OGRE 2.1
Object-Oriented Graphics Rendering Engine
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#include <OgreMemorySTLAllocator.h>
Classes | |
struct | rebind |
the standard rebind mechanism More... | |
Public Types | |
typedef STLAllocatorBase< T > | Base |
define our types, as per ISO C++ | |
typedef const value_type * | const_pointer |
typedef const value_type & | const_reference |
typedef std::ptrdiff_t | difference_type |
typedef value_type * | pointer |
typedef value_type & | reference |
typedef std::size_t | size_type |
typedef Base::value_type | value_type |
Public Member Functions | |
STLAllocator () | |
ctor | |
STLAllocator (STLAllocator const &) | |
copy ctor - done component wise | |
template<typename U > | |
STLAllocator (STLAllocator< U, AllocPolicy > const &) | |
cast | |
template<typename U , typename P > | |
STLAllocator (STLAllocator< U, P > const &) | |
cast | |
~STLAllocator () | |
dtor | |
const_pointer | address (const_reference x) const |
pointer | address (reference x) const |
pointer | allocate (size_type count, typename std::allocator< void >::const_pointer ptr=0) |
memory allocation (elements, used by STL) | |
void | construct (pointer p) |
void | construct (pointer p, const T &val) |
void | deallocate (pointer ptr, size_type) |
memory deallocation (elements, used by STL) | |
void | destroy (pointer p) |
size_type | max_size () const throw () |
typedef STLAllocatorBase<T> Ogre::STLAllocator< T, AllocPolicy >::Base |
define our types, as per ISO C++
typedef const value_type* Ogre::STLAllocator< T, AllocPolicy >::const_pointer |
typedef const value_type& Ogre::STLAllocator< T, AllocPolicy >::const_reference |
typedef std::ptrdiff_t Ogre::STLAllocator< T, AllocPolicy >::difference_type |
typedef value_type* Ogre::STLAllocator< T, AllocPolicy >::pointer |
typedef value_type& Ogre::STLAllocator< T, AllocPolicy >::reference |
typedef std::size_t Ogre::STLAllocator< T, AllocPolicy >::size_type |
typedef Base::value_type Ogre::STLAllocator< T, AllocPolicy >::value_type |
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ctor
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dtor
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copy ctor - done component wise
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cast
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cast
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memory allocation (elements, used by STL)
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memory deallocation (elements, used by STL)
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