#include <ParticleUniverseCollisionAvoidanceAffectorFactory.h>
Factory class responsible for creating the CollisionAvoidanceAffector.
ParticleUniverse::CollisionAvoidanceAffectorFactory::CollisionAvoidanceAffectorFactory |
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void |
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inline |
virtual ParticleUniverse::CollisionAvoidanceAffectorFactory::~CollisionAvoidanceAffectorFactory |
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void |
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inlinevirtual |
ParticleAffector* ParticleUniverse::CollisionAvoidanceAffectorFactory::createAffector |
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void |
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inlinevirtual |
String ParticleUniverse::CollisionAvoidanceAffectorFactory::getAffectorType |
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void |
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const |
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inlinevirtual |
virtual bool ParticleUniverse::CollisionAvoidanceAffectorFactory::translateChildObject |
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ScriptCompiler * |
compiler, |
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const AbstractNodePtr & |
node |
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) |
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inlinevirtual |
virtual bool ParticleUniverse::CollisionAvoidanceAffectorFactory::translateChildProperty |
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ScriptCompiler * |
compiler, |
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const AbstractNodePtr & |
node |
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) |
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inlinevirtual |
Child classes must implement this pure virtual function, which must be used to write an object or attribute to a particle script.
Implements ParticleUniverse::ScriptWriter.
The documentation for this class was generated from the following file:
- ParticleAffectors/ParticleUniverseCollisionAvoidanceAffectorFactory.h