Particle Universe  1.2
ParticleUniverse::ParticleEventHandlerFactory Class Referenceabstract

#include <ParticleUniverseEventHandlerFactory.h>

Inheritance diagram for ParticleUniverse::ParticleEventHandlerFactory:

Public Member Functions

 ParticleEventHandlerFactory (void)
 
virtual ~ParticleEventHandlerFactory (void)
 
virtual String getEventHandlerType (void) const =0
 
virtual ParticleEventHandlercreateEventHandler (void)=0
 
void destroyEventHandler (ParticleEventHandler *eventHandler)
 
- Public Member Functions inherited from ParticleUniverse::ScriptReader
 ScriptReader (void)
 
virtual ~ScriptReader (void)
 
virtual void translate (ScriptCompiler *compiler, const AbstractNodePtr &node)
 
virtual bool translateChildProperty (ScriptCompiler *compiler, const AbstractNodePtr &node)
 
virtual bool translateChildObject (ScriptCompiler *compiler, const AbstractNodePtr &node)
 
- Public Member Functions inherited from ParticleUniverse::ScriptWriter
 ScriptWriter (void)
 
virtual ~ScriptWriter (void)
 
virtual void write (ParticleScriptSerializer *serializer, const IElement *element)=0
 

Protected Member Functions

template<class T >
ParticleEventHandler_createEventHandler (void)
 

Detailed Description

This is the base factory of all ParticleEventHandler implementations.

Constructor & Destructor Documentation

ParticleUniverse::ParticleEventHandlerFactory::ParticleEventHandlerFactory ( void  )
inline
virtual ParticleUniverse::ParticleEventHandlerFactory::~ParticleEventHandlerFactory ( void  )
inlinevirtual

Member Function Documentation

template<class T >
ParticleEventHandler* ParticleUniverse::ParticleEventHandlerFactory::_createEventHandler ( void  )
inlineprotected
void ParticleUniverse::ParticleEventHandlerFactory::destroyEventHandler ( ParticleEventHandler eventHandler)
inline

Delete an event handler

virtual String ParticleUniverse::ParticleEventHandlerFactory::getEventHandlerType ( void  ) const
pure virtual

The documentation for this class was generated from the following file: