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OGRE 2.1
Object-Oriented Graphics Rendering Engine
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Terrain automatic LOD loading. More...
#include <OgreTerrainAutoUpdateLod.h>
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virtual | ~TerrainAutoUpdateLod () |
virtual void | autoUpdateLod (Terrain *terrain, bool synchronous, const Any &data)=0 |
Method to be called to change terrain's LOD level. | |
virtual uint32 | getStrategyId ()=0 |
void | operator delete (void *ptr) |
void | operator delete (void *ptr, const char *, int, const char *) |
void | operator delete (void *ptr, void *) |
void | operator delete[] (void *ptr) |
void | operator delete[] (void *ptr, const char *, int, const char *) |
void * | operator new (size_t sz) |
void * | operator new (size_t sz, const char *file, int line, const char *func) |
operator new, with debug line info | |
void * | operator new (size_t sz, void *ptr) |
placement operator new | |
void * | operator new[] (size_t sz) |
void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
array operator new, with debug line info | |
Terrain automatic LOD loading.
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inlinevirtual |
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pure virtual |
Method to be called to change terrain's LOD level.
terrain | Instance of Terrain which LOD level is going to be changed |
synchronous | Run this as part of main thread or in background |
data | Any user specific data. |
Implemented in Ogre::TerrainAutoUpdateLodByDistance.
Implemented in Ogre::TerrainAutoUpdateLodByDistance.
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
operator new, with debug line info
placement operator new
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inlineinherited |
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inlineinherited |
array operator new, with debug line info