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virtual | ~TerrainAutoUpdateLod () |
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virtual void | autoUpdateLod (Terrain *terrain, bool synchronous, const Any &data)=0 |
| Method to be called to change terrain's LOD level.
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virtual uint32 | getStrategyId ()=0 |
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void | operator delete (void *ptr) |
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void | operator delete (void *ptr, const char *, int, const char *) |
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void | operator delete (void *ptr, void *) |
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void | operator delete[] (void *ptr) |
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void | operator delete[] (void *ptr, const char *, int, const char *) |
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void * | operator new (size_t sz) |
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void * | operator new (size_t sz, const char *file, int line, const char *func) |
| operator new, with debug line info
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void * | operator new (size_t sz, void *ptr) |
| placement operator new
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void * | operator new[] (size_t sz) |
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void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| array operator new, with debug line info
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Terrain automatic LOD loading.
- This set of classes is used for automatic change of terrain LOD level. Base is TerrainAutoUpdateLod interface with just one public method autoUpdateLod. This method gets called by terrain whenever user thinks something has changed(typically in application's main loop) what could affect terrain's LOD level. It is designed in such a way so user can use whatever algorithm he likes to change terrain's LOD level. For example see TerrainAutoUpdateLod implementation TerrainAutoUpdateLodByDistance. It is also used as a null object for auto-LOD-updating.