Particle Universe  1.2
ParticleUniverse::LightRendererFactory Class Reference

#include <ParticleUniverseLightRendererFactory.h>

Inheritance diagram for ParticleUniverse::LightRendererFactory:

Public Member Functions

 LightRendererFactory (void)
 
virtual ~LightRendererFactory (void)
 
String getRendererType (void) const
 
ParticleRenderercreateRenderer (void)
 
virtual bool translateChildProperty (ScriptCompiler *compiler, const AbstractNodePtr &node)
 
virtual bool translateChildObject (ScriptCompiler *compiler, const AbstractNodePtr &node)
 
virtual void write (ParticleScriptSerializer *serializer, const IElement *element)
 
- Public Member Functions inherited from ParticleUniverse::ParticleRendererFactory
 ParticleRendererFactory (void)
 
virtual ~ParticleRendererFactory (void)
 
void destroyRenderer (ParticleRenderer *renderer)
 
- Public Member Functions inherited from ParticleUniverse::ScriptReader
 ScriptReader (void)
 
virtual ~ScriptReader (void)
 
virtual void translate (ScriptCompiler *compiler, const AbstractNodePtr &node)
 
- Public Member Functions inherited from ParticleUniverse::ScriptWriter
 ScriptWriter (void)
 
virtual ~ScriptWriter (void)
 

Protected Attributes

LightRendererWriter mLightRendererWriter
 
LightRendererTranslator mLightRendererTranslator
 

Additional Inherited Members

- Protected Member Functions inherited from ParticleUniverse::ParticleRendererFactory
template<class T >
ParticleRenderer_createRenderer (void)
 

Detailed Description

Factory class responsible for creating a LightRenderer.

Constructor & Destructor Documentation

ParticleUniverse::LightRendererFactory::LightRendererFactory ( void  )
inline
virtual ParticleUniverse::LightRendererFactory::~LightRendererFactory ( void  )
inlinevirtual

Member Function Documentation

ParticleRenderer* ParticleUniverse::LightRendererFactory::createRenderer ( void  )
inlinevirtual
String ParticleUniverse::LightRendererFactory::getRendererType ( void  ) const
inlinevirtual
virtual bool ParticleUniverse::LightRendererFactory::translateChildObject ( ScriptCompiler compiler,
const AbstractNodePtr node 
)
inlinevirtual
virtual bool ParticleUniverse::LightRendererFactory::translateChildProperty ( ScriptCompiler compiler,
const AbstractNodePtr node 
)
inlinevirtual
virtual void ParticleUniverse::LightRendererFactory::write ( ParticleScriptSerializer serializer,
const IElement element 
)
inlinevirtual

Child classes must implement this pure virtual function, which must be used to write an object or attribute to a particle script.

Implements ParticleUniverse::ScriptWriter.

Member Data Documentation

LightRendererTranslator ParticleUniverse::LightRendererFactory::mLightRendererTranslator
protected
LightRendererWriter ParticleUniverse::LightRendererFactory::mLightRendererWriter
protected

The documentation for this class was generated from the following file: