float width=1.0f, float height=1.0f) | 
|   | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.  
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| Viewport *  | addViewport (Camera *cam, int ZOrder=0, FloatRect rect={0.0f, 0.0f, 1.0f, 1.0f}) | 
|   | Adds a viewport to the rendering target.  
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| virtual bool  | attachDepthBuffer (DepthBuffer *depthBuffer) | 
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| void  | copyContentsToMemory (const PixelBox &dst, FrameBuffer buffer=FB_AUTO) | 
|   | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.  
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| void  | detachDepthBuffer () | 
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| uint  | getCustomAttribute (const String &name) | 
|   | simplified API for bindings  
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| virtual void  | getCustomAttribute (const String &name, void *pData) | 
|   | Retrieve a platform or API-specific piece of information.  
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| DepthBuffer *  | getDepthBuffer () const | 
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| uint16  | getDepthBufferPool () const | 
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| uint  | getFSAA () const | 
|   | Indicates whether multisampling is performed on rendering and at what level.  
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| const String &  | getFSAAHint () const | 
|   | RenderSystem specific FSAA option. See RenderSystem::_createRenderWindow for details.  
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| uint32  | getHeight (void) const | 
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| void  | getMetrics (unsigned int &width, unsigned int &height) | 
|   | Retrieve information about the render target.  
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| const String &  | getName (void) const | 
|   | Retrieve target's name.  
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| unsigned short  | getNumViewports (void) const | 
|   | Returns the number of viewports attached to this target.  
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| uchar  | getPriority () const | 
|   | Gets the priority of a render target.  
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| const FrameStats &  | getStatistics (void) const | 
|   | Retrieves details of current rendering performance.  
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| Viewport *  | getViewport (unsigned short index) | 
|   | Retrieves a pointer to the viewport with the given index.  
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| Viewport *  | getViewportByZOrder (int ZOrder) | 
|   | Retrieves a pointer to the viewport with the given Z-order.  
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| uint32  | getWidth (void) const | 
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| bool  | hasViewportWithZOrder (int ZOrder) | 
|   | Returns true if and only if a viewport exists at the given Z-order.  
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| void  | insertListener (RenderTargetListener *listener, const unsigned int pos=0) | 
|   | same as addListener, but force the position in the vector, so we can control the call order  
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| virtual bool  | isActive () const | 
|   | Used to retrieve or set the active state of the render target.  
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| bool  | isAutoUpdated (void) const | 
|   | Gets whether this target is automatically updated if Ogre's rendering loop or Root::_updateAllRenderTargets is being used.  
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| bool  | isHardwareGammaEnabled () const | 
|   | Indicates whether on rendering, linear colour space is converted to sRGB gamma colour space.  
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| virtual bool  | isPrimary (void) const | 
|   | Indicates whether this target is the primary window.  
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| virtual bool  | isStereoEnabled (void) const | 
|   | Indicates whether stereo is currently enabled for this target.  
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| void  | removeAllListeners (void) | 
|   | Removes all listeners from this instance.  
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| void  | removeAllViewports (void) | 
|   | Removes all viewports on this target.  
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| void  | removeListener (RenderTargetListener *listener) | 
|   | Removes a RenderTargetListener previously registered using addListener.  
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| void  | removeViewport (int ZOrder) | 
|   | Removes a viewport at a given Z-order.  
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| virtual bool  | requiresTextureFlipping () const =0 | 
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| void  | resetStatistics (void) | 
|   | Resets saved frame-rate statistices.  
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| void  | setActive (bool state) | 
|   | Used to set the active state of the render target.  
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| void  | setAutoUpdated (bool autoupdate) | 
|   | Sets whether this target should be automatically updated if Ogre's rendering loop or Root::_updateAllRenderTargets is being used.  
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| void  | setDepthBufferPool (uint16 poolId) | 
|   | Sets the pool ID this RenderTarget should query from.  
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| virtual void  | setFSAA (uint fsaa, const String &fsaaHint) | 
|   | Set the level of multisample AA to be used if hardware support it.  
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| void  | setPriority (uchar priority) | 
|   | Sets the priority of this render target in relation to the others.  
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| virtual void  | swapBuffers () | 
|   | Swaps the frame buffers to display the next frame.  
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| void  | update (bool swapBuffers=true) | 
|   | Tells the target to update it's contents.  
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| void  | writeContentsToFile (const String &filename) | 
|   | Writes the current contents of the render target to the named file.  
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| String  | writeContentsToTimestampedFile (const String &filenamePrefix, const String &filenameSuffix) | 
|   | Writes the current contents of the render target to the (PREFIX)(time-stamp)(SUFFIX) file.  
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This class represents a RenderTarget that renders to a Texture. 
There is no 1 on 1 relation between Textures and RenderTextures, as there can be multiple RenderTargets rendering to different mipmaps, faces (for cubemaps) or slices (for 3D textures) of the same Texture.