Particle Universe
1.2
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#include <ParticleUniverseDynamicAttribute.h>
Public Member Functions | |
DynamicAttributeFixed (void) | |
DynamicAttributeFixed (const DynamicAttributeFixed &dynamicAttributeFixed) | |
~DynamicAttributeFixed (void) | |
virtual Real | getValue (Real x=0) |
virtual void | setValue (Real value) |
virtual void | copyAttributesTo (DynamicAttribute *dynamicAttribute) |
Public Member Functions inherited from ParticleUniverse::DynamicAttribute | |
DynamicAttribute (void) | |
virtual | ~DynamicAttribute (void) |
DynamicAttributeType | getType (void) const |
void | setType (DynamicAttributeType type) |
bool | isValueChangedExternally (void) const |
Public Member Functions inherited from ParticleUniverse::IElement | |
IElement (void) | |
virtual | ~IElement (void) |
Protected Attributes | |
Real | mValue |
Protected Attributes inherited from ParticleUniverse::DynamicAttribute | |
DynamicAttributeType | mType |
bool | mValueChangedExternally |
Additional Inherited Members | |
Public Types inherited from ParticleUniverse::DynamicAttribute | |
enum | DynamicAttributeType { DAT_FIXED, DAT_RANDOM, DAT_CURVED, DAT_OSCILLATE } |
ParticleUniverse::DynamicAttributeFixed::DynamicAttributeFixed | ( | void | ) |
Constructor
ParticleUniverse::DynamicAttributeFixed::DynamicAttributeFixed | ( | const DynamicAttributeFixed & | dynamicAttributeFixed | ) |
Copy constructor
ParticleUniverse::DynamicAttributeFixed::~DynamicAttributeFixed | ( | void | ) |
Destructor
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virtual |
Todo
Implements ParticleUniverse::DynamicAttribute.
Todo
Implements ParticleUniverse::DynamicAttribute.
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virtual |
Todo
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protected |