The purpose of this class is to contain a set of both auto and manual parameters that may apply to multiple shaders; without having the shader to be created first (the drawback of GpuProgramParameters).  
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|  | ShaderParams () | 
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| Param * | findParameter (const String &name) | 
|  | Finds a parameter. 
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| uint32 | getUpdateCounter (void) const | 
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| void | operator delete (void *ptr) | 
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| void | operator delete (void *ptr, const char *, int, const char *) | 
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| void | operator delete (void *ptr, void *) | 
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| void | operator delete[] (void *ptr) | 
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| void | operator delete[] (void *ptr, const char *, int, const char *) | 
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| void * | operator new (size_t sz) | 
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| void * | operator new (size_t sz, const char *file, int line, const char *func) | 
|  | operator new, with debug line info 
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| void * | operator new (size_t sz, void *ptr) | 
|  | placement operator new 
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| void * | operator new[] (size_t sz) | 
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| void * | operator new[] (size_t sz, const char *file, int line, const char *func) | 
|  | array operator new, with debug line info 
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| void | setDirty (void) | 
|  | Call this whenever you've updated a parameter in mParams. 
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| void | updateParameters (GpuProgramParametersSharedPtr params, bool bForce) | 
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The purpose of this class is to contain a set of both auto and manual parameters that may apply to multiple shaders; without having the shader to be created first (the drawback of GpuProgramParameters). 
- Useful when loading an Hlms material via JSON (e.g. a Compute Job) which may generate multiple shaders depending on the property settings. 
- Parameters are kept unsorted in mParams