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| RenderTexture (HardwarePixelBuffer *buffer, uint32 zoffset) |
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virtual | ~RenderTexture () |
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void | copyContentsToMemory (const Box &src, const PixelBox &dst, FrameBuffer buffer=FB_AUTO) override |
| Copies the current contents of the render target to a pixelbox.
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virtual void | copyContentsToMemory (const Box &src, const PixelBox &dst, FrameBuffer buffer=FB_AUTO)=0 |
| Copies the current contents of the render target to a pixelbox.
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void | copyContentsToMemory (const PixelBox &dst, FrameBuffer buffer=FB_AUTO) |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
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PixelFormat | suggestPixelFormat () const override |
| Suggests a pixel format to use for extracting the data in this target, when calling copyContentsToMemory.
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| RenderTarget () |
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virtual | ~RenderTarget () |
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virtual void | _beginUpdate () |
| Method for manual management of rendering : fires 'preRenderTargetUpdate' and initialises statistics etc.
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virtual void | _detachDepthBuffer () |
| Detaches DepthBuffer without notifying it from the detach.
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virtual void | _endUpdate () |
| Method for manual management of rendering - finishes statistics calculation and fires 'postRenderTargetUpdate'.
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virtual void | _notifyCameraRemoved (const Camera *cam) |
| Utility method to notify a render target that a camera has been removed, in case it was referring to it as a viewer.
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virtual void | _updateAutoUpdatedViewports (bool updateStatistics=true) |
| Method for manual management of rendering - renders only viewports that are auto updated.
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virtual void | _updateViewport (int zorder, bool updateStatistics=true) |
| Method for manual management of rendering - renders the given viewport (even if it is not autoupdated)
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virtual void | _updateViewport (Viewport *viewport, bool updateStatistics=true) |
| Method for manual management of rendering - renders the given viewport (even if it is not autoupdated)
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virtual void | addListener (RenderTargetListener *listener) |
| Add a listener to this RenderTarget which will be called back before & after rendering.
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virtual Viewport * | addViewport (Camera *cam, int ZOrder=0, float left=0.0f, float top=0.0f, float width=1.0f, float height=1.0f) |
| Adds a viewport to the rendering target.
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virtual bool | attachDepthBuffer (DepthBuffer *depthBuffer) |
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void | copyContentsToMemory (const PixelBox &dst, FrameBuffer buffer=FB_AUTO) |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
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virtual void | detachDepthBuffer () |
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uint | getCustomAttribute (const String &name) |
| simplified API for bindings
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virtual void | getCustomAttribute (const String &name, void *pData) |
| Retrieve a platform or API-specific piece of information.
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DepthBuffer * | getDepthBuffer () const |
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uint16 | getDepthBufferPool () const |
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virtual uint | getFSAA () const |
| Indicates whether multisampling is performed on rendering and at what level.
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virtual const String & | getFSAAHint () const |
| RenderSystem specific FSAA option. See RenderSystem::_createRenderWindow for details.
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virtual uint32 | getHeight (void) const |
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void | getMetrics (unsigned int &width, unsigned int &height) |
| Retrieve information about the render target.
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virtual const String & | getName (void) const |
| Retrieve target's name.
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virtual unsigned short | getNumViewports (void) const |
| Returns the number of viewports attached to this target.
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virtual uchar | getPriority () const |
| Gets the priority of a render target.
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const FrameStats & | getStatistics (void) const |
| Retrieves details of current rendering performance.
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virtual Viewport * | getViewport (unsigned short index) |
| Retrieves a pointer to the viewport with the given index.
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virtual Viewport * | getViewportByZOrder (int ZOrder) |
| Retrieves a pointer to the viewport with the given Z-order.
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virtual uint32 | getWidth (void) const |
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virtual bool | hasViewportWithZOrder (int ZOrder) |
| Returns true if and only if a viewport exists at the given Z-order.
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virtual void | insertListener (RenderTargetListener *listener, const unsigned int pos=0) |
| same as addListener, but force the position in the vector, so we can control the call order
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virtual bool | isActive () const |
| Used to retrieve or set the active state of the render target.
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virtual bool | isAutoUpdated (void) const |
| Gets whether this target is automatically updated if Ogre's rendering loop or Root::_updateAllRenderTargets is being used.
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virtual bool | isHardwareGammaEnabled () const |
| Indicates whether on rendering, linear colour space is converted to sRGB gamma colour space.
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virtual bool | isPrimary (void) const |
| Indicates whether this target is the primary window.
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virtual bool | isStereoEnabled (void) const |
| Indicates whether stereo is currently enabled for this target.
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virtual void | removeAllListeners (void) |
| Removes all listeners from this instance.
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virtual void | removeAllViewports (void) |
| Removes all viewports on this target.
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virtual void | removeListener (RenderTargetListener *listener) |
| Removes a RenderTargetListener previously registered using addListener.
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virtual void | removeViewport (int ZOrder) |
| Removes a viewport at a given Z-order.
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virtual bool | requiresTextureFlipping () const =0 |
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void | resetStatistics (void) |
| Resets saved frame-rate statistices.
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virtual void | setActive (bool state) |
| Used to set the active state of the render target.
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virtual void | setAutoUpdated (bool autoupdate) |
| Sets whether this target should be automatically updated if Ogre's rendering loop or Root::_updateAllRenderTargets is being used.
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void | setDepthBufferPool (uint16 poolId) |
| Sets the pool ID this RenderTarget should query from.
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virtual void | setFSAA (uint fsaa, const String &fsaaHint) |
| Set the level of multisample AA to be used if hardware support it.
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virtual void | setPriority (uchar priority) |
| Sets the priority of this render target in relation to the others.
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virtual void | swapBuffers () |
| Swaps the frame buffers to display the next frame.
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virtual void | update (bool swapBuffers=true) |
| Tells the target to update it's contents.
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void | writeContentsToFile (const String &filename) |
| Writes the current contents of the render target to the named file.
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virtual String | writeContentsToTimestampedFile (const String &filenamePrefix, const String &filenameSuffix) |
| Writes the current contents of the render target to the (PREFIX)(time-stamp)(SUFFIX) file.
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This class represents a RenderTarget that renders to a Texture.
There is no 1 on 1 relation between Textures and RenderTextures, as there can be multiple RenderTargets rendering to different mipmaps, faces (for cubemaps) or slices (for 3D textures) of the same Texture.