OGRE 2.1
Object-Oriented Graphics Rendering Engine
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Classes | |
class | Ogre::MetalDiscardBuffer |
class | Ogre::MetalDiscardBufferManager |
Metal doesn't support "DISCARD" like D3D9/D3D11 (and OpenGL but often it's broken) where we requested to map a write-only buffer and the API would discard the previous contents (thus allowing us to avoid a stall until the GPU is done with the region) More... | |
struct | Ogre::MetalDiscardBufferManager::UnsafeBlock |
Namespaces | |
namespace | Ogre |
Typedefs | |
typedef vector< MetalDiscardBuffer * >::type | Ogre::MetalDiscardBufferVec |