|  | OGRE 2.1
    Object-Oriented Graphics Rendering Engine | 
Renderbuffer surface. More...
#include <OgreGL3PlusHardwarePixelBuffer.h>
 Inheritance diagram for Ogre::v1::GL3PlusRenderBuffer:
 Inheritance diagram for Ogre::v1::GL3PlusRenderBuffer:| Public Types | |
| enum | LockOptions { HBL_NORMAL , HBL_DISCARD , HBL_READ_ONLY , HBL_NO_OVERWRITE , HBL_WRITE_ONLY } | 
| Locking options.  More... | |
| enum | Usage { HBU_STATIC = 1 , HBU_DYNAMIC = 2 , HBU_WRITE_ONLY = 4 , HBU_DISCARDABLE = 8 , HBU_STATIC_WRITE_ONLY = 5 , HBU_DYNAMIC_WRITE_ONLY = 6 , HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE = 14 } | 
| Enums describing buffer usage; not mutually exclusive.  More... | |
| Public Member Functions | |
| GL3PlusRenderBuffer (GLenum format, uint32 width, uint32 height, GLsizei numSamples) | |
| ~GL3PlusRenderBuffer () | |
| virtual void | _updateFromShadow (void) | 
| Updates the real buffer from the shadow buffer, if required. | |
| virtual void | bindToFramebuffer (GLenum attachment, uint32 zoffset) | 
| Bind surface to frame buffer. | |
| void | blit (const HardwarePixelBufferSharedPtr &src) | 
| Convenience function that blits the entire source pixel buffer to this buffer. | |
| virtual void | blit (const HardwarePixelBufferSharedPtr &src, const Box &srcBox, const Box &dstBox) | 
| Copies a box from another PixelBuffer to a region of the this PixelBuffer. | |
| void | blitFromMemory (const PixelBox &src) | 
| Convenience function that blits a pixelbox from memory to the entire buffer. | |
| void | blitFromMemory (const PixelBox &src, const Box &dstBox) | 
| Copies a region from normal memory to a region of this pixelbuffer. | |
| void | blitToMemory (const Box &srcBox, const PixelBox &dst) | 
| Copies a region of this pixelbuffer to normal memory. | |
| void | blitToMemory (const PixelBox &dst) | 
| Convenience function that blits this entire buffer to a pixelbox. | |
| virtual void | copyData (HardwareBuffer &srcBuffer) | 
| Copy all data from another buffer into this one. | |
| virtual void | copyData (HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false) | 
| Copy data from another buffer into this one. | |
| const PixelBox & | getCurrentLock () | 
| Get the current locked region. | |
| uint32 | getDepth () const | 
| Gets the depth of this buffer. | |
| PixelFormat | getFormat () const | 
| Gets the native pixel format of this buffer. | |
| GLenum | getGLFormat () | 
| uint32 | getHeight () const | 
| Gets the height of this buffer. | |
| virtual void * | getRenderSystemData (void) | 
| An internal function that should be used only by a render system for internal use. | |
| virtual RenderTexture * | getRenderTarget (size_t slice=0) | 
| Get a render target for this PixelBuffer, or a slice of it. | |
| size_t | getSizeInBytes (void) const | 
| Returns the size of this buffer in bytes. | |
| Usage | getUsage (void) const | 
| Returns the Usage flags with which this buffer was created. | |
| uint32 | getWidth () const | 
| Gets the width of this buffer. | |
| bool | hasShadowBuffer (void) const | 
| Returns whether this buffer has a system memory shadow for quicker reading. | |
| bool | isLocked (void) const | 
| Returns whether or not this buffer is currently locked. | |
| bool | isSystemMemory (void) const | 
| Returns whether this buffer is held in system memory. | |
| virtual const PixelBox & | lock (const Box &lockBox, LockOptions options) | 
| Lock the buffer for (potentially) reading / writing. | |
| void * | lock (LockOptions options) | 
| Make every lock method from HardwareBuffer available. | |
| virtual void * | lock (size_t offset, size_t length, LockOptions options) | 
| Make every lock method from HardwareBuffer available. | |
| virtual void * | lock (size_t offset, size_t length, LockOptions options) | 
| Lock the buffer for (potentially) reading / writing. | |
| void | operator delete (void *ptr) | 
| void | operator delete (void *ptr, const char *, int, const char *) | 
| void | operator delete (void *ptr, void *) | 
| void | operator delete[] (void *ptr) | 
| void | operator delete[] (void *ptr, const char *, int, const char *) | 
| void * | operator new (size_t sz) | 
| void * | operator new (size_t sz, const char *file, int line, const char *func) | 
| operator new, with debug line info | |
| void * | operator new (size_t sz, void *ptr) | 
| placement operator new | |
| void * | operator new[] (size_t sz) | 
| void * | operator new[] (size_t sz, const char *file, int line, const char *func) | 
| array operator new, with debug line info | |
| virtual void | readData (size_t offset, size_t length, void *pDest) | 
| Reads data from the buffer and places it in the memory pointed to by pDest. | |
| void | suppressHardwareUpdate (bool suppress) | 
| Pass true to suppress hardware upload of shadow buffer changes. | |
| virtual void | unlock (void) | 
| Releases the lock on this buffer. | |
| virtual void | writeData (size_t offset, size_t length, const void *pSource, bool discardWholeBuffer=false) | 
| Writes data to the buffer from an area of system memory; note that you must ensure that your buffer is big enough. | |
Renderbuffer surface.
