OGRE 2.1
Object-Oriented Graphics Rendering Engine
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Ogre::TerrainGroup::RayResult Struct Reference

Result from a terrain ray intersection with the terrain group. More...

#include <OgreTerrainGroup.h>

Public Member Functions

 RayResult (bool _hit, Terrain *_terrain, const Vector3 &_pos)
 

Public Attributes

bool hit
 Whether an intersection occurred.
 
Vector3 position
 Position at which the intersection occurred.
 
Terrainterrain
 Which terrain instance was hit, if any.
 

Detailed Description

Result from a terrain ray intersection with the terrain group.

Constructor & Destructor Documentation

◆ RayResult()

Ogre::TerrainGroup::RayResult::RayResult ( bool  _hit,
Terrain _terrain,
const Vector3 _pos 
)
inline

Member Data Documentation

◆ hit

bool Ogre::TerrainGroup::RayResult::hit

Whether an intersection occurred.

◆ position

Vector3 Ogre::TerrainGroup::RayResult::position

Position at which the intersection occurred.

◆ terrain

Terrain* Ogre::TerrainGroup::RayResult::terrain

Which terrain instance was hit, if any.


The documentation for this struct was generated from the following file: