|  | OGRE 2.1
    Object-Oriented Graphics Rendering Engine | 
#include "OgreGL3PlusPrerequisites.h"#include "OgreSingleton.h"#include "OgreGLSLSeparableProgram.h"#include "OgreGLSLProgramManager.h"| Classes | |
| class | Ogre::GLSLSeparableProgramManager | 
| Ogre assumes that there are separate vertex and fragment programs to deal with but GLSL has one program pipeline object that represents the active vertex and fragment program objects during a rendering state.  More... | |
| Namespaces | |
| namespace | Ogre |