OGRE
2.2.4
Object-Oriented Graphics Rendering Engine
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#include "OgreD3D11Prerequisites.h"
#include "OgreRenderSystem.h"
#include "OgreD3D11Device.h"
#include "OgreD3D11DeviceResource.h"
#include "OgreD3D11Driver.h"
#include "OgreD3D11RenderPassDescriptor.h"
#include "OgreD3D11PixelFormatToShaderType.h"
Classes | |
class | Ogre::D3D11RenderSystem |
Implementation of DirectX11 as a rendering system. More... | |
Namespaces | |
Ogre | |
This source file is part of OGRE (Object-oriented Graphics Rendering Engine) For the latest info, see http://www.ogre3d.org/ | |
Macros | |
#define | SUPPORT_SM2_0_HLSL_SHADERS 0 |
#define SUPPORT_SM2_0_HLSL_SHADERS 0 |