Particle Universe  1.2
ParticleUniverse::ParticleRendererFactory Class Referenceabstract

#include <ParticleUniverseRendererFactory.h>

Inheritance diagram for ParticleUniverse::ParticleRendererFactory:

Public Member Functions

 ParticleRendererFactory (void)
 
virtual ~ParticleRendererFactory (void)
 
virtual String getRendererType (void) const =0
 
virtual ParticleRenderercreateRenderer (void)=0
 
void destroyRenderer (ParticleRenderer *renderer)
 
- Public Member Functions inherited from ParticleUniverse::ScriptReader
 ScriptReader (void)
 
virtual ~ScriptReader (void)
 
virtual void translate (ScriptCompiler *compiler, const AbstractNodePtr &node)
 
virtual bool translateChildProperty (ScriptCompiler *compiler, const AbstractNodePtr &node)
 
virtual bool translateChildObject (ScriptCompiler *compiler, const AbstractNodePtr &node)
 
- Public Member Functions inherited from ParticleUniverse::ScriptWriter
 ScriptWriter (void)
 
virtual ~ScriptWriter (void)
 
virtual void write (ParticleScriptSerializer *serializer, const IElement *element)=0
 

Protected Member Functions

template<class T >
ParticleRenderer_createRenderer (void)
 

Detailed Description

This is the base factory of all ParticleRenderer implementations.

Constructor & Destructor Documentation

ParticleUniverse::ParticleRendererFactory::ParticleRendererFactory ( void  )
inline
virtual ParticleUniverse::ParticleRendererFactory::~ParticleRendererFactory ( void  )
inlinevirtual

Member Function Documentation

template<class T >
ParticleRenderer* ParticleUniverse::ParticleRendererFactory::_createRenderer ( void  )
inlineprotected
void ParticleUniverse::ParticleRendererFactory::destroyRenderer ( ParticleRenderer renderer)
inline

Delete a renderer.

virtual String ParticleUniverse::ParticleRendererFactory::getRendererType ( void  ) const
pure virtual

The documentation for this class was generated from the following file: