|  | OGRE 2.1
    Object-Oriented Graphics Rendering Engine | 
Specialisation of HardwareBuffer for a counter buffer. More...
#include <OgreHardwareCounterBuffer.h>
 Inheritance diagram for Ogre::v1::HardwareCounterBuffer:
 Inheritance diagram for Ogre::v1::HardwareCounterBuffer:| Public Types | |
| enum | LockOptions { HBL_NORMAL , HBL_DISCARD , HBL_READ_ONLY , HBL_NO_OVERWRITE , HBL_WRITE_ONLY } | 
| Locking options.  More... | |
| enum | Usage { HBU_STATIC = 1 , HBU_DYNAMIC = 2 , HBU_WRITE_ONLY = 4 , HBU_DISCARDABLE = 8 , HBU_STATIC_WRITE_ONLY = 5 , HBU_DYNAMIC_WRITE_ONLY = 6 , HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE = 14 } | 
| Enums describing buffer usage; not mutually exclusive.  More... | |
| Public Member Functions | |
| HardwareCounterBuffer (HardwareBufferManagerBase *mgr, size_t sizeBytes, HardwareBuffer::Usage usage, bool useShadowBuffer=false, const String &name="") | |
| Should be called by HardwareBufferManager. | |
| ~HardwareCounterBuffer () | |
| virtual void | _updateFromShadow (void) | 
| Updates the real buffer from the shadow buffer, if required. | |
| virtual void | copyData (HardwareBuffer &srcBuffer) | 
| Copy all data from another buffer into this one. | |
| virtual void | copyData (HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false) | 
| Copy data from another buffer into this one. | |
| HardwareBufferManagerBase * | getManager () const | 
| Return the manager of this buffer, if any. | |
| const String & | getName () const | 
| virtual void * | getRenderSystemData (void) | 
| An internal function that should be used only by a render system for internal use. | |
| size_t | getSizeInBytes (void) const | 
| Returns the size of this buffer in bytes. | |
| Usage | getUsage (void) const | 
| Returns the Usage flags with which this buffer was created. | |
| bool | hasShadowBuffer (void) const | 
| Returns whether this buffer has a system memory shadow for quicker reading. | |
| bool | isLocked (void) const | 
| Returns whether or not this buffer is currently locked. | |
| bool | isSystemMemory (void) const | 
| Returns whether this buffer is held in system memory. | |
| void * | lock (LockOptions options) | 
| Lock the entire buffer for (potentially) reading / writing. | |
| virtual void * | lock (size_t offset, size_t length, LockOptions options) | 
| Lock the buffer for (potentially) reading / writing. | |
| void | operator delete (void *ptr) | 
| void | operator delete (void *ptr, const char *, int, const char *) | 
| void | operator delete (void *ptr, void *) | 
| void | operator delete[] (void *ptr) | 
| void | operator delete[] (void *ptr, const char *, int, const char *) | 
| void * | operator new (size_t sz) | 
| void * | operator new (size_t sz, const char *file, int line, const char *func) | 
| operator new, with debug line info | |
| void * | operator new (size_t sz, void *ptr) | 
| placement operator new | |
| void * | operator new[] (size_t sz) | 
| void * | operator new[] (size_t sz, const char *file, int line, const char *func) | 
| array operator new, with debug line info | |
| virtual void | readData (size_t offset, size_t length, void *pDest)=0 | 
| Reads data from the buffer and places it in the memory pointed to by pDest. | |
| void | suppressHardwareUpdate (bool suppress) | 
| Pass true to suppress hardware upload of shadow buffer changes. | |
| virtual void | unlock (void) | 
| Releases the lock on this buffer. | |
| virtual void | writeData (size_t offset, size_t length, const void *pSource, bool discardWholeBuffer=false)=0 | 
| Writes data to the buffer from an area of system memory; note that you must ensure that your buffer is big enough. | |
Specialisation of HardwareBuffer for a counter buffer.
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 | inherited | 
Locking options.
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 | inherited | 
Enums describing buffer usage; not mutually exclusive.
Updates the real buffer from the shadow buffer, if required.
Reimplemented in Ogre::v1::D3D11HardwareBuffer, Ogre::v1::GL3PlusHardwareIndexBuffer, Ogre::v1::GL3PlusHardwareVertexBuffer, Ogre::v1::MetalHardwareIndexBuffer, and Ogre::v1::MetalHardwareVertexBuffer.
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 | inlinevirtualinherited | 
Copy all data from another buffer into this one.
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 | inlinevirtualinherited | 
Copy data from another buffer into this one.
| srcBuffer | The buffer from which to read the copied data | 
| srcOffset | Offset in the source buffer at which to start reading | 
| dstOffset | Offset in the destination buffer to start writing | 
| length | Length of the data to copy, in bytes. | 
| discardWholeBuffer | If true, will discard the entire contents of this buffer before copying | 
Reimplemented in Ogre::v1::D3D11HardwareBuffer, Ogre::v1::D3D11HardwareIndexBuffer, Ogre::v1::D3D11HardwareUniformBuffer, Ogre::v1::D3D11HardwareVertexBuffer, Ogre::v1::GL3PlusHardwareCounterBuffer, Ogre::v1::GL3PlusHardwareIndexBuffer, Ogre::v1::GL3PlusHardwareShaderStorageBuffer, Ogre::v1::GL3PlusHardwareUniformBuffer, Ogre::v1::GL3PlusHardwareVertexBuffer, Ogre::v1::GLES2HardwareUniformBuffer, Ogre::v1::MetalHardwareIndexBuffer, and Ogre::v1::MetalHardwareVertexBuffer.
An internal function that should be used only by a render system for internal use.
Reimplemented in Ogre::v1::MetalHardwareIndexBuffer, and Ogre::v1::MetalHardwareVertexBuffer.
Returns the size of this buffer in bytes.
Returns the Usage flags with which this buffer was created.
Returns whether this buffer has a system memory shadow for quicker reading.
Returns whether or not this buffer is currently locked.
References Ogre::v1::HardwareBuffer::isLocked().
Referenced by Ogre::v1::HardwareBuffer::isLocked(), and Ogre::v1::HardwareBuffer::unlock().
Returns whether this buffer is held in system memory.
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 | inlineinherited | 
Lock the entire buffer for (potentially) reading / writing.
| options | Locking options | 
| 
 | inlinevirtualinherited | 
Lock the buffer for (potentially) reading / writing.
| offset | The byte offset from the start of the buffer to lock | 
| length | The size of the area to lock, in bytes | 
| options | Locking options | 
Reimplemented in Ogre::v1::DefaultHardwareVertexBuffer, Ogre::v1::DefaultHardwareIndexBuffer, Ogre::v1::DefaultHardwareUniformBuffer, Ogre::v1::DefaultHardwareCounterBuffer, Ogre::v1::HardwarePixelBuffer, Ogre::v1::HardwarePixelBuffer, Ogre::v1::D3D11HardwareIndexBuffer, Ogre::v1::D3D11HardwareUniformBuffer, Ogre::v1::D3D11HardwareVertexBuffer, Ogre::v1::GL3PlusDefaultHardwareVertexBuffer, Ogre::v1::GL3PlusDefaultHardwareIndexBuffer, Ogre::v1::GL3PlusDefaultHardwareUniformBuffer, Ogre::v1::GL3PlusDefaultHardwareCounterBuffer, Ogre::v1::GLES2DefaultHardwareVertexBuffer, Ogre::v1::GLES2DefaultHardwareIndexBuffer, and Ogre::v1::GLES2DefaultHardwareUniformBuffer.
References Ogre::v1::HardwareBuffer::lock(), and OGRE_EXCEPT.
Referenced by Ogre::v1::HardwareBufferLockGuard::lock(), Ogre::v1::HardwareBufferLockGuard::lock(), and Ogre::v1::HardwareBuffer::lock().
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 | inlineinherited | 
| 
 | inlineinherited | 
| 
 | inlineinherited | 
| 
 | inlineinherited | 
| 
 | inlineinherited | 
| 
 | inlineinherited | 
operator new, with debug line info
placement operator new
| 
 | inlineinherited | 
| 
 | inlineinherited | 
array operator new, with debug line info
| 
 | pure virtualinherited | 
Reads data from the buffer and places it in the memory pointed to by pDest.
| offset | The byte offset from the start of the buffer to read | 
| length | The size of the area to read, in bytes | 
| pDest | The area of memory in which to place the data, must be large enough to accommodate the data! | 
Implemented in Ogre::v1::DefaultHardwareVertexBuffer, Ogre::v1::DefaultHardwareIndexBuffer, Ogre::v1::DefaultHardwareUniformBuffer, Ogre::v1::DefaultHardwareCounterBuffer, Ogre::v1::HardwarePixelBuffer, Ogre::v1::D3D11HardwareBuffer, Ogre::v1::D3D11HardwareIndexBuffer, Ogre::v1::D3D11HardwareUniformBuffer, Ogre::v1::D3D11HardwareVertexBuffer, Ogre::v1::GL3PlusDefaultHardwareVertexBuffer, Ogre::v1::GL3PlusDefaultHardwareIndexBuffer, Ogre::v1::GL3PlusDefaultHardwareUniformBuffer, Ogre::v1::GL3PlusDefaultHardwareCounterBuffer, Ogre::v1::GL3PlusHardwareCounterBuffer, Ogre::v1::GL3PlusHardwareIndexBuffer, Ogre::v1::GL3PlusHardwareShaderStorageBuffer, Ogre::v1::GL3PlusHardwareUniformBuffer, Ogre::v1::GL3PlusHardwareVertexBuffer, Ogre::v1::GLES2DefaultHardwareVertexBuffer, Ogre::v1::GLES2DefaultHardwareIndexBuffer, Ogre::v1::GLES2DefaultHardwareUniformBuffer, Ogre::v1::GLES2HardwareUniformBuffer, Ogre::v1::MetalHardwareIndexBuffer, and Ogre::v1::MetalHardwareVertexBuffer.
Pass true to suppress hardware upload of shadow buffer changes.
Releases the lock on this buffer.
Reimplemented in Ogre::v1::DefaultHardwareVertexBuffer, Ogre::v1::DefaultHardwareIndexBuffer, Ogre::v1::DefaultHardwareUniformBuffer, Ogre::v1::DefaultHardwareCounterBuffer, Ogre::v1::D3D11HardwareIndexBuffer, Ogre::v1::D3D11HardwareUniformBuffer, Ogre::v1::D3D11HardwareVertexBuffer, Ogre::v1::GL3PlusDefaultHardwareVertexBuffer, Ogre::v1::GL3PlusDefaultHardwareIndexBuffer, Ogre::v1::GL3PlusDefaultHardwareUniformBuffer, Ogre::v1::GL3PlusDefaultHardwareCounterBuffer, Ogre::v1::GLES2DefaultHardwareVertexBuffer, Ogre::v1::GLES2DefaultHardwareIndexBuffer, and Ogre::v1::GLES2DefaultHardwareUniformBuffer.
References Ogre::v1::HardwareBuffer::isLocked(), and Ogre::v1::HardwareBuffer::unlock().
Referenced by Ogre::v1::HardwareBufferLockGuard::unlock(), and Ogre::v1::HardwareBuffer::unlock().
| 
 | pure virtualinherited | 
Writes data to the buffer from an area of system memory; note that you must ensure that your buffer is big enough.
| offset | The byte offset from the start of the buffer to start writing | 
| length | The size of the data to write to, in bytes | 
| pSource | The source of the data to be written | 
| discardWholeBuffer | If true, this allows the driver to discard the entire buffer when writing, such that DMA stalls can be avoided; use if you can. | 
Implemented in Ogre::v1::DefaultHardwareVertexBuffer, Ogre::v1::DefaultHardwareIndexBuffer, Ogre::v1::DefaultHardwareUniformBuffer, Ogre::v1::DefaultHardwareCounterBuffer, Ogre::v1::HardwarePixelBuffer, Ogre::v1::D3D11HardwareBuffer, Ogre::v1::D3D11HardwareIndexBuffer, Ogre::v1::D3D11HardwareUniformBuffer, Ogre::v1::D3D11HardwareVertexBuffer, Ogre::v1::GL3PlusDefaultHardwareVertexBuffer, Ogre::v1::GL3PlusDefaultHardwareIndexBuffer, Ogre::v1::GL3PlusDefaultHardwareUniformBuffer, Ogre::v1::GL3PlusDefaultHardwareCounterBuffer, Ogre::v1::GL3PlusHardwareCounterBuffer, Ogre::v1::GL3PlusHardwareIndexBuffer, Ogre::v1::GL3PlusHardwareShaderStorageBuffer, Ogre::v1::GL3PlusHardwareUniformBuffer, Ogre::v1::GL3PlusHardwareVertexBuffer, Ogre::v1::GLES2DefaultHardwareVertexBuffer, Ogre::v1::GLES2DefaultHardwareIndexBuffer, Ogre::v1::GLES2DefaultHardwareUniformBuffer, Ogre::v1::GLES2HardwareUniformBuffer, Ogre::v1::MetalHardwareIndexBuffer, and Ogre::v1::MetalHardwareVertexBuffer.