OGRE-Next
2.3
Object-Oriented Graphics Rendering Engine
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#include <OgreManualObject2.h>
Classes | |
class | ManualObjectSection |
Built, renderable section of geometry. More... | |
Public Types | |
typedef FastArray< MovableObject * > | MovableObjectArray |
@See SceneManager::cullFrustum More... | |
typedef vector< ManualObjectSection * >::type | SectionList |
Public Member Functions | |
ManualObject (IdType id, ObjectMemoryManager *objectMemoryManager, SceneManager *manager) | |
virtual | ~ManualObject () |
LightList * | _getLightList () |
Returns a pointer to the current list of lights for this object. More... | |
SceneManager * | _getManager () const |
Get the manager of this object, if any (internal use only) More... | |
ObjectData & | _getObjectData () |
Returns a direct access to the ObjectData state. More... | |
const Matrix4 & | _getParentNodeFullTransform () const |
Returns the full transformation of the parent sceneNode or the attachingPoint node. More... | |
virtual void | _notifyAttached (Node *parent) |
Internal method called to notify the object that it has been attached to a node. More... | |
void | _notifyManager (SceneManager *man) |
Notify the object of it's manager (internal use only) More... | |
virtual void | _notifyParentNodeMemoryChanged () |
@See Node::_callMemoryChangeListeners More... | |
virtual void | _notifyStaticDirty () const |
Called by SceneManager when it is telling we're a static MovableObject being dirty Don't call this directly. More... | |
void | _releaseManualHardwareResources () override |
Notifies the movable object that hardware resources were lost. More... | |
virtual void | _restoreManualHardwareResources () |
Notifies the movable object that hardware resources should be restored. More... | |
virtual void | _updateRenderQueue (RenderQueue *queue, Camera *camera, const Camera *lodCamera) |
Internal method by which the movable object must add Renderable subclass instances to the rendering queue. More... | |
void | addQueryFlags (uint32 flags) |
As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object. More... | |
void | addVisibilityFlags (uint32 flags) |
As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object. More... | |
virtual_l1 void | begin (const String &datablockName, OperationType opType=OT_TRIANGLE_LIST) |
Start defining a part of the object. More... | |
virtual_l1 void | beginUpdate (size_t sectionIndex) |
Start the definition of an update to a part of the object. More... | |
virtual_l1 void | clear () |
Completely clear the contents of the object. More... | |
virtual_l1 void | colour (const ColourValue &col) |
Add a vertex diffuse colour to a vertex. More... | |
virtual_l1 void | colour (Real r, Real g, Real b, Real a=1.0f) |
Add a vertex diffuse colour to a vertex. More... | |
virtual_l1 MeshPtr | convertToMesh (const String &meshName, const String &groupName=ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME, bool buildShadowMapBuffers=true) |
Convert this object to a Mesh. More... | |
virtual AnimableValuePtr | createAnimableValue (const String &valueName) |
Create a reference-counted AnimableValuePtr for the named value. More... | |
size_t | currentIndexCount () |
Get the current count of indices when building a new buffer. More... | |
size_t | currentVertexCount () |
Get the current count of vertices when building a new buffer. More... | |
void | detachFromParent () |
Detaches an object from a parent SceneNode if attached. More... | |
virtual_l1 ManualObjectSection * | end () |
Finish defining the object and compile the final renderable version. More... | |
virtual_l1 void | estimateIndexCount (size_t icount) |
Estimate the number of indices ahead of time. More... | |
virtual_l1 void | estimateVertexCount (size_t vcount) |
Estimate the number of vertices ahead of time. More... | |
const StringVector & | getAnimableValueNames () const |
Gets a list of animable value names for this object. More... | |
RealAsUint | getCachedDistanceToCamera () const |
Returns the distance to camera as calculated in @cullFrustum. More... | |
Real | getCachedDistanceToCameraAsReal () const |
Returns the distance to camera as calculated in @cullFrustum. More... | |
bool | getCastShadows () const |
Returns whether shadow casting is enabled for this object. More... | |
virtual_l1 size_t | getCurrentIndexCount () const |
Get the number of indices in the section currently being defined (returns 0 if no section is in progress). More... | |
unsigned char | getCurrentMeshLod () const |
virtual_l1 size_t | getCurrentVertexCount () const |
Get the number of vertices in the section currently being defined (returns 0 if no section is in progress). More... | |
IdType | getId () const |
Get the unique id of this object. More... | |
uint32 | getLightMask () const |
Get a bitwise mask which will filter the lights affecting this object. More... | |
Listener * | getListener () const |
Gets the current listener for this object. More... | |
Aabb | getLocalAabb () const |
Retrieves the local axis-aligned bounding box for this object. More... | |
float | getLocalRadius () const |
See getLocalAabb and getWorldRadius. More... | |
const String & | getMovableType () const override |
const String & | getName () const |
Returns the name of this object. More... | |
unsigned int | getNumSections () const |
Retrieves the number of ManualObjectSection objects making up this ManualObject. More... | |
Node * | getParentNode () const |
Returns the node to which this object is attached. More... | |
SceneNode * | getParentSceneNode () const |
uint32 | getQueryFlags () const |
Returns the query flags relevant for this object. More... | |
Real | getRenderingDistance () const |
Gets the distance at which batches are no longer rendered. More... | |
Real | getRenderingMinPixelSize () const |
Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered. More... | |
uint8 | getRenderQueueGroup () const |
Gets the queue group for this entity, see setRenderQueueGroup for full details. More... | |
ManualObjectSection * | getSection (const Ogre::String &name) const |
Gets a pointer to a previously named ManualObjectSection (via ManualObjectSection::setName). More... | |
ManualObjectSection * | getSection (unsigned int index) const |
Gets a pointer to a ManualObjectSection, i.e. More... | |
Real | getShadowRenderingDistance () const |
Gets the distance at which batches are no longer casting shadows. More... | |
SkeletonInstance * | getSkeletonInstance () const |
UserObjectBindings & | getUserObjectBindings () |
Return an instance of user objects binding associated with this class. More... | |
const UserObjectBindings & | getUserObjectBindings () const |
Return an instance of user objects binding associated with this class. More... | |
uint32 | getVisibilityFlags () const |
Returns the visibility flags relevant for this object. More... | |
bool | getVisible () const |
Gets this object whether to be visible or not, if it has a renderable component. More... | |
Aabb | getWorldAabb () const |
Gets the axis aligned box in world space. More... | |
Aabb | getWorldAabbUpdated () |
Gets the axis aligned box in world space. More... | |
float | getWorldRadius () const |
Gets the bounding Radius scaled by max( scale.x, scale.y, scale.z ). More... | |
float | getWorldRadiusUpdated () |
Gets the bounding Radius scaled by max( scale.x, scale.y, scale.z ). More... | |
virtual_l1 void | index (uint32 idx) |
Add a vertex index to construct faces / lines / points. More... | |
virtual void | instanceBatchCullFrustumThreaded (const Frustum *frustum, const Camera *lodCamera, uint32 combinedVisibilityFlags) |
@See InstancingTheadedCullingMethod, More... | |
bool | isAttached () const |
Returns true if this object is attached to a Node. More... | |
bool | isStatic () const |
Checks whether this MovableObject is static. @See setStatic. More... | |
bool | isVisible () const |
Returns whether or not this object is supposed to be visible or not. More... | |
virtual_l1 void | line (uint32 i1, uint32 i2) |
Add a set of 2 vertex indices to construct a line; this is a shortcut to calling index() 2 times. More... | |
virtual_l1 void | normal (const Vector3 &norm) |
Add a vertex normal to the current vertex. More... | |
virtual_l1 void | normal (Real x, Real y, Real z) |
Add a vertex normal to the current vertex. More... | |
void | operator delete (void *ptr) |
void | operator delete (void *ptr, const char *, int, const char *) |
void | operator delete (void *ptr, void *) |
void | operator delete[] (void *ptr) |
void | operator delete[] (void *ptr, const char *, int, const char *) |
void * | operator new (size_t sz) |
void * | operator new (size_t sz, const char *file, int line, const char *func) |
operator new, with debug line info More... | |
void * | operator new (size_t sz, void *ptr) |
placement operator new More... | |
void * | operator new[] (size_t sz) |
void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
array operator new, with debug line info More... | |
bool | operator() (const IdObject &left, const IdObject &right) |
bool | operator() (const IdObject *left, const IdObject *right) |
virtual_l1 void | position (const Vector3 &pos) |
Add a vertex position, starting a new vertex at the same time. More... | |
virtual_l1 void | position (Real x, Real y, Real z) |
Add a vertex position, starting a new vertex at the same time. More... | |
virtual_l1 void | quad (uint32 i1, uint32 i2, uint32 i3, uint32 i4) |
Add a set of 4 vertex indices to construct a quad (out of 2 triangles); this is a shortcut to calling index() 6 times, or triangle() twice. More... | |
const LightList & | queryLights () const |
Gets a list of lights, ordered relative to how close they are to this movable object. More... | |
void | removeQueryFlags (uint32 flags) |
As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object. More... | |
void | removeSection (unsigned int idx) |
Removes the section with given index. More... | |
void | removeVisibilityFlags (uint32 flags) |
As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object. More... | |
void | setCastShadows (bool enabled) |
Sets whether or not this object will cast shadows. More... | |
void | setDatablock (size_t subIndex, const String &name) |
Alter the material for a subsection of this object after it has been specified. More... | |
void | setLightMask (uint32 lightMask) |
Set a bitwise mask which will filter the lights affecting this object. More... | |
void | setListener (Listener *listener) |
Sets a listener for this object. More... | |
void | setLocalAabb (const Aabb box) |
Sets the local axis-aligned bounding box for this object. More... | |
void | setName (const String &name) |
Sets a custom name for this node. More... | |
void | setQueryFlags (uint32 flags) |
Sets the query flags for this object. More... | |
void | setRenderingDistance (Real dist) |
Sets the distance at which the object is no longer rendered. More... | |
void | setRenderingMinPixelSize (Real pixelSize) |
Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered. More... | |
virtual void | setRenderQueueGroup (uint8 queueID) |
Sets the render queue group this entity will be rendered through. More... | |
void | setShadowRenderingDistance (Real dist) |
Sets the distance at which the object is no longer casting shadows. More... | |
bool | setStatic (bool bStatic) |
Turns this Node into static or dynamic. More... | |
void | setVisibilityFlags (uint32 flags) |
Sets the visibility flags for this object. More... | |
void | setVisible (bool visible) |
Tells this object whether to be visible or not, if it has a renderable component. More... | |
virtual_l1 void | specular (const ColourValue &col) |
Add a vertex specular colour to a vertex. More... | |
virtual_l1 void | specular (Real r, Real g, Real b, Real a=1.0f) |
Add a vertex specular colour to a vertex. More... | |
virtual_l1 void | tangent (const Vector3 &tan) |
Add a vertex tangent to the current vertex. More... | |
virtual_l1 void | tangent (Real x, Real y, Real z) |
Add a vertex tangent to the current vertex. More... | |
virtual_l1 void | textureCoord (const Vector2 &uv) |
Add a texture coordinate to the current vertex. More... | |
virtual_l1 void | textureCoord (const Vector3 &uvw) |
Add a texture coordinate to the current vertex. More... | |
virtual_l1 void | textureCoord (const Vector4 &xyzw) |
Add a texture coordinate to the current vertex. More... | |
virtual_l1 void | textureCoord (Real u) |
Add a texture coordinate to the current vertex. More... | |
virtual_l1 void | textureCoord (Real u, Real v) |
Add a texture coordinate to the current vertex. More... | |
virtual_l1 void | textureCoord (Real u, Real v, Real w) |
Add a texture coordinate to the current vertex. More... | |
virtual_l1 void | textureCoord (Real x, Real y, Real z, Real w) |
Add a texture coordinate to the current vertex. More... | |
virtual_l1 void | triangle (uint32 i1, uint32 i2, uint32 i3) |
Add a set of 3 vertex indices to construct a triangle; this is a shortcut to calling index() 3 times. More... | |
Static Public Member Functions | |
static void | buildLightList (const size_t numNodes, ObjectData t, const LightListInfo &globalLightList) |
@See SceneManager::buildLightList More... | |
static ArrayReal | calculateCameraDistance (uint32 _cameraSortMode, const ArrayVector3 &cameraPos, const ArrayVector3 &cameraDir, ArrayAabb *RESTRICT_ALIAS worldAabb, ArrayReal *RESTRICT_ALIAS worldRadius) |
static void | calculateCastersBox (const size_t numNodes, ObjectData t, uint32 sceneVisibilityFlags, AxisAlignedBox *outBox) |
static void | cullFrustum (const size_t numNodes, ObjectData t, const Camera *frustum, uint32 sceneVisibilityFlags, MovableObjectArray &outCulledObjects, const Camera *lodCamera) |
static void | cullLights (const size_t numNodes, ObjectData t, uint32 sceneLightMask, LightListInfo &outGlobalLightList, const FrustumVec &frustums, const FrustumVec &cubemapFrustums) |
@See SceneManager::cullLights & More... | |
static uint32 | getDefaultLightMask () |
Get the default light mask for all future MovableObject instances. More... | |
static uint32 | getDefaultQueryFlags () |
Get the default query flags for all future MovableObject instances. More... | |
static uint32 | getDefaultVisibilityFlags () |
Get the default visibility flags for all future MovableObject instances. More... | |
static void | setDefaultLightMask (uint32 mask) |
Set the default light mask for all future MovableObject instances. More... | |
static void | setDefaultQueryFlags (uint32 flags) |
Set the default query flags for all future MovableObject instances. More... | |
static void | setDefaultVisibilityFlags (uint32 flags) |
Set the default visibility flags for all future MovableObject instances. More... | |
static void | updateAllBounds (const size_t numNodes, ObjectData t) |
@See SceneManager::updateAllBounds More... | |
Public Attributes | |
size_t | mGlobalIndex |
Index in the vector holding this MO reference (could be our parent node, or a global array tracking all movable objecst to avoid memory leaks). More... | |
