Triplanar Texturing.
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#include <OgreShaderExTriplanarTexturing.h>
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virtual void | copyFrom (const SubRenderState &rhs) |
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virtual bool | createCpuSubPrograms (ProgramSet *programSet) |
| Create sub programs that represents this sub render state as part of a program set.
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SubRenderStateAccessorPtr | getAccessor () |
| Return the accessor object to this sub render state.
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SubRenderStateAccessorPtr | getAccessor () const |
| Return the accessor object to this sub render state.
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virtual int | getExecutionOrder () const |
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virtual const String & | getType () const |
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void | operator delete (void *ptr) |
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void | operator delete (void *ptr, const char *, int, const char *) |
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void | operator delete (void *ptr, void *) |
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void | operator delete[] (void *ptr) |
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void | operator delete[] (void *ptr, const char *, int, const char *) |
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void * | operator new (size_t sz) |
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void * | operator new (size_t sz, const char *file, int line, const char *func) |
| operator new, with debug line info
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void * | operator new (size_t sz, void *ptr) |
| placement operator new
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void * | operator new[] (size_t sz) |
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void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| array operator new, with debug line info
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virtual bool | preAddToRenderState (const RenderState *renderState, Pass *srcPass, Pass *dstPass) |
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virtual void | setParameters (const Vector3 ¶meters) |
| Sets the parameters.
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virtual void | setTextureNames (const String &textureNameFromX, const String &textureNameFromY, const String &textureNameFromZ) |
| Sets the texture names for the mapping.
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virtual void | updateGpuProgramsParams (Renderable *rend, Pass *pass, const AutoParamDataSource *source, const LightList *pLightList) |
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Triplanar Texturing.
Derives from SubRenderState class.
◆ copyFrom()
◆ createCpuSubPrograms()
Create sub programs that represents this sub render state as part of a program set.
The given program set contains CPU programs that represents a vertex shader and pixel shader. One should use these program class API to create a representation of the sub state he wished to implement.
- Parameters
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programSet | container class of CPU and GPU programs that this sub state will affect on. |
Reimplemented in Ogre::RTShader::FFPTransform.
◆ getAccessor() [1/2]
◆ getAccessor() [2/2]
◆ getExecutionOrder()
virtual int Ogre::RTShader::TriplanarTexturing::getExecutionOrder |
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const |
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virtual |
◆ getType()
◆ operator delete() [1/3]
◆ operator delete() [2/3]
◆ operator delete() [3/3]
◆ operator delete[]() [1/2]
◆ operator delete[]() [2/2]
◆ operator new() [1/3]
◆ operator new() [2/3]
operator new, with debug line info
◆ operator new() [3/3]
◆ operator new[]() [1/2]
◆ operator new[]() [2/2]
array operator new, with debug line info
◆ preAddToRenderState()
◆ setParameters()
Sets the parameters.
- Parameters
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parameters | Parameters: Texturescale, Plateau-size (0 to 0.57, not bigger to avoid division by zero!), transition-speed. |
◆ setTextureNames()
Sets the texture names for the mapping.
- Parameters
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textureNameFromX | The texture mapping from x. |
textureNameFromY | The texture mapping from y. |
textureNameFromZ | The texture mapping from z. |
◆ updateGpuProgramsParams()
◆ type
String Ogre::RTShader::TriplanarTexturing::type |
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static |
The documentation for this class was generated from the following file: