|  | OGRE 2.1
    Object-Oriented Graphics Rendering Engine | 
#include "OgreTerrainPrerequisites.h"#include "OgreCommon.h"#include "OgreVector3.h"#include "OgreAxisAlignedBox.h"#include "OgreSceneManager.h"#include "OgreFrameListener.h"#include "OgreTerrainMaterialGenerator.h"#include "OgreTerrainLayerBlendMap.h"#include "OgreWorkQueue.h"#include "OgreTerrainLodManager.h"| Classes | |
| class | Ogre::Terrain | 
| The main containing class for a chunk of terrain.  More... | |
| class | Ogre::Terrain::DefaultGpuBufferAllocator | 
| Standard implementation of a buffer allocator which re-uses buffers.  More... | |
| class | Ogre::Terrain::GpuBufferAllocator | 
| Interface used to by the Terrain instance to allocate GPU buffers.  More... | |
| struct | Ogre::Terrain::ImportData | 
| Structure encapsulating import data that you may use to bootstrap the terrain without loading from a native data stream.  More... | |
| struct | Ogre::Terrain::LayerInstance | 
| An instance of a layer, with specific texture names.  More... | |
| class | Ogre::TerrainGlobalOptions | 
| Options class which just stores default options for the terrain.  More... | |
| Namespaces | |
| namespace | Ogre |