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OGRE
2.2.4
Object-Oriented Graphics Rendering Engine
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#include "OgreD3D11Prerequisites.h"#include "OgreRenderSystem.h"#include "OgreD3D11Device.h"#include "OgreD3D11DeviceResource.h"#include "OgreD3D11Driver.h"#include "OgreD3D11RenderPassDescriptor.h"#include "OgreD3D11PixelFormatToShaderType.h"Classes | |
| class | Ogre::D3D11RenderSystem |
| Implementation of DirectX11 as a rendering system. More... | |
Namespaces | |
| Ogre | |
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ | |
Macros | |
| #define | SUPPORT_SM2_0_HLSL_SHADERS 0 |
| #define SUPPORT_SM2_0_HLSL_SHADERS 0 |