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|  | LayeredBlending () | 
|  | Class default constructor. 
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| virtual void | copyFrom (const SubRenderState &rhs) | 
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| virtual bool | createCpuSubPrograms (ProgramSet *programSet) | 
|  | Create sub programs that represents this sub render state as part of a program set. 
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| SubRenderStateAccessorPtr | getAccessor () | 
|  | Return the accessor object to this sub render state. 
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| SubRenderStateAccessorPtr | getAccessor () const | 
|  | Return the accessor object to this sub render state. 
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| BlendMode | getBlendMode (unsigned short index) const | 
|  | Return the blend mode of the given texture unit index. 
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| virtual int | getExecutionOrder () const | 
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| bool | getSourceModifier (unsigned short index, SourceModifier &modType, int &customNum) const | 
|  | Returns the source modifier parameters for a given texture unit. 
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| virtual const Ogre::String & | getType () const | 
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| void | operator delete (void *ptr) | 
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| void | operator delete (void *ptr, const char *, int, const char *) | 
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| void | operator delete (void *ptr, void *) | 
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| void | operator delete[] (void *ptr) | 
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| void | operator delete[] (void *ptr, const char *, int, const char *) | 
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| void * | operator new (size_t sz) | 
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| void * | operator new (size_t sz, const char *file, int line, const char *func) | 
|  | operator new, with debug line info 
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| void * | operator new (size_t sz, void *ptr) | 
|  | placement operator new 
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| void * | operator new[] (size_t sz) | 
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| void * | operator new[] (size_t sz, const char *file, int line, const char *func) | 
|  | array operator new, with debug line info 
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| virtual bool | preAddToRenderState (const RenderState *renderState, Pass *srcPass, Pass *dstPass) | 
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| void | setBlendMode (unsigned short index, BlendMode mode) | 
|  | Set the blend mode of the given texture unit layer with the previous layer. 
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| void | setSourceModifier (unsigned short index, SourceModifier modType, int customNum) | 
|  | Set the source modifier parameters for a given texture unit. 
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| virtual void | updateGpuProgramsParams (Renderable *rend, Pass *pass, const AutoParamDataSource *source, const LightList *pLightList) | 
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Texturing sub render state implementation of layered blending. 
Derives from FFPTexturing class which derives from SubRenderState class.