OGRE  14.2
Object-Oriented Graphics Rendering Engine
Ogre::Bullet Namespace Reference

Classes

struct  CollisionListener
 
class  CollisionWorld
 simplified wrapper with automatic memory management More...
 
class  DebugDrawer
 
class  DynamicsWorld
 simplified wrapper with automatic memory management More...
 
struct  RayResultCallback
 
class  RigidBodyState
 A MotionState is Bullet's way of informing you about updates to an object. More...
 

Enumerations

enum  ColliderType {
  CT_BOX , CT_SPHERE , CT_CYLINDER , CT_CAPSULE ,
  CT_TRIMESH , CT_HULL
}
 

Functions

Quaternion convert (const btQuaternion &q)
 
Vector3 convert (const btVector3 &v)
 
btQuaternion convert (const Quaternion &q)
 
btVector3 convert (const Vector3 &v)
 
_OgreBulletExport btBoxShape * createBoxCollider (const MovableObject *mo)
 create box collider using ogre provided data More...
 
_OgreBulletExport btCapsuleShape * createCapsuleCollider (const MovableObject *mo)
 create capsule collider using ogre provided data More...
 
_OgreBulletExport btCylinderShape * createCylinderCollider (const MovableObject *mo)
 create capsule collider using ogre provided data More...
 
_OgreBulletExport btSphereShape * createSphereCollider (const MovableObject *mo)
 create sphere collider using ogre provided data More...