#include <ParticleUniverseDoEnableComponentEventHandlerFactory.h>
This factory class is responsible for creation of a DoEnableComponentEventHandler.
ParticleUniverse::DoEnableComponentEventHandlerFactory::DoEnableComponentEventHandlerFactory |
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void |
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inline |
virtual ParticleUniverse::DoEnableComponentEventHandlerFactory::~DoEnableComponentEventHandlerFactory |
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void |
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inlinevirtual |
virtual ParticleEventHandler* ParticleUniverse::DoEnableComponentEventHandlerFactory::createEventHandler |
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void |
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inlinevirtual |
virtual String ParticleUniverse::DoEnableComponentEventHandlerFactory::getEventHandlerType |
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void |
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const |
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inlinevirtual |
virtual bool ParticleUniverse::DoEnableComponentEventHandlerFactory::translateChildObject |
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ScriptCompiler * |
compiler, |
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const AbstractNodePtr & |
node |
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) |
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inlinevirtual |
virtual bool ParticleUniverse::DoEnableComponentEventHandlerFactory::translateChildProperty |
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ScriptCompiler * |
compiler, |
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const AbstractNodePtr & |
node |
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) |
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inlinevirtual |
Child classes must implement this pure virtual function, which must be used to write an object or attribute to a particle script.
Implements ParticleUniverse::ScriptWriter.
The documentation for this class was generated from the following file:
- ParticleEventHandlers/ParticleUniverseDoEnableComponentEventHandlerFactory.h