OGRE
2.2.4
Object-Oriented Graphics Rendering Engine
|
Decals can have diffuse, normal map, and emissive on top of regular objects. More...
#include <OgreDecal.h>
Public Types | |
typedef FastArray< MovableObject * > | MovableObjectArray |
SceneManager::cullFrustum More... | |
enum | Reason { Unknown, FromStorageToSysRam, FromSysRamToStorage, GainedResidency, LostResidency, PoolTextureSlotChanged, ResidentToSysRamSync, MetadataCacheOutOfDate, ExceptionThrown, FsaaSettingAlteredByApi, ReadyForRendering, Deleted } |
Public Member Functions | |
Decal (IdType id, ObjectMemoryManager *objectMemoryManager, SceneManager *manager) | |
virtual | ~Decal () |
LightList * | _getLightList () |
Returns a pointer to the current list of lights for this object. More... | |
SceneManager * | _getManager (void) const |
Get the manager of this object, if any (internal use only) More... | |
ObjectData & | _getObjectData () |
Returns a direct access to the ObjectData state. More... | |
const Matrix4 & | _getParentNodeFullTransform (void) const |
Returns the full transformation of the parent sceneNode or the attachingPoint node. More... | |
virtual void | _notifyAttached (Node *parent) |
Internal method called to notify the object that it has been attached to a node. More... | |
void | _notifyManager (SceneManager *man) |
Notify the object of it's manager (internal use only) More... | |
virtual void | _notifyParentNodeMemoryChanged (void) |
Node::_callMemoryChangeListeners More... | |
virtual void | _notifyStaticDirty (void) const |
Called by SceneManager when it is telling we're a static MovableObject being dirty Don't call this directly. More... | |
virtual void | _releaseManualHardwareResources () |
Notifies the movable object that hardware resources were lost. More... | |
virtual void | _restoreManualHardwareResources () |
Notifies the movable object that hardware resources should be restored. More... | |
virtual void | _updateRenderQueue (RenderQueue *queue, Camera *camera, const Camera *lodCamera) |
Internal method by which the movable object must add Renderable subclass instances to the rendering queue. More... | |
void | addQueryFlags (uint32 flags) |
As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object. More... | |
void | addVisibilityFlags (uint32 flags) |
As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object. More... | |
virtual AnimableValuePtr | createAnimableValue (const String &valueName) |
Create a reference-counted AnimableValuePtr for the named value. More... | |
void | detachFromParent (void) |
Detaches an object from a parent SceneNode if attached. More... | |
const StringVector & | getAnimableValueNames (void) const |
Gets a list of animable value names for this object. More... | |
RealAsUint | getCachedDistanceToCamera (void) const |
Returns the distance to camera as calculated in . More... | |
Real | getCachedDistanceToCameraAsReal (void) const |
Returns the distance to camera as calculated in . More... | |
bool | getCastShadows (void) const |
Returns whether shadow casting is enabled for this object. More... | |
unsigned char | getCurrentMeshLod (void) const |
TextureGpu * | getDiffuseTexture (void) const |
TextureGpu * | getEmissiveTexture (void) const |
IdType | getId () const |
Get the unique id of this object. More... | |
bool | getIgnoreAlphaDiffuse (void) const |
uint32 | getLightMask () const |
Get a bitwise mask which will filter the lights affecting this object. More... | |
Listener * | getListener (void) const |
Gets the current listener for this object. More... | |
Aabb | getLocalAabb (void) const |
Retrieves the local axis-aligned bounding box for this object. More... | |
float | getLocalRadius (void) const |
See getLocalAabb and getWorldRadius. More... | |
float | getMetalness (void) const |
virtual const String & | getMovableType (void) const |
Returns the type name of this object. More... | |
const String & | getName (void) const |
Returns the name of this object. More... | |
TextureGpu * | getNormalTexture (void) const |
Node * | getParentNode (void) const |
Returns the node to which this object is attached. More... | |
SceneNode * | getParentSceneNode (void) const |
uint32 | getQueryFlags (void) const |
Returns the query flags relevant for this object. More... | |
Real | getRenderingDistance (void) const |
Gets the distance at which batches are no longer rendered. More... | |
Real | getRenderingMinPixelSize () const |
Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered. More... | |
uint8 | getRenderQueueGroup (void) const |
Gets the queue group for this entity, see setRenderQueueGroup for full details. More... | |
float | getRoughness (void) const |
Real | getShadowRenderingDistance (void) const |
Gets the distance at which batches are no longer casting shadows. More... | |
SkeletonInstance * | getSkeletonInstance (void) const |
UserObjectBindings & | getUserObjectBindings () |
Return an instance of user objects binding associated with this class. More... | |
const UserObjectBindings & | getUserObjectBindings () const |
Return an instance of user objects binding associated with this class. More... | |
uint32 | getVisibilityFlags (void) const |
Returns the visibility flags relevant for this object. More... | |
bool | getVisible (void) const |
Gets this object whether to be visible or not, if it has a renderable component. More... | |
Aabb | getWorldAabb () const |
Gets the axis aligned box in world space. More... | |
Aabb | getWorldAabbUpdated () |
Gets the axis aligned box in world space. More... | |
float | getWorldRadius () const |
Gets the bounding Radius scaled by max( scale.x, scale.y, scale.z ). More... | |
float | getWorldRadiusUpdated () |
Gets the bounding Radius scaled by max( scale.x, scale.y, scale.z ). More... | |
virtual void | instanceBatchCullFrustumThreaded (const Frustum *frustum, const Camera *lodCamera, uint32 combinedVisibilityFlags) |
InstancingTheadedCullingMethod, More... | |
bool | isAttached (void) const |
Returns true if this object is attached to a Node. More... | |
bool | isStatic () const |
Checks whether this MovableObject is static. setStatic. More... | |
bool | isVisible (void) const |
Returns whether or not this object is supposed to be visible or not. More... | |
virtual void | notifyTextureChanged (TextureGpu *texture, TextureGpuListener::Reason reason, void *extraData) |
Called when a TextureGpu changed in a way that affects how it is displayed: More... | |
void | operator delete (void *ptr) |
void | operator delete (void *ptr, void *) |
void | operator delete (void *ptr, const char *, int, const char *) |
void | operator delete[] (void *ptr) |
void | operator delete[] (void *ptr, const char *, int, const char *) |
void * | operator new (size_t sz, const char *file, int line, const char *func) |
operator new, with debug line info More... | |
void * | operator new (size_t sz) |
void * | operator new (size_t sz, void *ptr) |
placement operator new More... | |
void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
array operator new, with debug line info More... | |
void * | operator new[] (size_t sz) |
bool | operator() (const IdObject *left, const IdObject *right) |
bool | operator() (const IdObject &left, const IdObject &right) |
const LightList & | queryLights (void) const |
Gets a list of lights, ordered relative to how close they are to this movable object. More... | |
void | removeQueryFlags (uint32 flags) |
As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object. More... | |
void | removeVisibilityFlags (uint32 flags) |
As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object. More... | |
void | setCastShadows (bool enabled) |
Sets whether or not this object will cast shadows. More... | |
void | setDiffuseTexture (TextureGpu *diffuseTex) |
Call this family of functions if the input texture is automatically batched We will listen for residency changes and change the internal slice accordingly. More... | |
void | setDiffuseTextureRaw (TextureGpu *diffuseTex, uint32 sliceIdx) |
Call this family of functions if the input texture is managed by hand by you. More... | |
void | setEmissiveTexture (TextureGpu *emissiveTex) |
void | setEmissiveTextureRaw (TextureGpu *emissiveTex, uint32 sliceIdx) |
void | setIgnoreAlphaDiffuse (bool bIgnore) |
When diffuse textures are used (globally), the alpha component of the diffuse texture will be used to mask all the other textures (e.g. More... | |
void | setLightMask (uint32 lightMask) |
Set a bitwise mask which will filter the lights affecting this object. More... | |
void | setListener (Listener *listener) |
Sets a listener for this object. More... | |
void | setLocalAabb (const Aabb box) |
Sets the local axis-aligned bounding box for this object. More... | |
void | setMetalness (float value) |
Value for Metalness. Must be in range [0; 1]. More... | |
void | setName (const String &name) |
Sets a custom name for this node. More... | |
void | setNormalTexture (TextureGpu *normalTex) |
void | setNormalTextureRaw (TextureGpu *normalTex, uint32 sliceIdx) |
void | setQueryFlags (uint32 flags) |
Sets the query flags for this object. More... | |
void | setRectSize (Vector2 planeDimensions, Real depth) |
Helper function to set width, height and depth of the decal. More... | |
void | setRenderingDistance (Real dist) |
Sets the distance at which the object is no longer rendered. More... | |
void | setRenderingMinPixelSize (Real pixelSize) |
Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered. More... | |
virtual void | setRenderQueueGroup (uint8 queueID) |
Decals only allow ForwardPlusBase::MinDecalRq <= queueID < ForwardPlusBase::MaxDecalRq. More... | |
void | setRoughness (float roughness) |
Value for Roughness. Valid range depends on the BRDF used. More... | |
void | setShadowRenderingDistance (Real dist) |
Sets the distance at which the object is no longer casting shadows. More... | |
bool | setStatic (bool bStatic) |
Turns this Node into static or dynamic. More... | |
void | setVisibilityFlags (uint32 flags) |
Sets the visibility flags for this object. More... | |
void | setVisible (bool visible) |
Tells this object whether to be visible or not, if it has a renderable component. More... | |
virtual bool | shouldStayLoaded (TextureGpu *texture) |
Return true if this TextureGpu should likely stay loaded or else graphical changes could occur. More... | |
Static Public Member Functions | |
static void | buildLightList (const size_t numNodes, ObjectData t, const LightListInfo &globalLightList) |
SceneManager::buildLightList More... | |
static void | calculateCastersBox (const size_t numNodes, ObjectData t, uint32 sceneVisibilityFlags, AxisAlignedBox *outBox) |
static void | cullFrustum (const size_t numNodes, ObjectData t, const Camera *frustum, uint32 sceneVisibilityFlags, MovableObjectArray &outCulledObjects, const Camera *lodCamera) |
static void | cullLights (const size_t numNodes, ObjectData t, uint32 sceneLightMask, LightListInfo &outGlobalLightList, const FrustumVec &frustums, const FrustumVec &cubemapFrustums) |
SceneManager::cullLights & More... | |
static uint32 | getDefaultLightMask () |
Get the default light mask for all future MovableObject instances. More... | |
static uint32 | getDefaultQueryFlags () |
Get the default query flags for all future MovableObject instances. More... | |
static uint32 | getDefaultVisibilityFlags () |
Get the default visibility flags for all future MovableObject instances. More... | |
static void | setDefaultLightMask (uint32 mask) |
Set the default light mask for all future MovableObject instances. More... | |
static void | setDefaultQueryFlags (uint32 flags) |
Set the default query flags for all future MovableObject instances. More... | |
static void | setDefaultVisibilityFlags (uint32 flags) |
Set the default visibility flags for all future MovableObject instances. More... | |
static void | updateAllBounds (const size_t numNodes, ObjectData t) |
SceneManager::updateAllBounds More... | |
Public Attributes | |
uint16 | mDiffuseIdx |
uint16 | mEmissiveIdx |
size_t | mGlobalIndex |
Index in the vector holding this MO reference (could be our parent node, or a global array tracking all movable objecst to avoid memory leaks). More... | |
uint16 | mIgnoreDiffuseAlpha |
float | mMetalness |
uint16 | mNormalMapIdx |
size_t | mParentIndex |
Index in the vector holding this MO reference (could be our parent node, or a global array tracking all movable objecst to avoid memory leaks). More... | |
RenderableArray | mRenderables |
float | mRoughness |
Static Public Attributes | |
static const FastArray< Real > | c_DefaultLodMesh |
Decals can have diffuse, normal map, and emissive on top of regular objects.
You can GLOBALLY disable each of these (diffuse/normal/emissive) by setting a null texture in SceneManager::setDecalsDiffuse and co.
If a nullptr is set on e.g. Normal textures, and a Decal uses normal maps, they won't appear. You need to set a valid pointer to SceneManager::setDecalsNormals.
Likewise, if no Decal actually uses normal textures, but you still set one via SceneManager::setDecalsNormals, then you will be wasting GPU shader performance.
When diffuse is used, the fresnel and specular colours of the material are overwritten as well.
Q: How to disable diffuse/normal/emissive per Decal?
To disable diffuse just point to a diffuse texture slice (mDiffuseIdx) that is a black and call setIgnoreAlphaDiffuse( true )
To disable normals, just point to a normal map that has XY components set both to 0
To disable emissive, just point to a texture that is black.
Q: Why does it use Metalness? What happens when a non-metallic workflow is used?
Metalness is used for performance reasons, as it allows giving enough control over the specular by just using one parameter, rather than having 3 (one per specular channel)
On metallic & fresnel workflows, this "just works" because the metalness parameter will produce a new coloured F0 parameter, which will overwrite the one from the original material.
On specular workflows, if the fresnel is coloured, it will behave the same way as a metallic/fresnel workflow, because the original specular colour will be set to white, and F0 will be overwritten.
If the fresnel is monochrome (specular workflow), then the specular colour will be overwritten instead, and the metalness value of the decal will act as a fresnel value, overwriting the original fresnel.
|
inherited |
SceneManager::cullFrustum
frustum | Frustum to clip against |
sceneVisibilityFlags | Combined scene's visibility flags (i.e. viewport | scene). Set LAYER_SHADOW_CASTER bit if you want to exclude non-shadow casters. |
outCulledObjects | Out. List of objects that are (fully or partially) inside the frustum and should be rendered |
lodCamera | Camera in which lod levels calculations are based (i.e. during shadow pass renders) Note however, we only use this camera to calulate if should be visible according to mUpperDistance |
|
inherited |
Enumerator | |
---|---|
Unknown | |
FromStorageToSysRam | OnStorage -> OnSystemRam. |
FromSysRamToStorage | OnSystemRam -> OnStorage. |
GainedResidency | OnStorage -> Resident OnSystemRam -> Resident See ReadyForRendering. |
LostResidency | Resident -> OnStorage Resident -> OnSystemRam. |
PoolTextureSlotChanged | |
ResidentToSysRamSync | Only called while TextureGpu is still Resident, and strategy is AlwaysKeepSystemRamCopy. This listener happens when something was done to the TextureGpu that modifies its contents in the GPU, and were thus forced to sync those values back to SystemRam. This listener calls tells that sync is over. |
MetadataCacheOutOfDate | The Metadata cache was out of date and we had to do a ping-pong. Expect this to be followed by at least LostResidency and GainedResidency calls This is very important, because if you were expecting certain sequence of calls (e.g. you were expecting a LostResidency soon to arrive), expect that to be changed. See TextureGpuManager for details about the metadata cache. |
ExceptionThrown | Called when the worker thread caught an exception. This exception has already been logged, and the texture resumed loading normally with a white 2x2 RGBA8 fallback. This listener will get called from the main thread. The texture may still have pending residency transitions (e.g. it may still be loading the 2x2 fallback) Cast Exception e = reinterpret_cast<Exception>( extraData ); to know more info |
FsaaSettingAlteredByApi | Requested FSAA (MSAA / CSAA / EQAA / etc) is not supported by the API, and thus the setting had to be downgraded. Note this may happen on device lost, and a new GPU became in use; thus it's possible for a TextureGpu to initially support certain FSAA but later change. |
ReadyForRendering | This Reason is called when TextureGpu::notifyDataIsReady is called. This normally means worker thread is done loading texture from file and uploading it to GPU; and can now be used for rendering. It does NOT mean that Ogre has finished issueing rendering commands to a RenderTexture and is now ready to be presented to the monitor. |
Deleted |
Ogre::Decal::Decal | ( | IdType | id, |
ObjectMemoryManager * | objectMemoryManager, | ||
SceneManager * | manager | ||
) |
|
virtual |
|
inlineinherited |
Returns a pointer to the current list of lights for this object.
|
inlineinherited |
Get the manager of this object, if any (internal use only)
|
inlineinherited |
Returns a direct access to the ObjectData state.
|
inherited |
Returns the full transformation of the parent sceneNode or the attachingPoint node.
|
virtualinherited |
Internal method called to notify the object that it has been attached to a node.
Reimplemented in Ogre::v1::Entity, and Ogre::ParticleSystem.
|
inlineinherited |
Notify the object of it's manager (internal use only)
|
inlinevirtualinherited |
Node::_callMemoryChangeListeners
Reimplemented in Ogre::Item.
|
inlinevirtualinherited |
Called by SceneManager when it is telling we're a static MovableObject being dirty Don't call this directly.
|
inlinevirtualinherited |
Notifies the movable object that hardware resources were lost.
Reimplemented in Ogre::v1::BillboardSet, and Ogre::v1::ManualObject.
|
inlinevirtualinherited |
Notifies the movable object that hardware resources should be restored.
|
inlinevirtualinherited |
Internal method by which the movable object must add Renderable subclass instances to the rendering queue.
Reimplemented in Ogre::v1::BillboardSet, Ogre::v1::StaticGeometry::Region, Ogre::v1::ManualObject, Ogre::ParticleSystem, Ogre::Light, Ogre::v1::Entity, Ogre::v1::BillboardChain, and Ogre::MovablePlane.
|
inlineinherited |
As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.
|
inlineinherited |
As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object.
|
staticinherited |
SceneManager::buildLightList
globalLightList | List of lights already culled against all possible frustums and reorganized contiguously for SoA |
|
staticinherited |
|
inlinevirtualinherited |
Create a reference-counted AnimableValuePtr for the named value.
Reimplemented in Ogre::Light.
References Ogre::Exception::ERR_ITEM_NOT_FOUND, and OGRE_EXCEPT.
|
staticinherited |
|
staticinherited |
outGlobalLightList | Output, a list of lights, contiguously placed |
frustums | An array of all frustums we need to check against |
cubemapFrustums | An array of all frustums that are used at least once as cubemaps ( SceneManager::createCamera) |
|
inherited |
Detaches an object from a parent SceneNode if attached.
|
inlineinherited |
Gets a list of animable value names for this object.
References Ogre::Exception::ERR_ITEM_NOT_FOUND, and OGRE_EXCEPT.
|
inlineinherited |
Returns the distance to camera as calculated in .
|
inlineinherited |
Returns the distance to camera as calculated in .
|
inlineinherited |
Returns whether shadow casting is enabled for this object.
|
inlineinherited |
|
inlinestaticinherited |
Get the default light mask for all future MovableObject instances.
|
inlinestaticinherited |
Get the default query flags for all future MovableObject instances.
|
inlinestaticinherited |
Get the default visibility flags for all future MovableObject instances.
TextureGpu* Ogre::Decal::getDiffuseTexture | ( | void | ) | const |
TextureGpu* Ogre::Decal::getEmissiveTexture | ( | void | ) | const |
|
inlineinherited |
Get the unique id of this object.
bool Ogre::Decal::getIgnoreAlphaDiffuse | ( | void | ) | const |
|
inlineinherited |
Get a bitwise mask which will filter the lights affecting this object.
|
inlineinherited |
Gets the current listener for this object.
|
inherited |
Retrieves the local axis-aligned bounding box for this object.
|
inherited |
See getLocalAabb and getWorldRadius.
|
inline |
|
virtual |
Returns the type name of this object.
Implements Ogre::MovableObject.
|
inlineinherited |
Returns the name of this object.
TextureGpu* Ogre::Decal::getNormalTexture | ( | void | ) | const |
|
inlineinherited |
Returns the node to which this object is attached.
|
inlineinherited |
|
inlineinherited |
Returns the query flags relevant for this object.
|
inlineinherited |
Gets the distance at which batches are no longer rendered.
|
inlineinherited |
Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered.
|
inlineinherited |
Gets the queue group for this entity, see setRenderQueueGroup for full details.
|
inline |
|
inlineinherited |
Gets the distance at which batches are no longer casting shadows.
|
inlineinherited |
|
inlineinherited |
Return an instance of user objects binding associated with this class.
You can use it to associate one or more custom objects with this class instance.
|
inlineinherited |
Return an instance of user objects binding associated with this class.
You can use it to associate one or more custom objects with this class instance.
|
inlineinherited |
Returns the visibility flags relevant for this object.
Reserved visibility flags are not returned.
|
inlineinherited |
Gets this object whether to be visible or not, if it has a renderable component.
|
inherited |
Gets the axis aligned box in world space.
|
inherited |
Gets the axis aligned box in world space.
|
inherited |
Gets the bounding Radius scaled by max( scale.x, scale.y, scale.z ).
|
inherited |
Gets the bounding Radius scaled by max( scale.x, scale.y, scale.z ).
|
inlinevirtualinherited |
InstancingTheadedCullingMethod,
References ARRAY_PACKED_REALS, Ogre::LodStrategy::lodSet(), and Ogre::LodStrategy::lodUpdateImpl().
|
inlineinherited |
Returns true if this object is attached to a Node.
|
inherited |
Checks whether this MovableObject is static. setStatic.
|
inherited |
Returns whether or not this object is supposed to be visible or not.
|
virtual |
Called when a TextureGpu changed in a way that affects how it is displayed:
Implements Ogre::TextureGpuListener.
|
inlineinherited |
|
inlineinherited |
|
inlineinherited |
|
inlineinherited |
|
inlineinherited |
|
inlineinherited |
operator new, with debug line info
|
inlineinherited |
|
inlineinherited |
placement operator new
|
inlineinherited |
array operator new, with debug line info
|
inlineinherited |
|
inlineinherited |
Gets a list of lights, ordered relative to how close they are to this movable object.
|
inlineinherited |
As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object.
|
inlineinherited |
As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object.
|
inlineinherited |
Sets whether or not this object will cast shadows.
|
inlinestaticinherited |
Set the default light mask for all future MovableObject instances.
|
inlinestaticinherited |
Set the default query flags for all future MovableObject instances.
|
inlinestaticinherited |
Set the default visibility flags for all future MovableObject instances.
void Ogre::Decal::setDiffuseTexture | ( | TextureGpu * | diffuseTex | ) |
Call this family of functions if the input texture is automatically batched We will listen for residency changes and change the internal slice accordingly.
void Ogre::Decal::setDiffuseTextureRaw | ( | TextureGpu * | diffuseTex, |
uint32 | sliceIdx | ||
) |
Call this family of functions if the input texture is managed by hand by you.
