OGRE 2.1
Object-Oriented Graphics Rendering Engine
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#include <OgreGLSLShaderManager.h>
Public Types | |
typedef GpuProgram *(* | CreateGpuProgramCallback) (ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual, ManualResourceLoader *loader, GpuProgramType gptype, const String &syntaxCode) |
typedef MemoryDataStreamPtr | Microcode |
typedef map< Hash, Microcode >::type | MicrocodeMap |
typedef std::pair< ResourcePtr, bool > | ResourceCreateOrRetrieveResult |
typedef map< ResourceHandle, ResourcePtr >::type | ResourceHandleMap |
typedef unordered_map< String, ResourcePtr >::type | ResourceMap |
typedef MapIterator< ResourceHandleMap > | ResourceMapIterator |
typedef unordered_map< String, ResourceMap >::type | ResourceWithGroupMap |
typedef map< String, GpuSharedParametersPtr >::type | SharedParametersMap |
typedef set< String >::type | SyntaxCodes |
Public Member Functions | |
GLSLShaderManager () | |
virtual | ~GLSLShaderManager () |
virtual void | _notifyResourceLoaded (Resource *res) |
Notify this manager that a resource which it manages has been loaded. | |
virtual void | _notifyResourceTouched (Resource *res) |
Notify this manager that a resource which it manages has been 'touched', i.e. | |
virtual void | _notifyResourceUnloaded (Resource *res) |
Notify this manager that a resource which it manages has been unloaded. | |
virtual void | addMicrocodeToCache (const String &source, const Microcode µcode) |
Adds a microcode for a program to the microcode cache. | |
bool | canGetCompiledShaderBuffer () |
virtual void | clearMicrocodeCache (void) |
Deletes all microcodes. Useful when hot reloading. | |
virtual ResourcePtr | create (const String &name, const String &group, GpuProgramType gptype, const String &syntaxCode, bool isManual=false, ManualResourceLoader *loader=0) |
General create method, using specific create parameters instead of name / value pairs. | |
virtual Microcode | createMicrocode (const uint32 size) const |
Creates a microcode to be later added to the cache. | |
virtual ResourceCreateOrRetrieveResult | createOrRetrieve (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *createParams=0) |
Create a new resource, or retrieve an existing one with the same name if it already exists. | |
virtual GpuProgramParametersSharedPtr | createParameters (void) |
Creates a new GpuProgramParameters instance which can be used to bind parameters to your programs. | |
virtual GpuProgramPtr | createProgram (const String &name, const String &groupName, const String &filename, GpuProgramType gptype, const String &syntaxCode) |
Create a new, unloaded GpuProgram from a file of assembly. | |
virtual GpuProgramPtr | createProgramFromString (const String &name, const String &groupName, const String &code, GpuProgramType gptype, const String &syntaxCode) |
Create a GPU program from a string of assembly code. | |
virtual ResourcePtr | createResource (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *createParams=0) |
Creates a new blank resource, but does not immediately load it. | |
virtual GpuSharedParametersPtr | createSharedParameters (const String &name) |
Create a new set of shared parameters, which can be used across many GpuProgramParameters objects of different structures. | |
void | destroyAllResourcePools () |
destroy all pools | |
void | destroyResourcePool (const String &name) |
Destroy a resource pool. | |
void | destroyResourcePool (ResourcePool *pool) |
Destroy a resource pool. | |
virtual const SharedParametersMap & | getAvailableSharedParameters () const |
Get (const) access to the available shared parameter sets. | |
virtual ResourcePtr | getByHandle (ResourceHandle handle) |
Retrieves a pointer to a resource by handle, or null if the resource does not exist. | |
GpuProgramPtr | getByName (const String &name, bool preferHighLevelPrograms=true) |
Get a resource by name. | |
virtual Real | getLoadingOrder (void) const |
Gets the relative loading order of resources of this type. | |
virtual size_t | getMemoryBudget (void) const |
Get the limit on the amount of memory this resource handler may use. | |
virtual size_t | getMemoryUsage (void) const |
Gets the current memory usage, in bytes. | |
virtual const Microcode & | getMicrocodeFromCache (const String &source) const |
Returns a microcode for a program from the microcode cache. | |
ResourcePtr | getResourceByName (const String &name, bool preferHighLevelPrograms=true) |
Overrides the standard ResourceManager getResourceByName method. | |
virtual ResourcePtr | getResourceByName (const String &name, const String &groupName=ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME) |
Retrieves a pointer to a resource by name, or null if the resource does not exist. | |
ResourceMapIterator | getResourceIterator (void) |
Returns an iterator over all resources in this manager. | |
ResourcePool * | getResourcePool (const String &name) |
Create a resource pool, or reuse one that already exists. | |
const String & | getResourceType (void) const |
Gets a string identifying the type of resource this manager handles. | |
bool | getSaveMicrocodesToCache () |
Get if the microcode of a shader should be saved to a cache. | |
virtual const StringVector & | getScriptPatterns (void) const |
Gets the file patterns which should be used to find scripts for this ResourceManager. | |
virtual GpuSharedParametersPtr | getSharedParameters (const String &name) const |
Retrieve a set of shared parameters, which can be used across many GpuProgramParameters objects of different structures. | |
virtual const SyntaxCodes & | getSupportedSyntax (void) const |
Returns the syntaxes that this manager supports. | |
virtual bool | getVerbose (void) |
Gets whether this manager and its resources habitually produce log output. | |
bool | isCacheDirty (void) const |
Returns true if the microcodecache changed during the run. | |
virtual bool | isMicrocodeAvailableInCache (const String &source) const |
Check if a microcode is available for a program in the microcode cache. | |
virtual bool | isSyntaxSupported (const String &syntaxCode) const |
Returns whether a given syntax code (e.g. | |
virtual ResourcePtr | load (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *loadParams=0, bool backgroundThread=false) |
Generic load method, used to create a Resource specific to this ResourceManager without using one of the specialised 'load' methods (containing per-Resource-type parameters). | |
virtual GpuProgramPtr | load (const String &name, const String &groupName, const String &filename, GpuProgramType gptype, const String &syntaxCode) |
Loads a GPU program from a file of assembly. | |
virtual GpuProgramPtr | loadFromString (const String &name, const String &groupName, const String &code, GpuProgramType gptype, const String &syntaxCode) |
Loads a GPU program from a string of assembly code. | |
virtual void | loadMicrocodeCache (DataStreamPtr stream) |
Loads the microcode cache from disk. | |
void | operator delete (void *ptr) |
void | operator delete (void *ptr, const char *, int, const char *) |
void | operator delete (void *ptr, void *) |
void | operator delete[] (void *ptr) |
void | operator delete[] (void *ptr, const char *, int, const char *) |
void * | operator new (size_t sz) |
void * | operator new (size_t sz, const char *file, int line, const char *func) |
operator new, with debug line info | |
void * | operator new (size_t sz, void *ptr) |
placement operator new | |
void * | operator new[] (size_t sz) |
void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
array operator new, with debug line info | |
virtual void | parseScript (DataStreamPtr &stream, const String &groupName) |
Parse the definition of a set of resources from a script file. | |
virtual ResourcePtr | prepare (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *loadParams=0, bool backgroundThread=false) |
Generic prepare method, used to create a Resource specific to this ResourceManager without using one of the specialised 'prepare' methods (containing per-Resource-type parameters). | |
bool | registerShaderFactory (const String &syntaxCode, CreateGpuProgramCallback createFn) |
void | reloadAll (bool reloadableOnly=true) |
Caused all currently loaded resources to be reloaded. | |
virtual void | reloadAll (Resource::LoadingFlags flags) |
Caused all currently loaded resources to be reloaded. | |
void | reloadUnreferencedResources (bool reloadableOnly=true) |
Caused all currently loaded but not referenced by any other object resources to be reloaded. | |
virtual void | remove (const ResourcePtr &r) |
Remove a single resource. | |
virtual void | remove (const String &name) |
Remove a single resource by name. | |
virtual void | remove (ResourceHandle handle) |
Remove a single resource by handle. | |
virtual void | removeAll (void) |
Removes all resources. | |
virtual void | removeMicrocodeFromCache (const String &source) |
Removes a microcode for a program from the microcode cache. | |
virtual void | removeUnreferencedResources (bool reloadableOnly=true) |
Remove all resources which are not referenced by any other object. | |
virtual bool | resourceExists (const String &name) |
Returns whether the named resource exists in this manager. | |
virtual bool | resourceExists (ResourceHandle handle) |
Returns whether a resource with the given handle exists in this manager. | |
virtual void | saveMicrocodeCache (DataStreamPtr stream) const |
Saves the microcode cache to disk. | |
virtual void | setMemoryBudget (size_t bytes) |
Set a limit on the amount of memory this resource handler may use. | |
void | setSaveMicrocodesToCache (const bool val) |
Set if the microcode of a shader should be saved to a cache. | |
virtual void | setVerbose (bool v) |
Sets whether this manager and its resources habitually produce log output. | |
virtual void | unload (const String &name) |
Unloads a single resource by name. | |
virtual void | unload (ResourceHandle handle) |
Unloads a single resource by handle. | |
void | unloadAll (bool reloadableOnly=true) |
Unloads all resources. | |
virtual void | unloadAll (Resource::LoadingFlags flags) |
Unloads all resources. | |
void | unloadUnreferencedResources (bool reloadableOnly=true) |
Unload all resources which are not referenced by any other object. | |
bool | unregisterShaderFactory (const String &syntaxCode) |
Static Public Member Functions | |
static GpuProgramManager & | getSingleton (void) |
Override standard Singleton retrieval. | |
static GpuProgramManager * | getSingletonPtr (void) |
Override standard Singleton retrieval. | |
Public Attributes | |
OGRE_AUTO_MUTEX | |
typedef GpuProgram *(* Ogre::GLSLShaderManager::CreateGpuProgramCallback) (ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual, ManualResourceLoader *loader, GpuProgramType gptype, const String &syntaxCode) |
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Ogre::GLSLShaderManager::GLSLShaderManager | ( | ) |
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Notify this manager that a resource which it manages has been loaded.
Notify this manager that a resource which it manages has been 'touched', i.e.
used.
Notify this manager that a resource which it manages has been unloaded.
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Adds a microcode for a program to the microcode cache.
name | The name of the program. |
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Deletes all microcodes. Useful when hot reloading.
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virtualinherited |
General create method, using specific create parameters instead of name / value pairs.
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Creates a microcode to be later added to the cache.
size | The size of the microcode in bytes |
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Create a new resource, or retrieve an existing one with the same name if it already exists.
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Creates a new GpuProgramParameters instance which can be used to bind parameters to your programs.
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Create a new, unloaded GpuProgram from a file of assembly.
name | The name of the program |
groupName | The name of the resource group |
filename | The file to load |
syntaxCode | The name of the syntax to be used for this program e.g. arbvp1, vs_1_1 |
gptype | The type of program to create |
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Create a GPU program from a string of assembly code.
name | The identifying name to give this program, which can be used to retrieve this program later with getByName. |
groupName | The name of the resource group |
code | A string of assembly code which will form the program to run |
gptype | The type of program to create. |
syntaxCode | The name of the syntax to be used for this program e.g. arbvp1, vs_1_1 |
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virtualinherited |
Creates a new blank resource, but does not immediately load it.
name | The unique name of the resource |
group | The name of the resource group to attach this new resource to |
isManual | Is this resource manually loaded? If so, you should really populate the loader parameter in order that the load process can call the loader back when loading is required. |
loader | Pointer to a ManualLoader implementation which will be called when the Resource wishes to load (should be supplied if you set isManual to true). You can in fact leave this parameter null if you wish, but the Resource will never be able to reload if anything ever causes it to unload. Therefore provision of a proper ManualLoader instance is strongly recommended. |
createParams | If any parameters are required to create an instance, they should be supplied here as name / value pairs |
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Create a new set of shared parameters, which can be used across many GpuProgramParameters objects of different structures.
name | The name to give the shared parameters so you can refer to them later. |
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destroy all pools
Destroy a resource pool.
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Destroy a resource pool.
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virtualinherited |
Get (const) access to the available shared parameter sets.
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Retrieves a pointer to a resource by handle, or null if the resource does not exist.
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Get a resource by name.
Gets the relative loading order of resources of this type.
Implements Ogre::ScriptLoader.
Get the limit on the amount of memory this resource handler may use.
Gets the current memory usage, in bytes.
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Returns a microcode for a program from the microcode cache.
name | The name of the program. |
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Overrides the standard ResourceManager getResourceByName method.
name | The name of the program to retrieve |
preferHighLevelPrograms | If set to true (the default), high level programs will be returned in preference to low-level programs. |
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Retrieves a pointer to a resource by name, or null if the resource does not exist.
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Returns an iterator over all resources in this manager.
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Create a resource pool, or reuse one that already exists.
Gets a string identifying the type of resource this manager handles.
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Get if the microcode of a shader should be saved to a cache.
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Gets the file patterns which should be used to find scripts for this ResourceManager.
Implements Ogre::ScriptLoader.
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Retrieve a set of shared parameters, which can be used across many GpuProgramParameters objects of different structures.
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staticinherited |
Override standard Singleton retrieval.
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staticinherited |
Override standard Singleton retrieval.
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Returns the syntaxes that this manager supports.
Gets whether this manager and its resources habitually produce log output.
Returns true if the microcodecache changed during the run.
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Check if a microcode is available for a program in the microcode cache.
name | The name of the program. |
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Returns whether a given syntax code (e.g.
"ps_1_3", "fp20", "arbvp1") is supported.
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Generic load method, used to create a Resource specific to this ResourceManager without using one of the specialised 'load' methods (containing per-Resource-type parameters).
name | The name of the Resource |
group | The resource group to which this resource will belong |
isManual | Is the resource to be manually loaded? If so, you should provide a value for the loader parameter |
loader | The manual loader which is to perform the required actions when this resource is loaded; only applicable when you specify true for the previous parameter |
loadParams | Optional pointer to a list of name/value pairs containing loading parameters for this type of resource. |
backgroundThread | Optional boolean which lets the load routine know if it is being run on the background resource loading thread |
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Loads a GPU program from a file of assembly.
name | The name of the GpuProgram |
groupName | The name of the resource group |
filename | The file to load |
gptype | The type of program to create |
syntaxCode | The name of the syntax to be used for this program e.g. arbvp1, vs_1_1 |
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virtualinherited |
Loads a GPU program from a string of assembly code.
name | The identifying name to give this program, which can be used to retrieve this program later with getByName. |
groupName | The name of the resource group |
code | A string of assembly code which will form the program to run |
gptype | The type of program to create. |
syntaxCode | The name of the syntax to be used for this program e.g. arbvp1, vs_1_1 |
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Loads the microcode cache from disk.
stream | The source stream |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
operator new, with debug line info
placement operator new
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inlineinherited |
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inlineinherited |
array operator new, with debug line info
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inlinevirtualinherited |
Parse the definition of a set of resources from a script file.
stream | Weak reference to a data stream which is the source of the script |
groupName | The name of the resource group that resources which are parsed are to become a member of. If this group is loaded or unloaded, then the resources discovered in this script will be loaded / unloaded with it. |
Implements Ogre::ScriptLoader.
Reimplemented in Ogre::FontManager, and Ogre::MaterialManager.
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virtualinherited |
Generic prepare method, used to create a Resource specific to this ResourceManager without using one of the specialised 'prepare' methods (containing per-Resource-type parameters).
name | The name of the Resource |
group | The resource group to which this resource will belong |
isManual | Is the resource to be manually loaded? If so, you should provide a value for the loader parameter |
loader | The manual loader which is to perform the required actions when this resource is loaded; only applicable when you specify true for the previous parameter |
loadParams | Optional pointer to a list of name/value pairs containing loading parameters for this type of resource. |
backgroundThread | Optional boolean which lets the load routine know if it is being run on the background resource loading thread |
bool Ogre::GLSLShaderManager::registerShaderFactory | ( | const String & | syntaxCode, |
CreateGpuProgramCallback | createFn | ||
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Caused all currently loaded resources to be reloaded.
reloadableOnly | If true (the default), only reload the resource that is reloadable. Because some resources isn't reloadable, they will be unloaded but can't loaded again. Thus, you might not want to them unloaded. Or, you might unload all of them, and then populate them manually later. |
References Ogre::Resource::LF_DEFAULT, and Ogre::Resource::LF_INCLUDE_NON_RELOADABLE.
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Caused all currently loaded resources to be reloaded.
flags | Allow to restrict processing to only reloadable and/or unreferenced resources. Additionally, reloading could be done with preserving some selected resource states that could be used elsewhere. |
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inlineinherited |
Caused all currently loaded but not referenced by any other object resources to be reloaded.
reloadableOnly | If true (the default), only reloads resources which can be subsequently automatically reloaded. |
References Ogre::Resource::LF_ONLY_UNREFERENCED, and Ogre::Resource::LF_ONLY_UNREFERENCED_INCLUDE_NON_RELOADABLE.
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Remove a single resource.
Remove a single resource by name.
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Remove a single resource by handle.
Removes all resources.
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virtualinherited |
Removes a microcode for a program from the microcode cache.
name | The name of the program. |
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virtualinherited |
Remove all resources which are not referenced by any other object.
reloadableOnly | If true (the default), only removes resources which can be subsequently automatically reloaded. |
Returns whether the named resource exists in this manager.
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inlinevirtualinherited |
Returns whether a resource with the given handle exists in this manager.
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virtualinherited |
Saves the microcode cache to disk.
stream | The destination stream |
Set a limit on the amount of memory this resource handler may use.
Set if the microcode of a shader should be saved to a cache.
Sets whether this manager and its resources habitually produce log output.
Unloads a single resource by name.
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virtualinherited |
Unloads a single resource by handle.
Unloads all resources.
reloadableOnly | If true (the default), only unload the resource that is reloadable. Because some resources isn't reloadable, they will be unloaded but can't load them later. Thus, you might not want to them unloaded. Or, you might unload all of them, and then populate them manually later. |
References Ogre::Resource::LF_DEFAULT, and Ogre::Resource::LF_INCLUDE_NON_RELOADABLE.
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virtualinherited |
Unloads all resources.
flags | Allow to restrict processing to only reloadable and/or unreferenced resources. |
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inlineinherited |
Unload all resources which are not referenced by any other object.
reloadableOnly | If true (the default), only unloads resources which can be subsequently automatically reloaded. |
References Ogre::Resource::LF_ONLY_UNREFERENCED, and Ogre::Resource::LF_ONLY_UNREFERENCED_INCLUDE_NON_RELOADABLE.
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