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| SkeletonManager () |
| Constructor.
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| ~SkeletonManager () |
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SkeletonPtr | create (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *createParams=0) |
| Create a new skeleton.
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SkeletonPtr | getByName (const String &name, const String &groupName=RGN_DEFAULT) const |
| Get a resource by name.
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| ResourceManager () |
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virtual | ~ResourceManager () |
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virtual void | _notifyResourceLoaded (Resource *res) |
| Notify this manager that a resource which it manages has been loaded.
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virtual void | _notifyResourceTouched (Resource *res) |
| Notify this manager that a resource which it manages has been 'touched', i.e.
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virtual void | _notifyResourceUnloaded (Resource *res) |
| Notify this manager that a resource which it manages has been unloaded.
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ResourceCreateOrRetrieveResult | createOrRetrieve (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *createParams=0) |
| Create a new resource, or retrieve an existing one with the same name if it already exists.
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ResourcePtr | createResource (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *createParams=0) |
| Creates a new blank resource, but does not immediately load it.
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void | destroyAllResourcePools () |
| destroy all pools
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void | destroyResourcePool (const String &name) |
| Destroy a resource pool.
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void | destroyResourcePool (ResourcePool *pool) |
| Destroy a resource pool.
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virtual ResourcePtr | getByHandle (ResourceHandle handle) const |
| Retrieves a pointer to a resource by handle, or null if the resource does not exist.
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Real | getLoadingOrder (void) const override |
| Gets the loading order for scripts of this type.
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size_t | getMemoryBudget (void) const |
| Get the limit on the amount of memory this resource handler may use.
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size_t | getMemoryUsage (void) const |
| Gets the current memory usage, in bytes.
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virtual ResourcePtr | getResourceByName (const String &name, const String &groupName=RGN_DEFAULT) const |
| Retrieves a pointer to a resource by name, or null if the resource does not exist.
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ResourceMapIterator | getResourceIterator (void) |
| Returns an iterator over all resources in this manager.
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ResourcePool * | getResourcePool (const String &name) |
| Create a resource pool, or reuse one that already exists.
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const String & | getResourceType (void) const |
| Gets a string identifying the type of resource this manager handles.
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const StringVector & | getScriptPatterns (void) const override |
| Gets the file patterns which should be used to find scripts for this class.
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bool | getVerbose (void) |
| Gets whether this manager and its resources habitually produce log output.
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ResourcePtr | load (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *loadParams=0, bool backgroundThread=false) |
| Generic load method, used to create a Resource specific to this ResourceManager without using one of the specialised 'load' methods (containing per-Resource-type parameters).
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void | parseScript (DataStreamPtr &stream, const String &groupName) override |
| Parse a script file.
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ResourcePtr | prepare (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *loadParams=0, bool backgroundThread=false) |
| Generic prepare method, used to create a Resource specific to this ResourceManager without using one of the specialised 'prepare' methods (containing per-Resource-type parameters).
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void | reloadAll (bool reloadableOnly=true) |
| Caused all currently loaded resources to be reloaded.
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virtual void | reloadAll (Resource::LoadingFlags flags) |
| Caused all currently loaded resources to be reloaded.
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void | reloadUnreferencedResources (bool reloadableOnly=true) |
| Caused all currently loaded but not referenced by any other object resources to be reloaded.
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void | remove (const ResourcePtr &r) |
| Remove a single resource.
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void | remove (const String &name, const String &group=RGN_DEFAULT) |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
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void | remove (ResourceHandle handle) |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
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virtual void | removeAll (void) |
| Removes all resources.
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virtual void | removeUnreferencedResources (bool reloadableOnly=true) |
| Remove all resources which are not referenced by any other object.
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bool | resourceExists (const String &name, const String &group=RGN_DEFAULT) const |
| Returns whether the named resource exists in this manager.
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bool | resourceExists (ResourceHandle handle) const |
| Returns whether a resource with the given handle exists in this manager.
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void | setMemoryBudget (size_t bytes) |
| Set a limit on the amount of memory this resource handler may use.
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void | setVerbose (bool v) |
| Sets whether this manager and its resources habitually produce log output.
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void | unload (const String &name, const String &group=RGN_DEFAULT) |
| Unloads a single resource by name.
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void | unload (ResourceHandle handle) |
| Unloads a single resource by handle.
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void | unloadAll (bool reloadableOnly=true) |
| Unloads all resources.
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virtual void | unloadAll (Resource::LoadingFlags flags) |
| Unloads all resources.
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void | unloadUnreferencedResources (bool reloadableOnly=true) |
| Unload all resources which are not referenced by any other object.
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virtual | ~ScriptLoader () |
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| Singleton (void) |
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| ~Singleton (void) |
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Handles the management of skeleton resources.
This class deals with the runtime management of skeleton data; like other resource managers it handles the creation of resources (in this case skeleton data), working within a fixed memory budget.