We will not listen to residency changes. It's your responsibility to ensure the texture resident by the time it needs to be displayed.
void Ogre::Decal::setEmissiveTexture | ( | TextureGpu * | emissiveTex | ) |
void Ogre::Decal::setEmissiveTextureRaw | ( | TextureGpu * | emissiveTex, |
uint32 | sliceIdx | ||
) |
void Ogre::Decal::setIgnoreAlphaDiffuse | ( | bool | bIgnore | ) |
When diffuse textures are used (globally), the alpha component of the diffuse texture will be used to mask all the other textures (e.g.
normal & emissive maps).
When bIgnore = true, the alpha component of the diffuse texture won't be used on normal & emissive maps.
bIgnore | True to ignore the alpha on the other maps. False otherwise. Default: False |
|
inlineinherited |
Set a bitwise mask which will filter the lights affecting this object.
|
inlineinherited |
Sets a listener for this object.
|
inherited |
Sets the local axis-aligned bounding box for this object.
void Ogre::Decal::setMetalness | ( | float | value | ) |
Value for Metalness. Must be in range [0; 1].
|
inlineinherited |
Sets a custom name for this node.
Doesn't have to be unique
void Ogre::Decal::setNormalTexture | ( | TextureGpu * | normalTex | ) |
void Ogre::Decal::setNormalTextureRaw | ( | TextureGpu * | normalTex, |
uint32 | sliceIdx | ||
) |
|
inlineinherited |
Sets the query flags for this object.
Helper function to set width, height and depth of the decal.
This is a helper function because these parameters actually live in the parent scene node
All the function does is literally:
planeDimensions | planeDimensions.x = width planeDimensions.y = height |
depth | Decals are 2D by nature. The depth of the decal indicates its influence on the objects. Decals are like oriented boxes, and everything inside the box will be affected by the decal. |
|
inlineinherited |
Sets the distance at which the object is no longer rendered.
dist | Distance beyond which the object will not be rendered (the default is FLT_MAX, which means objects are always rendered). Values equal or below zero will be ignored, and cause an assertion in debug mode. |
|
inlineinherited |
Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered.
pixelSize | Number of minimum pixels (the default is 0, which means objects are always rendered). |
|
virtual |
Decals only allow ForwardPlusBase::MinDecalRq <= queueID < ForwardPlusBase::MaxDecalRq.
Reimplemented from Ogre::MovableObject.
void Ogre::Decal::setRoughness | ( | float | roughness | ) |
Value for Roughness. Valid range depends on the BRDF used.
|
inlineinherited |
Sets the distance at which the object is no longer casting shadows.
dist | Distance beyond which the object will not cast shadows (the default is FLT_MAX, which means objects are always casting shadows). Values equal or below zero will be ignored, and cause an assertion in debug mode. |
|
inherited |
Turns this Node into static or dynamic.
|
inlineinherited |
Sets the visibility flags for this object.
|
inlineinherited |
Tells this object whether to be visible or not, if it has a renderable component.
|
inlinevirtualinherited |
Return true if this TextureGpu should likely stay loaded or else graphical changes could occur.
Return false if it is certainly safe to unload.
Reimplemented in Ogre::VctLighting, and Ogre::OGRE_HLMS_TEXTURE_BASE_CLASS.
|
staticinherited |
uint16 Ogre::Decal::mDiffuseIdx |
uint16 Ogre::Decal::mEmissiveIdx |
|
inherited |
Index in the vector holding this MO reference (could be our parent node, or a global array tracking all movable objecst to avoid memory leaks).
Used for O(1) removals.
uint16 Ogre::Decal::mIgnoreDiffuseAlpha |
float Ogre::Decal::mMetalness |
uint16 Ogre::Decal::mNormalMapIdx |
|
inherited |
Index in the vector holding this MO reference (could be our parent node, or a global array tracking all movable objecst to avoid memory leaks).
Used for O(1) removals.
|
inherited |
float Ogre::Decal::mRoughness |