OGRE 2.1
Object-Oriented Graphics Rendering Engine
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#include "OgreGL3PlusPrerequisites.h"
#include "OgreSingleton.h"
#include "OgreGLSLSeparableProgram.h"
#include "OgreGLSLProgramManager.h"
Classes | |
class | Ogre::GLSLSeparableProgramManager |
Ogre assumes that there are separate vertex and fragment programs to deal with but GLSL has one program pipeline object that represents the active vertex and fragment program objects during a rendering state. More... | |
Namespaces | |
namespace | Ogre |