|  | OGRE 2.1
    Object-Oriented Graphics Rendering Engine | 
| Classes | |
| class | Ogre::MetalDiscardBuffer | 
| class | Ogre::MetalDiscardBufferManager | 
| Metal doesn't support "DISCARD" like D3D9/D3D11 (and OpenGL but often it's broken) where we requested to map a write-only buffer and the API would discard the previous contents (thus allowing us to avoid a stall until the GPU is done with the region)  More... | |
| struct | Ogre::MetalDiscardBufferManager::UnsafeBlock | 
| Namespaces | |
| namespace | Ogre | 
| Typedefs | |
| typedef vector< MetalDiscardBuffer * >::type | Ogre::MetalDiscardBufferVec |