Particle Universe  1.2
ParticleUniverse::ParticleAffectorFactory Class Referenceabstract

#include <ParticleUniverseAffectorFactory.h>

Inheritance diagram for ParticleUniverse::ParticleAffectorFactory:

Public Member Functions

 ParticleAffectorFactory (void)
 
virtual ~ParticleAffectorFactory (void)
 
virtual String getAffectorType (void) const =0
 
virtual ParticleAffectorcreateAffector (void)=0
 
void destroyAffector (ParticleAffector *affector)
 
- Public Member Functions inherited from ParticleUniverse::ScriptReader
 ScriptReader (void)
 
virtual ~ScriptReader (void)
 
virtual void translate (ScriptCompiler *compiler, const AbstractNodePtr &node)
 
virtual bool translateChildProperty (ScriptCompiler *compiler, const AbstractNodePtr &node)
 
virtual bool translateChildObject (ScriptCompiler *compiler, const AbstractNodePtr &node)
 
- Public Member Functions inherited from ParticleUniverse::ScriptWriter
 ScriptWriter (void)
 
virtual ~ScriptWriter (void)
 
virtual void write (ParticleScriptSerializer *serializer, const IElement *element)=0
 

Protected Member Functions

template<class T >
ParticleAffector_createAffector (void)
 

Detailed Description

This is the base factory of all ParticleAffector implementations.

Constructor & Destructor Documentation

ParticleUniverse::ParticleAffectorFactory::ParticleAffectorFactory ( void  )
inline
virtual ParticleUniverse::ParticleAffectorFactory::~ParticleAffectorFactory ( void  )
inlinevirtual

Member Function Documentation

template<class T >
ParticleAffector* ParticleUniverse::ParticleAffectorFactory::_createAffector ( void  )
inlineprotected
void ParticleUniverse::ParticleAffectorFactory::destroyAffector ( ParticleAffector affector)
inline

Delete an affector


The documentation for this class was generated from the following file: