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| LayeredBlending () |
| Class default constructor.
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virtual void | copyFrom (const SubRenderState &rhs) |
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virtual bool | createCpuSubPrograms (ProgramSet *programSet) |
| Create sub programs that represents this sub render state as part of a program set.
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SubRenderStateAccessorPtr | getAccessor () |
| Return the accessor object to this sub render state.
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SubRenderStateAccessorPtr | getAccessor () const |
| Return the accessor object to this sub render state.
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BlendMode | getBlendMode (unsigned short index) const |
| Return the blend mode of the given texture unit index.
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virtual int | getExecutionOrder () const |
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bool | getSourceModifier (unsigned short index, SourceModifier &modType, int &customNum) const |
| Returns the source modifier parameters for a given texture unit.
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virtual const Ogre::String & | getType () const |
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void | operator delete (void *ptr) |
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void | operator delete (void *ptr, const char *, int, const char *) |
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void | operator delete (void *ptr, void *) |
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void | operator delete[] (void *ptr) |
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void | operator delete[] (void *ptr, const char *, int, const char *) |
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void * | operator new (size_t sz) |
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void * | operator new (size_t sz, const char *file, int line, const char *func) |
| operator new, with debug line info
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void * | operator new (size_t sz, void *ptr) |
| placement operator new
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void * | operator new[] (size_t sz) |
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void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| array operator new, with debug line info
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virtual bool | preAddToRenderState (const RenderState *renderState, Pass *srcPass, Pass *dstPass) |
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void | setBlendMode (unsigned short index, BlendMode mode) |
| Set the blend mode of the given texture unit layer with the previous layer.
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void | setSourceModifier (unsigned short index, SourceModifier modType, int customNum) |
| Set the source modifier parameters for a given texture unit.
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virtual void | updateGpuProgramsParams (Renderable *rend, Pass *pass, const AutoParamDataSource *source, const LightList *pLightList) |
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Texturing sub render state implementation of layered blending.
Derives from FFPTexturing class which derives from SubRenderState class.