OGRE 2.1
Object-Oriented Graphics Rendering Engine
Loading...
Searching...
No Matches
Ogre::GLES2GpuProgramManager Class Reference

#include <OgreGLES2GpuProgramManager.h>

+ Inheritance diagram for Ogre::GLES2GpuProgramManager:

Public Types

typedef GpuProgram *(* CreateGpuProgramCallback) (ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual, ManualResourceLoader *loader, GpuProgramType gptype, const String &syntaxCode)
 
typedef MemoryDataStreamPtr Microcode
 
typedef map< Hash, Microcode >::type MicrocodeMap
 
typedef std::pair< ResourcePtr, boolResourceCreateOrRetrieveResult
 
typedef map< ResourceHandle, ResourcePtr >::type ResourceHandleMap
 
typedef unordered_map< String, ResourcePtr >::type ResourceMap
 
typedef MapIterator< ResourceHandleMapResourceMapIterator
 
typedef unordered_map< String, ResourceMap >::type ResourceWithGroupMap
 
typedef map< String, GpuSharedParametersPtr >::type SharedParametersMap
 
typedef set< String >::type SyntaxCodes
 

Public Member Functions

 GLES2GpuProgramManager ()
 
virtual ~GLES2GpuProgramManager ()
 
virtual void _notifyResourceLoaded (Resource *res)
 Notify this manager that a resource which it manages has been loaded.
 
virtual void _notifyResourceTouched (Resource *res)
 Notify this manager that a resource which it manages has been 'touched', i.e.
 
virtual void _notifyResourceUnloaded (Resource *res)
 Notify this manager that a resource which it manages has been unloaded.
 
virtual void addMicrocodeToCache (const String &source, const Microcode &microcode)
 Adds a microcode for a program to the microcode cache.
 
bool canGetCompiledShaderBuffer ()
 
virtual void clearMicrocodeCache (void)
 Deletes all microcodes. Useful when hot reloading.
 
virtual ResourcePtr create (const String &name, const String &group, GpuProgramType gptype, const String &syntaxCode, bool isManual=false, ManualResourceLoader *loader=0)
 General create method, using specific create parameters instead of name / value pairs.
 
virtual Microcode createMicrocode (const uint32 size) const
 Creates a microcode to be later added to the cache.
 
virtual ResourceCreateOrRetrieveResult createOrRetrieve (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *createParams=0)
 Create a new resource, or retrieve an existing one with the same name if it already exists.
 
virtual GpuProgramParametersSharedPtr createParameters (void)
 Creates a new GpuProgramParameters instance which can be used to bind parameters to your programs.
 
virtual GpuProgramPtr createProgram (const String &name, const String &groupName, const String &filename, GpuProgramType gptype, const String &syntaxCode)
 Create a new, unloaded GpuProgram from a file of assembly.
 
virtual GpuProgramPtr createProgramFromString (const String &name, const String &groupName, const String &code, GpuProgramType gptype, const String &syntaxCode)
 Create a GPU program from a string of assembly code.
 
virtual ResourcePtr createResource (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *createParams=0)
 Creates a new blank resource, but does not immediately load it.
 
virtual GpuSharedParametersPtr createSharedParameters (const String &name)
 Create a new set of shared parameters, which can be used across many GpuProgramParameters objects of different structures.
 
void destroyAllResourcePools ()
 destroy all pools
 
void destroyResourcePool (const String &name)
 Destroy a resource pool.
 
void destroyResourcePool (ResourcePool *pool)
 Destroy a resource pool.
 
virtual const SharedParametersMapgetAvailableSharedParameters () const
 Get (const) access to the available shared parameter sets.
 
virtual ResourcePtr getByHandle (ResourceHandle handle)
 Retrieves a pointer to a resource by handle, or null if the resource does not exist.
 
GpuProgramPtr getByName (const String &name, bool preferHighLevelPrograms=true)
 Get a resource by name.
 
virtual Real getLoadingOrder (void) const
 Gets the relative loading order of resources of this type.
 
virtual size_t getMemoryBudget (void) const
 Get the limit on the amount of memory this resource handler may use.
 
virtual size_t getMemoryUsage (void) const
 Gets the current memory usage, in bytes.
 
virtual const MicrocodegetMicrocodeFromCache (const String &source) const
 Returns a microcode for a program from the microcode cache.
 
ResourcePtr getResourceByName (const String &name, bool preferHighLevelPrograms=true)
 Overrides the standard ResourceManager getResourceByName method.
 
virtual ResourcePtr getResourceByName (const String &name, const String &groupName=ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME)
 Retrieves a pointer to a resource by name, or null if the resource does not exist.
 
ResourceMapIterator getResourceIterator (void)
 Returns an iterator over all resources in this manager.
 
ResourcePoolgetResourcePool (const String &name)
 Create a resource pool, or reuse one that already exists.
 
const StringgetResourceType (void) const
 Gets a string identifying the type of resource this manager handles.
 
bool getSaveMicrocodesToCache ()
 Get if the microcode of a shader should be saved to a cache.
 
virtual const StringVectorgetScriptPatterns (void) const
 Gets the file patterns which should be used to find scripts for this ResourceManager.
 
virtual GpuSharedParametersPtr getSharedParameters (const String &name) const
 Retrieve a set of shared parameters, which can be used across many GpuProgramParameters objects of different structures.
 
virtual const SyntaxCodesgetSupportedSyntax (void) const
 Returns the syntaxes that this manager supports.
 
virtual bool getVerbose (void)
 Gets whether this manager and its resources habitually produce log output.
 
bool isCacheDirty (void) const
 Returns true if the microcodecache changed during the run.
 
virtual bool isMicrocodeAvailableInCache (const String &source) const
 Check if a microcode is available for a program in the microcode cache.
 
virtual bool isSyntaxSupported (const String &syntaxCode) const
 Returns whether a given syntax code (e.g.
 
virtual ResourcePtr load (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *loadParams=0, bool backgroundThread=false)
 Generic load method, used to create a Resource specific to this ResourceManager without using one of the specialised 'load' methods (containing per-Resource-type parameters).
 
virtual GpuProgramPtr load (const String &name, const String &groupName, const String &filename, GpuProgramType gptype, const String &syntaxCode)
 Loads a GPU program from a file of assembly.
 
virtual GpuProgramPtr loadFromString (const String &name, const String &groupName, const String &code, GpuProgramType gptype, const String &syntaxCode)
 Loads a GPU program from a string of assembly code.
 
virtual void loadMicrocodeCache (DataStreamPtr stream)
 Loads the microcode cache from disk.
 
void operator delete (void *ptr)
 
void operator delete (void *ptr, const char *, int, const char *)
 
void operator delete (void *ptr, void *)
 
void operator delete[] (void *ptr)
 
void operator delete[] (void *ptr, const char *, int, const char *)
 
voidoperator new (size_t sz)
 
voidoperator new (size_t sz, const char *file, int line, const char *func)
 operator new, with debug line info
 
voidoperator new (size_t sz, void *ptr)
 placement operator new
 
voidoperator new[] (size_t sz)
 
voidoperator new[] (size_t sz, const char *file, int line, const char *func)
 array operator new, with debug line info
 
virtual void parseScript (DataStreamPtr &stream, const String &groupName)
 Parse the definition of a set of resources from a script file.
 
virtual ResourcePtr prepare (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *loadParams=0, bool backgroundThread=false)
 Generic prepare method, used to create a Resource specific to this ResourceManager without using one of the specialised 'prepare' methods (containing per-Resource-type parameters).
 
bool registerProgramFactory (const String &syntaxCode, CreateGpuProgramCallback createFn)
 
void reloadAll (bool reloadableOnly=true)
 Caused all currently loaded resources to be reloaded.
 
virtual void reloadAll (Resource::LoadingFlags flags)
 Caused all currently loaded resources to be reloaded.
 
void reloadUnreferencedResources (bool reloadableOnly=true)
 Caused all currently loaded but not referenced by any other object resources to be reloaded.
 
virtual void remove (const ResourcePtr &r)
 Remove a single resource.
 
virtual void remove (const String &name)
 Remove a single resource by name.
 
virtual void remove (ResourceHandle handle)
 Remove a single resource by handle.
 
virtual void removeAll (void)
 Removes all resources.
 
virtual void removeMicrocodeFromCache (const String &source)
 Removes a microcode for a program from the microcode cache.
 
virtual void removeUnreferencedResources (bool reloadableOnly=true)
 Remove all resources which are not referenced by any other object.
 
virtual bool resourceExists (const String &name)
 Returns whether the named resource exists in this manager.
 
virtual bool resourceExists (ResourceHandle handle)
 Returns whether a resource with the given handle exists in this manager.
 
virtual void saveMicrocodeCache (DataStreamPtr stream) const
 Saves the microcode cache to disk.
 
virtual void setMemoryBudget (size_t bytes)
 Set a limit on the amount of memory this resource handler may use.
 
void setSaveMicrocodesToCache (const bool val)
 Set if the microcode of a shader should be saved to a cache.
 
virtual void setVerbose (bool v)
 Sets whether this manager and its resources habitually produce log output.
 
virtual void unload (const String &name)
 Unloads a single resource by name.
 
virtual void unload (ResourceHandle handle)
 Unloads a single resource by handle.
 
void unloadAll (bool reloadableOnly=true)
 Unloads all resources.
 
virtual void unloadAll (Resource::LoadingFlags flags)
 Unloads all resources.
 
void unloadUnreferencedResources (bool reloadableOnly=true)
 Unload all resources which are not referenced by any other object.
 
bool unregisterProgramFactory (const String &syntaxCode)
 

Static Public Member Functions

static GpuProgramManagergetSingleton (void)
 Override standard Singleton retrieval.
 
static GpuProgramManagergetSingletonPtr (void)
 Override standard Singleton retrieval.
 

Public Attributes

 OGRE_AUTO_MUTEX
 

Member Typedef Documentation

◆ CreateGpuProgramCallback

typedef GpuProgram *(* Ogre::GLES2GpuProgramManager::CreateGpuProgramCallback) (ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual, ManualResourceLoader *loader, GpuProgramType gptype, const String &syntaxCode)

◆ Microcode

◆ MicrocodeMap

◆ ResourceCreateOrRetrieveResult

◆ ResourceHandleMap

◆ ResourceMap

◆ ResourceMapIterator

◆ ResourceWithGroupMap

◆ SharedParametersMap

◆ SyntaxCodes

Constructor & Destructor Documentation

◆ GLES2GpuProgramManager()

Ogre::GLES2GpuProgramManager::GLES2GpuProgramManager ( )

◆ ~GLES2GpuProgramManager()

virtual Ogre::GLES2GpuProgramManager::~GLES2GpuProgramManager ( )
virtual

Member Function Documentation

◆ _notifyResourceLoaded()

virtual void Ogre::ResourceManager::_notifyResourceLoaded ( Resource res)
virtualinherited

Notify this manager that a resource which it manages has been loaded.

◆ _notifyResourceTouched()

virtual void Ogre::ResourceManager::_notifyResourceTouched ( Resource res)
virtualinherited

Notify this manager that a resource which it manages has been 'touched', i.e.

used.

◆ _notifyResourceUnloaded()

virtual void Ogre::ResourceManager::_notifyResourceUnloaded ( Resource res)
virtualinherited

Notify this manager that a resource which it manages has been unloaded.

◆ addMicrocodeToCache()

virtual void Ogre::GpuProgramManager::addMicrocodeToCache ( const String source,
const Microcode microcode 
)
virtualinherited

Adds a microcode for a program to the microcode cache.

Parameters
nameThe name of the program.

◆ canGetCompiledShaderBuffer()

bool Ogre::GpuProgramManager::canGetCompiledShaderBuffer ( )
inherited

◆ clearMicrocodeCache()

virtual void Ogre::GpuProgramManager::clearMicrocodeCache ( void  )
virtualinherited

Deletes all microcodes. Useful when hot reloading.

◆ create()

virtual ResourcePtr Ogre::GpuProgramManager::create ( const String name,
const String group,
GpuProgramType  gptype,
const String syntaxCode,
bool  isManual = false,
ManualResourceLoader loader = 0 
)
virtualinherited

General create method, using specific create parameters instead of name / value pairs.

◆ createMicrocode()

virtual Microcode Ogre::GpuProgramManager::createMicrocode ( const uint32  size) const
virtualinherited

Creates a microcode to be later added to the cache.

Parameters
sizeThe size of the microcode in bytes

◆ createOrRetrieve()

virtual ResourceCreateOrRetrieveResult Ogre::ResourceManager::createOrRetrieve ( const String name,
const String group,
bool  isManual = false,
ManualResourceLoader loader = 0,
const NameValuePairList createParams = 0 
)
virtualinherited

Create a new resource, or retrieve an existing one with the same name if it already exists.

Remarks
This method performs the same task as calling getByName() followed by create() if that returns null. The advantage is that it does it in one call so there are no race conditions if using multiple threads that could cause getByName() to return null, but create() to fail because another thread created a resource in between.
See also
ResourceManager::createResource
ResourceManager::getResourceByName
Returns
A pair, the first element being the pointer, and the second being an indicator specifying whether the resource was newly created.

◆ createParameters()

virtual GpuProgramParametersSharedPtr Ogre::GpuProgramManager::createParameters ( void  )
virtualinherited

Creates a new GpuProgramParameters instance which can be used to bind parameters to your programs.

Remarks
Program parameters can be shared between multiple programs if you wish.

◆ createProgram()

virtual GpuProgramPtr Ogre::GpuProgramManager::createProgram ( const String name,
const String groupName,
const String filename,
GpuProgramType  gptype,
const String syntaxCode 
)
virtualinherited

Create a new, unloaded GpuProgram from a file of assembly.

Remarks

Use this method in preference to the 'load' methods if you wish to define a GpuProgram, but not load it yet; useful for saving memory.
This method creates a new program of the type specified as the second parameter. As with all types of ResourceManager, this class will search for the file in all resource locations it has been configured to look in.
Parameters
nameThe name of the program
groupNameThe name of the resource group
filenameThe file to load
syntaxCodeThe name of the syntax to be used for this program e.g. arbvp1, vs_1_1
gptypeThe type of program to create

◆ createProgramFromString()

virtual GpuProgramPtr Ogre::GpuProgramManager::createProgramFromString ( const String name,
const String groupName,
const String code,
GpuProgramType  gptype,
const String syntaxCode 
)
virtualinherited

Create a GPU program from a string of assembly code.

Remarks

Use this method in preference to the 'load' methods if you wish to define a GpuProgram, but not load it yet; useful for saving memory.
The assembly code must be compatible with this manager - call the getSupportedSyntax method for details of the supported syntaxes
Parameters
nameThe identifying name to give this program, which can be used to retrieve this program later with getByName.
groupNameThe name of the resource group
codeA string of assembly code which will form the program to run
gptypeThe type of program to create.
syntaxCodeThe name of the syntax to be used for this program e.g. arbvp1, vs_1_1

◆ createResource()

virtual ResourcePtr Ogre::ResourceManager::createResource ( const String name,
const String group,
bool  isManual = false,
ManualResourceLoader loader = 0,
const NameValuePairList createParams = 0 
)
virtualinherited

Creates a new blank resource, but does not immediately load it.

Remarks
Resource managers handle disparate types of resources, so if you want to get at the detailed interface of this resource, you'll have to cast the result to the subclass you know you're creating.
Parameters
nameThe unique name of the resource
groupThe name of the resource group to attach this new resource to
isManualIs this resource manually loaded? If so, you should really populate the loader parameter in order that the load process can call the loader back when loading is required.
loaderPointer to a ManualLoader implementation which will be called when the Resource wishes to load (should be supplied if you set isManual to true). You can in fact leave this parameter null if you wish, but the Resource will never be able to reload if anything ever causes it to unload. Therefore provision of a proper ManualLoader instance is strongly recommended.
createParamsIf any parameters are required to create an instance, they should be supplied here as name / value pairs

◆ createSharedParameters()

virtual GpuSharedParametersPtr Ogre::GpuProgramManager::createSharedParameters ( const String name)
virtualinherited

Create a new set of shared parameters, which can be used across many GpuProgramParameters objects of different structures.

Parameters
nameThe name to give the shared parameters so you can refer to them later.

◆ destroyAllResourcePools()

void Ogre::ResourceManager::destroyAllResourcePools ( )
inherited

destroy all pools

◆ destroyResourcePool() [1/2]

void Ogre::ResourceManager::destroyResourcePool ( const String name)
inherited

Destroy a resource pool.

◆ destroyResourcePool() [2/2]

void Ogre::ResourceManager::destroyResourcePool ( ResourcePool pool)
inherited

Destroy a resource pool.

◆ getAvailableSharedParameters()

virtual const SharedParametersMap & Ogre::GpuProgramManager::getAvailableSharedParameters ( ) const
virtualinherited

Get (const) access to the available shared parameter sets.

◆ getByHandle()

virtual ResourcePtr Ogre::ResourceManager::getByHandle ( ResourceHandle  handle)
virtualinherited

Retrieves a pointer to a resource by handle, or null if the resource does not exist.

◆ getByName()

GpuProgramPtr Ogre::GpuProgramManager::getByName ( const String name,
bool  preferHighLevelPrograms = true 
)
inherited

Get a resource by name.

See also
GpuProgramManager::getResourceByName

◆ getLoadingOrder()

virtual Real Ogre::ResourceManager::getLoadingOrder ( void  ) const
inlinevirtualinherited

Gets the relative loading order of resources of this type.

Remarks
There are dependencies between some kinds of resource in terms of loading order, and this value enumerates that. Higher values load later during bulk loading tasks.

Implements Ogre::ScriptLoader.

◆ getMemoryBudget()

virtual size_t Ogre::ResourceManager::getMemoryBudget ( void  ) const
virtualinherited

Get the limit on the amount of memory this resource handler may use.

◆ getMemoryUsage()

virtual size_t Ogre::ResourceManager::getMemoryUsage ( void  ) const
inlinevirtualinherited

Gets the current memory usage, in bytes.

◆ getMicrocodeFromCache()

virtual const Microcode & Ogre::GpuProgramManager::getMicrocodeFromCache ( const String source) const
virtualinherited

Returns a microcode for a program from the microcode cache.

Parameters
nameThe name of the program.

◆ getResourceByName() [1/2]

ResourcePtr Ogre::GpuProgramManager::getResourceByName ( const String name,
bool  preferHighLevelPrograms = true 
)
inherited

Overrides the standard ResourceManager getResourceByName method.

Parameters
nameThe name of the program to retrieve
preferHighLevelProgramsIf set to true (the default), high level programs will be returned in preference to low-level programs.

◆ getResourceByName() [2/2]

virtual ResourcePtr Ogre::ResourceManager::getResourceByName ( const String name,
const String groupName = ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME 
)
virtualinherited

Retrieves a pointer to a resource by name, or null if the resource does not exist.

◆ getResourceIterator()

ResourceMapIterator Ogre::ResourceManager::getResourceIterator ( void  )
inlineinherited

Returns an iterator over all resources in this manager.

Note
Use of this iterator is NOT thread safe!

◆ getResourcePool()

ResourcePool * Ogre::ResourceManager::getResourcePool ( const String name)
inherited

Create a resource pool, or reuse one that already exists.

◆ getResourceType()

const String & Ogre::ResourceManager::getResourceType ( void  ) const
inlineinherited

Gets a string identifying the type of resource this manager handles.

◆ getSaveMicrocodesToCache()

bool Ogre::GpuProgramManager::getSaveMicrocodesToCache ( )
inherited

Get if the microcode of a shader should be saved to a cache.

◆ getScriptPatterns()

virtual const StringVector & Ogre::ResourceManager::getScriptPatterns ( void  ) const
inlinevirtualinherited

Gets the file patterns which should be used to find scripts for this ResourceManager.

Remarks
Some resource managers can read script files in order to define resources ahead of time. These resources are added to the available list inside the manager, but none are loaded initially. This allows you to load the items that are used on demand, or to load them all as a group if you wish (through ResourceGroupManager).
This method lets you determine the file pattern which will be used to identify scripts intended for this manager.
Returns
A list of file patterns, in the order they should be searched in.
See also
isScriptingSupported, parseScript

Implements Ogre::ScriptLoader.

◆ getSharedParameters()

virtual GpuSharedParametersPtr Ogre::GpuProgramManager::getSharedParameters ( const String name) const
virtualinherited

Retrieve a set of shared parameters, which can be used across many GpuProgramParameters objects of different structures.

◆ getSingleton()

static GpuProgramManager & Ogre::GpuProgramManager::getSingleton ( void  )
staticinherited

Override standard Singleton retrieval.

Remarks
Why do we do this? Well, it's because the Singleton implementation is in a .h file, which means it gets compiled into anybody who includes it. This is needed for the Singleton template to work, but we actually only want it compiled into the implementation of the class based on the Singleton, not all of them. If we don't change this, we get link errors when trying to use the Singleton-based class from an outside dll.
This method just delegates to the template version anyway, but the implementation stays in this single compilation unit, preventing link errors.

◆ getSingletonPtr()

static GpuProgramManager * Ogre::GpuProgramManager::getSingletonPtr ( void  )
staticinherited

Override standard Singleton retrieval.

Remarks
Why do we do this? Well, it's because the Singleton implementation is in a .h file, which means it gets compiled into anybody who includes it. This is needed for the Singleton template to work, but we actually only want it compiled into the implementation of the class based on the Singleton, not all of them. If we don't change this, we get link errors when trying to use the Singleton-based class from an outside dll.
This method just delegates to the template version anyway, but the implementation stays in this single compilation unit, preventing link errors.

◆ getSupportedSyntax()

virtual const SyntaxCodes & Ogre::GpuProgramManager::getSupportedSyntax ( void  ) const
virtualinherited

Returns the syntaxes that this manager supports.

◆ getVerbose()

virtual bool Ogre::ResourceManager::getVerbose ( void  )
inlinevirtualinherited

Gets whether this manager and its resources habitually produce log output.

◆ isCacheDirty()

bool Ogre::GpuProgramManager::isCacheDirty ( void  ) const
inherited

Returns true if the microcodecache changed during the run.

◆ isMicrocodeAvailableInCache()

virtual bool Ogre::GpuProgramManager::isMicrocodeAvailableInCache ( const String source) const
virtualinherited

Check if a microcode is available for a program in the microcode cache.

Parameters
nameThe name of the program.

◆ isSyntaxSupported()

virtual bool Ogre::GpuProgramManager::isSyntaxSupported ( const String syntaxCode) const
virtualinherited

Returns whether a given syntax code (e.g.

"ps_1_3", "fp20", "arbvp1") is supported.

◆ load() [1/2]

virtual ResourcePtr Ogre::ResourceManager::load ( const String name,
const String group,
bool  isManual = false,
ManualResourceLoader loader = 0,
const NameValuePairList loadParams = 0,
bool  backgroundThread = false 
)
virtualinherited

Generic load method, used to create a Resource specific to this ResourceManager without using one of the specialised 'load' methods (containing per-Resource-type parameters).

Parameters
nameThe name of the Resource
groupThe resource group to which this resource will belong
isManualIs the resource to be manually loaded? If so, you should provide a value for the loader parameter
loaderThe manual loader which is to perform the required actions when this resource is loaded; only applicable when you specify true for the previous parameter
loadParamsOptional pointer to a list of name/value pairs containing loading parameters for this type of resource.
backgroundThreadOptional boolean which lets the load routine know if it is being run on the background resource loading thread

◆ load() [2/2]

virtual GpuProgramPtr Ogre::GpuProgramManager::load ( const String name,
const String groupName,
const String filename,
GpuProgramType  gptype,
const String syntaxCode 
)
virtualinherited

Loads a GPU program from a file of assembly.

Remarks
This method creates a new program of the type specified as the second parameter. As with all types of ResourceManager, this class will search for the file in all resource locations it has been configured to look in.
Parameters
nameThe name of the GpuProgram
groupNameThe name of the resource group
filenameThe file to load
gptypeThe type of program to create
syntaxCodeThe name of the syntax to be used for this program e.g. arbvp1, vs_1_1

◆ loadFromString()

virtual GpuProgramPtr Ogre::GpuProgramManager::loadFromString ( const String name,
const String groupName,
const String code,
GpuProgramType  gptype,
const String syntaxCode 
)
virtualinherited

Loads a GPU program from a string of assembly code.

Remarks
The assembly code must be compatible with this manager - call the getSupportedSyntax method for details of the supported syntaxes
Parameters
nameThe identifying name to give this program, which can be used to retrieve this program later with getByName.
groupNameThe name of the resource group
codeA string of assembly code which will form the program to run
gptypeThe type of program to create.
syntaxCodeThe name of the syntax to be used for this program e.g. arbvp1, vs_1_1

◆ loadMicrocodeCache()

virtual void Ogre::GpuProgramManager::loadMicrocodeCache ( DataStreamPtr  stream)
virtualinherited

Loads the microcode cache from disk.

Parameters
streamThe source stream

◆ operator delete() [1/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void ptr)
inlineinherited

◆ operator delete() [2/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void ptr,
const char ,
int  ,
const char  
)
inlineinherited

◆ operator delete() [3/3]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete ( void ptr,
void  
)
inlineinherited

◆ operator delete[]() [1/2]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void ptr)
inlineinherited

◆ operator delete[]() [2/2]

template<class Alloc >
void Ogre::AllocatedObject< Alloc >::operator delete[] ( void ptr,
const char ,
int  ,
const char  
)
inlineinherited

◆ operator new() [1/3]

template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz)
inlineinherited

◆ operator new() [2/3]

template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
const char file,
int  line,
const char func 
)
inlineinherited

operator new, with debug line info

◆ operator new() [3/3]

template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new ( size_t  sz,
void ptr 
)
inlineinherited

placement operator new

◆ operator new[]() [1/2]

template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz)
inlineinherited

◆ operator new[]() [2/2]

template<class Alloc >
void * Ogre::AllocatedObject< Alloc >::operator new[] ( size_t  sz,
const char file,
int  line,
const char func 
)
inlineinherited

array operator new, with debug line info

◆ parseScript()

virtual void Ogre::ResourceManager::parseScript ( DataStreamPtr stream,
const String groupName 
)
inlinevirtualinherited

Parse the definition of a set of resources from a script file.

Remarks
Some resource managers can read script files in order to define resources ahead of time. These resources are added to the available list inside the manager, but none are loaded initially. This allows you to load the items that are used on demand, or to load them all as a group if you wish (through ResourceGroupManager).
Parameters
streamWeak reference to a data stream which is the source of the script
groupNameThe name of the resource group that resources which are parsed are to become a member of. If this group is loaded or unloaded, then the resources discovered in this script will be loaded / unloaded with it.

Implements Ogre::ScriptLoader.

Reimplemented in Ogre::FontManager, and Ogre::MaterialManager.

◆ prepare()

virtual ResourcePtr Ogre::ResourceManager::prepare ( const String name,
const String group,
bool  isManual = false,
ManualResourceLoader loader = 0,
const NameValuePairList loadParams = 0,
bool  backgroundThread = false 
)
virtualinherited

Generic prepare method, used to create a Resource specific to this ResourceManager without using one of the specialised 'prepare' methods (containing per-Resource-type parameters).

Parameters
nameThe name of the Resource
groupThe resource group to which this resource will belong
isManualIs the resource to be manually loaded? If so, you should provide a value for the loader parameter
loaderThe manual loader which is to perform the required actions when this resource is loaded; only applicable when you specify true for the previous parameter
loadParamsOptional pointer to a list of name/value pairs containing loading parameters for this type of resource.
backgroundThreadOptional boolean which lets the load routine know if it is being run on the background resource loading thread

◆ registerProgramFactory()

bool Ogre::GLES2GpuProgramManager::registerProgramFactory ( const String syntaxCode,
CreateGpuProgramCallback  createFn 
)

◆ reloadAll() [1/2]

void Ogre::ResourceManager::reloadAll ( bool  reloadableOnly = true)
inlineinherited

Caused all currently loaded resources to be reloaded.

Remarks
All resources currently being held in this manager which are also marked as currently loaded will be unloaded, then loaded again.
Parameters
reloadableOnlyIf true (the default), only reload the resource that is reloadable. Because some resources isn't reloadable, they will be unloaded but can't loaded again. Thus, you might not want to them unloaded. Or, you might unload all of them, and then populate them manually later.
See also
Resource::isReloadable for resource is reloadable.

References Ogre::Resource::LF_DEFAULT, and Ogre::Resource::LF_INCLUDE_NON_RELOADABLE.

◆ reloadAll() [2/2]

virtual void Ogre::ResourceManager::reloadAll ( Resource::LoadingFlags  flags)
virtualinherited

Caused all currently loaded resources to be reloaded.

Remarks
All resources currently being held in this manager which are also marked as currently loaded will be unloaded, then loaded again.
Parameters
flagsAllow to restrict processing to only reloadable and/or unreferenced resources. Additionally, reloading could be done with preserving some selected resource states that could be used elsewhere.
See also
Resource::LoadingFlags for additional information.

◆ reloadUnreferencedResources()

void Ogre::ResourceManager::reloadUnreferencedResources ( bool  reloadableOnly = true)
inlineinherited

Caused all currently loaded but not referenced by any other object resources to be reloaded.

Remarks
This method behaves like reloadAll, except that it only reloads resources which are not in use, i.e. not referenced by other objects.
Some referenced resource may exists 'weak' pointer to their sub-components (e.g. Entity held pointer to SubMesh), in this case, unload or reload that resource will cause dangerous pointer access. Use this function instead of reloadAll allows you avoid fail in those situations.
Parameters
reloadableOnlyIf true (the default), only reloads resources which can be subsequently automatically reloaded.

References Ogre::Resource::LF_ONLY_UNREFERENCED, and Ogre::Resource::LF_ONLY_UNREFERENCED_INCLUDE_NON_RELOADABLE.

◆ remove() [1/3]

virtual void Ogre::ResourceManager::remove ( const ResourcePtr r)
virtualinherited

Remove a single resource.

Remarks
Removes a single resource, meaning it will be removed from the list of valid resources in this manager, also causing it to be unloaded.
Note
The word 'Destroy' is not used here, since if any other pointers are referring to this resource, it will persist until they have finished with it; however to all intents and purposes it no longer exists and will likely get destroyed imminently.
If you do have shared pointers to resources hanging around after the ResourceManager is destroyed, you may get problems on destruction of these resources if they were relying on the manager (especially if it is a plugin). If you find you get problems on shutdown in the destruction of resources, try making sure you release all your shared pointers before you shutdown OGRE.

◆ remove() [2/3]

virtual void Ogre::ResourceManager::remove ( const String name)
virtualinherited

Remove a single resource by name.

Remarks
Removes a single resource, meaning it will be removed from the list of valid resources in this manager, also causing it to be unloaded.
Note
The word 'Destroy' is not used here, since if any other pointers are referring to this resource, it will persist until they have finished with it; however to all intents and purposes it no longer exists and will likely get destroyed imminently.
If you do have shared pointers to resources hanging around after the ResourceManager is destroyed, you may get problems on destruction of these resources if they were relying on the manager (especially if it is a plugin). If you find you get problems on shutdown in the destruction of resources, try making sure you release all your shared pointers before you shutdown OGRE.

◆ remove() [3/3]

virtual void Ogre::ResourceManager::remove ( ResourceHandle  handle)
virtualinherited

Remove a single resource by handle.

Remarks
Removes a single resource, meaning it will be removed from the list of valid resources in this manager, also causing it to be unloaded.
Note
The word 'Destroy' is not used here, since if any other pointers are referring to this resource, it will persist until they have finished with it; however to all intents and purposes it no longer exists and will likely get destroyed imminently.
If you do have shared pointers to resources hanging around after the ResourceManager is destroyed, you may get problems on destruction of these resources if they were relying on the manager (especially if it is a plugin). If you find you get problems on shutdown in the destruction of resources, try making sure you release all your shared pointers before you shutdown OGRE.

◆ removeAll()

virtual void Ogre::ResourceManager::removeAll ( void  )
virtualinherited

Removes all resources.

Note
The word 'Destroy' is not used here, since if any other pointers are referring to these resources, they will persist until they have been finished with; however to all intents and purposes the resources no longer exist and will get destroyed imminently.
If you do have shared pointers to resources hanging around after the ResourceManager is destroyed, you may get problems on destruction of these resources if they were relying on the manager (especially if it is a plugin). If you find you get problems on shutdown in the destruction of resources, try making sure you release all your shared pointers before you shutdown OGRE.

◆ removeMicrocodeFromCache()

virtual void Ogre::GpuProgramManager::removeMicrocodeFromCache ( const String source)
virtualinherited

Removes a microcode for a program from the microcode cache.

Parameters
nameThe name of the program.

◆ removeUnreferencedResources()

virtual void Ogre::ResourceManager::removeUnreferencedResources ( bool  reloadableOnly = true)
virtualinherited

Remove all resources which are not referenced by any other object.

Remarks
This method behaves like removeAll, except that it only removes resources which are not in use, ie not referenced by other objects. This allows you to free up some memory selectively whilst still keeping the group around (and the resources present, just not using much memory).
Some referenced resource may exists 'weak' pointer to their sub-components (e.g. Entity held pointer to SubMesh), in this case, remove or reload that resource will cause dangerous pointer access. Use this function instead of removeAll allows you avoid fail in those situations.
Parameters
reloadableOnlyIf true (the default), only removes resources which can be subsequently automatically reloaded.

◆ resourceExists() [1/2]

virtual bool Ogre::ResourceManager::resourceExists ( const String name)
inlinevirtualinherited

Returns whether the named resource exists in this manager.

◆ resourceExists() [2/2]

virtual bool Ogre::ResourceManager::resourceExists ( ResourceHandle  handle)
inlinevirtualinherited

Returns whether a resource with the given handle exists in this manager.

◆ saveMicrocodeCache()

virtual void Ogre::GpuProgramManager::saveMicrocodeCache ( DataStreamPtr  stream) const
virtualinherited

Saves the microcode cache to disk.

Parameters
streamThe destination stream

◆ setMemoryBudget()

virtual void Ogre::ResourceManager::setMemoryBudget ( size_t  bytes)
virtualinherited

Set a limit on the amount of memory this resource handler may use.

Remarks
If, when asked to load a new resource, the manager believes it will exceed this memory budget, it will temporarily unload a resource to make room for the new one. This unloading is not permanent and the Resource is not destroyed; it simply needs to be reloaded when next used.

◆ setSaveMicrocodesToCache()

void Ogre::GpuProgramManager::setSaveMicrocodesToCache ( const bool  val)
inherited

Set if the microcode of a shader should be saved to a cache.

◆ setVerbose()

virtual void Ogre::ResourceManager::setVerbose ( bool  v)
inlinevirtualinherited

Sets whether this manager and its resources habitually produce log output.

◆ unload() [1/2]

virtual void Ogre::ResourceManager::unload ( const String name)
virtualinherited

Unloads a single resource by name.

Remarks
Unloaded resources are not removed, they simply free up their memory as much as they can and wait to be reloaded.
See also
ResourceGroupManager for unloading of resource groups.

◆ unload() [2/2]

virtual void Ogre::ResourceManager::unload ( ResourceHandle  handle)
virtualinherited

Unloads a single resource by handle.

Remarks
Unloaded resources are not removed, they simply free up their memory as much as they can and wait to be reloaded.
See also
ResourceGroupManager for unloading of resource groups.

◆ unloadAll() [1/2]

void Ogre::ResourceManager::unloadAll ( bool  reloadableOnly = true)
inlineinherited

Unloads all resources.

Remarks
Unloaded resources are not removed, they simply free up their memory as much as they can and wait to be reloaded.
See also
ResourceGroupManager for unloading of resource groups.
Parameters
reloadableOnlyIf true (the default), only unload the resource that is reloadable. Because some resources isn't reloadable, they will be unloaded but can't load them later. Thus, you might not want to them unloaded. Or, you might unload all of them, and then populate them manually later.
See also
Resource::isReloadable for resource is reloadable.

References Ogre::Resource::LF_DEFAULT, and Ogre::Resource::LF_INCLUDE_NON_RELOADABLE.

◆ unloadAll() [2/2]

virtual void Ogre::ResourceManager::unloadAll ( Resource::LoadingFlags  flags)
virtualinherited

Unloads all resources.

Remarks
Unloaded resources are not removed, they simply free up their memory as much as they can and wait to be reloaded.
See also
ResourceGroupManager for unloading of resource groups.
Parameters
flagsAllow to restrict processing to only reloadable and/or unreferenced resources.
See also
Resource::LoadingFlags for additional information.

◆ unloadUnreferencedResources()

void Ogre::ResourceManager::unloadUnreferencedResources ( bool  reloadableOnly = true)
inlineinherited

Unload all resources which are not referenced by any other object.

Remarks
This method behaves like unloadAll, except that it only unloads resources which are not in use, ie not referenced by other objects. This allows you to free up some memory selectively whilst still keeping the group around (and the resources present, just not using much memory).
Some referenced resource may exists 'weak' pointer to their sub-components (e.g. Entity held pointer to SubMesh), in this case, unload or reload that resource will cause dangerous pointer access. Use this function instead of unloadAll allows you avoid fail in those situations.
Parameters
reloadableOnlyIf true (the default), only unloads resources which can be subsequently automatically reloaded.

References Ogre::Resource::LF_ONLY_UNREFERENCED, and Ogre::Resource::LF_ONLY_UNREFERENCED_INCLUDE_NON_RELOADABLE.

◆ unregisterProgramFactory()

bool Ogre::GLES2GpuProgramManager::unregisterProgramFactory ( const String syntaxCode)

Member Data Documentation

◆ OGRE_AUTO_MUTEX

Ogre::ResourceManager::OGRE_AUTO_MUTEX
inherited

The documentation for this class was generated from the following file: