Particle Universe  1.2
ParticleUniverse::BeamRendererFactory Class Reference

#include <ParticleUniverseBeamRendererFactory.h>

Inheritance diagram for ParticleUniverse::BeamRendererFactory:

Public Member Functions

 BeamRendererFactory (void)
 
virtual ~BeamRendererFactory (void)
 
String getRendererType (void) const
 
ParticleRenderercreateRenderer (void)
 
virtual bool translateChildProperty (ScriptCompiler *compiler, const AbstractNodePtr &node)
 
virtual bool translateChildObject (ScriptCompiler *compiler, const AbstractNodePtr &node)
 
virtual void write (ParticleScriptSerializer *serializer, const IElement *element)
 
- Public Member Functions inherited from ParticleUniverse::ParticleRendererFactory
 ParticleRendererFactory (void)
 
virtual ~ParticleRendererFactory (void)
 
void destroyRenderer (ParticleRenderer *renderer)
 
- Public Member Functions inherited from ParticleUniverse::ScriptReader
 ScriptReader (void)
 
virtual ~ScriptReader (void)
 
virtual void translate (ScriptCompiler *compiler, const AbstractNodePtr &node)
 
- Public Member Functions inherited from ParticleUniverse::ScriptWriter
 ScriptWriter (void)
 
virtual ~ScriptWriter (void)
 

Protected Attributes

BeamRendererWriter mBeamRendererWriter
 
BeamRendererTranslator mBeamRendererTranslator
 

Additional Inherited Members

- Protected Member Functions inherited from ParticleUniverse::ParticleRendererFactory
template<class T >
ParticleRenderer_createRenderer (void)
 

Detailed Description

Factory class responsible for creating a BeamRenderer.

Constructor & Destructor Documentation

ParticleUniverse::BeamRendererFactory::BeamRendererFactory ( void  )
inline
virtual ParticleUniverse::BeamRendererFactory::~BeamRendererFactory ( void  )
inlinevirtual

Member Function Documentation

ParticleRenderer* ParticleUniverse::BeamRendererFactory::createRenderer ( void  )
inlinevirtual
String ParticleUniverse::BeamRendererFactory::getRendererType ( void  ) const
inlinevirtual
virtual bool ParticleUniverse::BeamRendererFactory::translateChildObject ( ScriptCompiler compiler,
const AbstractNodePtr node 
)
inlinevirtual
virtual bool ParticleUniverse::BeamRendererFactory::translateChildProperty ( ScriptCompiler compiler,
const AbstractNodePtr node 
)
inlinevirtual
virtual void ParticleUniverse::BeamRendererFactory::write ( ParticleScriptSerializer serializer,
const IElement element 
)
inlinevirtual

Child classes must implement this pure virtual function, which must be used to write an object or attribute to a particle script.

Implements ParticleUniverse::ScriptWriter.

Member Data Documentation

BeamRendererTranslator ParticleUniverse::BeamRendererFactory::mBeamRendererTranslator
protected
BeamRendererWriter ParticleUniverse::BeamRendererFactory::mBeamRendererWriter
protected

The documentation for this class was generated from the following file: