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OGRE 14.4
Object-Oriented Graphics Rendering Engine
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Bullet-Physics to Ogre connection More...
Classes | |
| struct | Ogre::Bullet::CollisionListener |
| class | Ogre::Bullet::CollisionWorld |
| simplified wrapper with automatic memory management More... | |
| class | Ogre::Bullet::DebugDrawer |
| class | Ogre::Bullet::DynamicsWorld |
| simplified wrapper with automatic memory management More... | |
| struct | Ogre::Bullet::HeightFieldData |
| height field data More... | |
| class | Ogre::Bullet::KinematicMotionSimple |
| helper class for kinematic body motion More... | |
| struct | Ogre::Bullet::RayResultCallback |
| class | Ogre::Bullet::RigidBodyState |
| A MotionState is Bullet's way of informing you about updates to an object. More... | |
Bullet-Physics to Ogre connection
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inline |
Referenced by Ogre::Bullet::RigidBodyState::getWorldTransform().
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inline |
| _OgreBulletExport btSphereShape * Ogre::Bullet::createSphereCollider | ( | const MovableObject * | mo | ) |
create sphere collider using ogre provided data
| _OgreBulletExport btBoxShape * Ogre::Bullet::createBoxCollider | ( | const MovableObject * | mo | ) |
create box collider using ogre provided data
| _OgreBulletExport btCapsuleShape * Ogre::Bullet::createCapsuleCollider | ( | const MovableObject * | mo | ) |
create capsule collider using ogre provided data
| _OgreBulletExport btCylinderShape * Ogre::Bullet::createCylinderCollider | ( | const MovableObject * | mo | ) |
create capsule collider using ogre provided data
| _OgreBulletExport btBvhTriangleMeshShape * Ogre::Bullet::createTrimeshCollider | ( | const Entity * | ent | ) |
create triMesh collider
| _OgreBulletExport btConvexHullShape * Ogre::Bullet::createConvexHullCollider | ( | const Entity * | ent | ) |
create convex hull collider
| _OgreBulletExport btCompoundShape * Ogre::Bullet::createCompoundShape | ( | ) |
create compound shape
| _OgreBulletExport btHeightfieldTerrainShape * Ogre::Bullet::createHeightfieldTerrainShape | ( | const Terrain * | terrain, |
| struct HeightFieldData * | data | ||
| ) |
create height field collider