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| OverlaySystem () |
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virtual | ~OverlaySystem () |
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virtual void | eventOccurred (const String &eventName, const NameValuePairList *parameters) |
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void | operator delete (void *ptr) |
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void | operator delete (void *ptr, const char *, int, const char *) |
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void | operator delete (void *ptr, void *) |
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void | operator delete[] (void *ptr) |
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void | operator delete[] (void *ptr, const char *, int, const char *) |
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void * | operator new (size_t sz) |
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void * | operator new (size_t sz, const char *file, int line, const char *func) |
| operator new, with debug line info
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void * | operator new (size_t sz, void *ptr) |
| placement operator new
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void * | operator new[] (size_t sz) |
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void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| array operator new, with debug line info
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virtual void | renderQueueEnded (uint8 queueGroupId, const String &invocation, bool &repeatThisInvocation) |
| Event raised after a queue group is rendered.
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virtual void | renderQueueStarted (RenderQueue *rq, uint8 queueGroupId, const String &invocation, bool &skipThisInvocation) |
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This class simplify initialization / finalization of the overlay system.
OGRE root did this steps before the overlay system transformed into a component.