Triplanar Texturing.  
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#include <OgreShaderExTriplanarTexturing.h>
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| virtual void | copyFrom (const SubRenderState &rhs) | 
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| virtual bool | createCpuSubPrograms (ProgramSet *programSet) | 
|  | Create sub programs that represents this sub render state as part of a program set. 
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| SubRenderStateAccessorPtr | getAccessor () | 
|  | Return the accessor object to this sub render state. 
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| SubRenderStateAccessorPtr | getAccessor () const | 
|  | Return the accessor object to this sub render state. 
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| virtual int | getExecutionOrder () const | 
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| virtual const String & | getType () const | 
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| void | operator delete (void *ptr) | 
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| void | operator delete (void *ptr, const char *, int, const char *) | 
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| void | operator delete (void *ptr, void *) | 
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| void | operator delete[] (void *ptr) | 
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| void | operator delete[] (void *ptr, const char *, int, const char *) | 
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| void * | operator new (size_t sz) | 
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| void * | operator new (size_t sz, const char *file, int line, const char *func) | 
|  | operator new, with debug line info 
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| void * | operator new (size_t sz, void *ptr) | 
|  | placement operator new 
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| void * | operator new[] (size_t sz) | 
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| void * | operator new[] (size_t sz, const char *file, int line, const char *func) | 
|  | array operator new, with debug line info 
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| virtual bool | preAddToRenderState (const RenderState *renderState, Pass *srcPass, Pass *dstPass) | 
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| virtual void | setParameters (const Vector3 ¶meters) | 
|  | Sets the parameters. 
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| virtual void | setTextureNames (const String &textureNameFromX, const String &textureNameFromY, const String &textureNameFromZ) | 
|  | Sets the texture names for the mapping. 
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| virtual void | updateGpuProgramsParams (Renderable *rend, Pass *pass, const AutoParamDataSource *source, const LightList *pLightList) | 
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Triplanar Texturing. 
Derives from SubRenderState class. 
◆ copyFrom()
◆ createCpuSubPrograms()
Create sub programs that represents this sub render state as part of a program set. 
The given program set contains CPU programs that represents a vertex shader and pixel shader. One should use these program class API to create a representation of the sub state he wished to implement. 
- Parameters
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    | programSet | container class of CPU and GPU programs that this sub state will affect on. |  
 
Reimplemented in Ogre::RTShader::FFPTransform.
 
 
◆ getAccessor() [1/2]
◆ getAccessor() [2/2]
◆ getExecutionOrder()
  
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          | virtual int Ogre::RTShader::TriplanarTexturing::getExecutionOrder | ( |  | ) | const |  | virtual | 
 
 
◆ getType()
◆ operator delete() [1/3]
◆ operator delete() [2/3]
◆ operator delete() [3/3]
◆ operator delete[]() [1/2]
◆ operator delete[]() [2/2]
◆ operator new() [1/3]
◆ operator new() [2/3]
operator new, with debug line info 
 
 
◆ operator new() [3/3]
◆ operator new[]() [1/2]
◆ operator new[]() [2/2]
array operator new, with debug line info 
 
 
◆ preAddToRenderState()
◆ setParameters()
Sets the parameters. 
- Parameters
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    | parameters | Parameters: Texturescale, Plateau-size (0 to 0.57, not bigger to avoid division by zero!), transition-speed. |  
 
 
 
◆ setTextureNames()
Sets the texture names for the mapping. 
- Parameters
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    | textureNameFromX | The texture mapping from x. |  | textureNameFromY | The texture mapping from y. |  | textureNameFromZ | The texture mapping from z. |  
 
 
 
◆ updateGpuProgramsParams()
◆ type
  
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          | String Ogre::RTShader::TriplanarTexturing::type |  | static | 
 
 
The documentation for this class was generated from the following file: