|  | OGRE 2.1
    Object-Oriented Graphics Rendering Engine | 
Class implementing TerrainAutoUpdateLod interface. More...
#include <OgreTerrainAutoUpdateLod.h>
 Inheritance diagram for Ogre::TerrainAutoUpdateLodByDistance:
 Inheritance diagram for Ogre::TerrainAutoUpdateLodByDistance:| Public Member Functions | |
| virtual void | autoUpdateLod (Terrain *terrain, bool synchronous, const Any &data) | 
| Method to be called to change terrain's LOD level. | |
| virtual uint32 | getStrategyId () | 
| void | operator delete (void *ptr) | 
| void | operator delete (void *ptr, const char *, int, const char *) | 
| void | operator delete (void *ptr, void *) | 
| void | operator delete[] (void *ptr) | 
| void | operator delete[] (void *ptr, const char *, int, const char *) | 
| void * | operator new (size_t sz) | 
| void * | operator new (size_t sz, const char *file, int line, const char *func) | 
| operator new, with debug line info | |
| void * | operator new (size_t sz, void *ptr) | 
| placement operator new | |
| void * | operator new[] (size_t sz) | 
| void * | operator new[] (size_t sz, const char *file, int line, const char *func) | 
| array operator new, with debug line info | |
Class implementing TerrainAutoUpdateLod interface.
It does LOD level increase/decrease according to camera's distance to Terrain.
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 | virtual | 
Method to be called to change terrain's LOD level.
| terrain | Instance of Terrain which LOD level is going to be changed | 
| synchronous | Run this as part of main thread or in background | 
| data | Any user specific data. | 
Implements Ogre::TerrainAutoUpdateLod.
Implements Ogre::TerrainAutoUpdateLod.
References Ogre::BY_DISTANCE.
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 | inlineinherited | 
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 | inlineinherited | 
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 | inlineinherited | 
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 | inlineinherited | 
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 | inlineinherited | 
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 | inlineinherited | 
operator new, with debug line info
placement operator new
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 | inlineinherited | 
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 | inlineinherited | 
array operator new, with debug line info