OGRE 2.1
Object-Oriented Graphics Rendering Engine
|
Used as the light list, sorted. More...
#include <OgreCommon.h>
Public Member Functions | |
LightClosest () | |
LightClosest (Light *_light, size_t _globalIndex, Real _distance) | |
bool | operator< (const LightClosest &right) const |
Public Attributes | |
Real | distance |
size_t | globalIndex |
Index to SceneManager::mGlobalLightList. | |
bool | isDirty |
bool | isStatic |
Light * | light |
Used as the light list, sorted.
|
inline |
|
inline |
References distance.
Real Ogre::LightClosest::distance |
Referenced by operator<().
size_t Ogre::LightClosest::globalIndex |
Index to SceneManager::mGlobalLightList.
globalIndex may be == SceneManager::mGlobalLightList.size() if it holds a static light (see CompositorShadowNode::setLightFixedToShadowMap) that is not currently in camera.
bool Ogre::LightClosest::isDirty |
bool Ogre::LightClosest::isStatic |
Light* Ogre::LightClosest::light |