Needs FBO extension.
| 
 | inherited | 
Locking options.
| 
 | inherited | 
Enums describing buffer usage; not mutually exclusive.
| Ogre::v1::GL3PlusRenderBuffer::GL3PlusRenderBuffer | ( | GLenum | format, | 
| uint32 | width, | ||
| uint32 | height, | ||
| GLsizei | numSamples | ||
| ) | 
| Ogre::v1::GL3PlusRenderBuffer::~GL3PlusRenderBuffer | ( | ) | 
Updates the real buffer from the shadow buffer, if required.
Reimplemented in Ogre::v1::D3D11HardwareBuffer, Ogre::v1::GL3PlusHardwareIndexBuffer, Ogre::v1::GL3PlusHardwareVertexBuffer, Ogre::v1::MetalHardwareIndexBuffer, and Ogre::v1::MetalHardwareVertexBuffer.
| 
 | virtual | 
Bind surface to frame buffer.
Needs FBO extension.
Reimplemented from Ogre::v1::GL3PlusHardwarePixelBuffer.
| 
 | inherited | 
Convenience function that blits the entire source pixel buffer to this buffer.
If source and destination dimensions don't match, scaling is done.
| src | PixelBox containing the source pixels and format in memory | 
| 
 | virtualinherited | 
Copies a box from another PixelBuffer to a region of the this PixelBuffer.
| src | Source pixel buffer | 
| srcBox | Box describing the source region in src | 
| dstBox | Box describing the destination region in this buffer | 
Reimplemented in Ogre::v1::D3D11HardwarePixelBuffer, Ogre::v1::GL3PlusTextureBuffer, Ogre::v1::GLES2TextureBuffer, and Ogre::v1::MetalTextureBuffer.
Convenience function that blits a pixelbox from memory to the entire buffer.
The source image is scaled as needed.
| src | PixelBox containing the source pixels and format in memory | 
| 
 | virtualinherited | 
Copies a region from normal memory to a region of this pixelbuffer.
The source image can be in any pixel format supported by OGRE, and in any size.
| src | PixelBox containing the source pixels and format in memory | 
| dstBox | Box describing the destination region in this buffer | 
Implements Ogre::v1::HardwarePixelBuffer.
Reimplemented in Ogre::v1::GL3PlusTextureBuffer.
| 
 | virtualinherited | 
Copies a region of this pixelbuffer to normal memory.
| srcBox | Box describing the source region of this buffer | 
| dst | PixelBox describing the destination pixels and format in memory | 
Implements Ogre::v1::HardwarePixelBuffer.
Convenience function that blits this entire buffer to a pixelbox.
The image is scaled as needed.
| dst | PixelBox describing the destination pixels and format in memory | 
| 
 | inlinevirtualinherited | 
Copy all data from another buffer into this one.
| 
 | inlinevirtualinherited | 
Copy data from another buffer into this one.
| srcBuffer | The buffer from which to read the copied data | 
| srcOffset | Offset in the source buffer at which to start reading | 
| dstOffset | Offset in the destination buffer to start writing | 
| length | Length of the data to copy, in bytes. | 
| discardWholeBuffer | If true, will discard the entire contents of this buffer before copying | 
Reimplemented in Ogre::v1::D3D11HardwareBuffer, Ogre::v1::D3D11HardwareIndexBuffer, Ogre::v1::D3D11HardwareUniformBuffer, Ogre::v1::D3D11HardwareVertexBuffer, Ogre::v1::GL3PlusHardwareCounterBuffer, Ogre::v1::GL3PlusHardwareIndexBuffer, Ogre::v1::GL3PlusHardwareShaderStorageBuffer, Ogre::v1::GL3PlusHardwareUniformBuffer, Ogre::v1::GL3PlusHardwareVertexBuffer, Ogre::v1::GLES2HardwareUniformBuffer, Ogre::v1::MetalHardwareIndexBuffer, and Ogre::v1::MetalHardwareVertexBuffer.
Get the current locked region.
This is the same value as returned by lock(const Box, LockOptions)
| 
 | inlineinherited | 
Gets the depth of this buffer.
| 
 | inlineinherited | 
Gets the native pixel format of this buffer.
| 
 | inlineinherited | 
| 
 | inlineinherited | 
Gets the height of this buffer.
An internal function that should be used only by a render system for internal use.
Reimplemented in Ogre::v1::MetalHardwareIndexBuffer, and Ogre::v1::MetalHardwareVertexBuffer.
| 
 | virtualinherited | 
Get a render target for this PixelBuffer, or a slice of it.
The texture this was acquired from must have TU_RENDERTARGET set, otherwise it is possible to render to it and this method will throw an ERR_RENDERSYSTEM exception.
| slice | Which slice | 
Reimplemented in Ogre::v1::GLES2TextureBuffer, Ogre::v1::MetalTextureBuffer, Ogre::v1::D3D11DepthPixelBuffer, Ogre::v1::D3D11NullPixelBuffer, Ogre::v1::MetalNullPixelBuffer, Ogre::v1::D3D11HardwarePixelBuffer, Ogre::v1::NULLHardwarePixelBuffer, and Ogre::v1::GL3PlusTextureBuffer.
Returns the size of this buffer in bytes.
Returns the Usage flags with which this buffer was created.
| 
 | inlineinherited | 
Gets the width of this buffer.
Returns whether this buffer has a system memory shadow for quicker reading.
Returns whether or not this buffer is currently locked.
References Ogre::v1::HardwareBuffer::isLocked().
Referenced by Ogre::v1::HardwareBuffer::isLocked(), and Ogre::v1::HardwareBuffer::unlock().
Returns whether this buffer is held in system memory.
| 
 | virtualinherited | 
Lock the buffer for (potentially) reading / writing.
| lockBox | Region of the buffer to lock | 
| options | Locking options | 
| 
 | inlineinherited | 
Make every lock method from HardwareBuffer available.
See http://www.research.att.com/~bs/bs_faq2.html#overloadderived
| 
 | inlinevirtualinherited | 
Make every lock method from HardwareBuffer available.
See http://www.research.att.com/~bs/bs_faq2.html#overloadderived
Reimplemented from Ogre::v1::HardwareBuffer.
| 
 | virtualinherited | 
Lock the buffer for (potentially) reading / writing.
| offset | The byte offset from the start of the buffer to lock | 
| length | The size of the area to lock, in bytes | 
| options | Locking options | 
Reimplemented from Ogre::v1::HardwareBuffer.
| 
 | inlineinherited | 
| 
 | inlineinherited | 
| 
 | inlineinherited | 
| 
 | inlineinherited | 
| 
 | inlineinherited | 
| 
 | inlineinherited | 
operator new, with debug line info
placement operator new
| 
 | inlineinherited | 
| 
 | inlineinherited | 
array operator new, with debug line info
| 
 | virtualinherited | 
Reads data from the buffer and places it in the memory pointed to by pDest.
| offset | The byte offset from the start of the buffer to read | 
| length | The size of the area to read, in bytes | 
| pDest | The area of memory in which to place the data, must be large enough to accommodate the data! | 
Implements Ogre::v1::HardwareBuffer.
Pass true to suppress hardware upload of shadow buffer changes.
Releases the lock on this buffer.
Reimplemented in Ogre::v1::DefaultHardwareVertexBuffer, Ogre::v1::DefaultHardwareIndexBuffer, Ogre::v1::DefaultHardwareUniformBuffer, Ogre::v1::DefaultHardwareCounterBuffer, Ogre::v1::D3D11HardwareIndexBuffer, Ogre::v1::D3D11HardwareUniformBuffer, Ogre::v1::D3D11HardwareVertexBuffer, Ogre::v1::GL3PlusDefaultHardwareVertexBuffer, Ogre::v1::GL3PlusDefaultHardwareIndexBuffer, Ogre::v1::GL3PlusDefaultHardwareUniformBuffer, Ogre::v1::GL3PlusDefaultHardwareCounterBuffer, Ogre::v1::GLES2DefaultHardwareVertexBuffer, Ogre::v1::GLES2DefaultHardwareIndexBuffer, and Ogre::v1::GLES2DefaultHardwareUniformBuffer.
References Ogre::v1::HardwareBuffer::isLocked(), and Ogre::v1::HardwareBuffer::unlock().
Referenced by Ogre::v1::HardwareBufferLockGuard::unlock(), and Ogre::v1::HardwareBuffer::unlock().
| 
 | virtualinherited | 
Writes data to the buffer from an area of system memory; note that you must ensure that your buffer is big enough.
| offset | The byte offset from the start of the buffer to start writing | 
| length | The size of the data to write to, in bytes | 
| pSource | The source of the data to be written | 
| discardWholeBuffer | If true, this allows the driver to discard the entire buffer when writing, such that DMA stalls can be avoided; use if you can. | 
Implements Ogre::v1::HardwareBuffer.