size_t | mParentIndex |
Index in the vector holding this MO reference (could be our parent node, or a global array tracking all movable objecst to avoid memory leaks). More... | |
RenderableArray | mRenderables |
Static Public Attributes | |
static const FastArray< Real > | c_DefaultLodMesh |
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inherited |
@See SceneManager::cullFrustum
frustum | Frustum to clip against |
sceneVisibilityFlags | Combined scene's visibility flags (i.e. viewport | scene). Set LAYER_SHADOW_CASTER bit if you want to exclude non-shadow casters. |
outCulledObjects | Out. List of objects that are (fully or partially) inside the frustum and should be rendered |
lodCamera | Camera in which lod levels calculations are based (i.e. during shadow pass renders) Note however, we only use this camera to calulate if should be visible according to mUpperDistance |
typedef vector<ManualObjectSection*>::type Ogre::ManualObject::SectionList |
Ogre::ManualObject::ManualObject | ( | IdType | id, |
ObjectMemoryManager * | objectMemoryManager, | ||
SceneManager * | manager | ||
) |
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virtual |
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inlineinherited |
Returns a pointer to the current list of lights for this object.
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inlineinherited |
Get the manager of this object, if any (internal use only)
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inlineinherited |
Returns a direct access to the ObjectData state.
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inherited |
Returns the full transformation of the parent sceneNode or the attachingPoint node.
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virtualinherited |
Internal method called to notify the object that it has been attached to a node.
Reimplemented in Ogre::ParticleSystem, and Ogre::v1::Entity.
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inlineinherited |
Notify the object of it's manager (internal use only)
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inlinevirtualinherited |
@See Node::_callMemoryChangeListeners
Reimplemented in Ogre::Item.
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inlinevirtualinherited |
Called by SceneManager when it is telling we're a static MovableObject being dirty Don't call this directly.
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inlineoverridevirtual |
Notifies the movable object that hardware resources were lost.
Reimplemented from Ogre::MovableObject.
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inlinevirtualinherited |
Notifies the movable object that hardware resources should be restored.
Reimplemented in Ogre::v1::Rectangle2D.
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inlinevirtualinherited |
Internal method by which the movable object must add Renderable subclass instances to the rendering queue.
Reimplemented in Ogre::ParticleSystem, Ogre::v1::ManualObject, Ogre::Light, Ogre::v1::Entity, Ogre::v1::BillboardSet, Ogre::v1::BillboardChain, and Ogre::MovablePlane.
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inlineinherited |
As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object.
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inlineinherited |
As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object.
virtual_l1 void Ogre::ManualObject::begin | ( | const String & | datablockName, |
OperationType | opType = OT_TRIANGLE_LIST |
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) |
Start defining a part of the object.
datablockName | The name of the datablock to render this part of the object with. |
opType | The type of operation to use to render. |
virtual_l1 void Ogre::ManualObject::beginUpdate | ( | size_t | sectionIndex | ) |
Start the definition of an update to a part of the object.
sectionIndex | The index of the section you want to update. The first call to begin() would have created section 0, the second section 1, etc. |
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staticinherited |
@See SceneManager::buildLightList
globalLightList | List of lights already culled against all possible frustums and reorganized contiguously for SoA |
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inlinestaticinherited |
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staticinherited |
virtual_l1 void Ogre::ManualObject::clear | ( | ) |
Completely clear the contents of the object.
virtual_l1 void Ogre::ManualObject::colour | ( | const ColourValue & | col | ) |
Add a vertex diffuse colour to a vertex.
virtual_l1 void Ogre::ManualObject::colour | ( | Real | r, |
Real | g, | ||
Real | b, | ||
Real | a = 1.0f |
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) |
Add a vertex diffuse colour to a vertex.
r,g,b,a | Colour components expressed as floating point numbers from 0-1 |
virtual_l1 MeshPtr Ogre::ManualObject::convertToMesh | ( | const String & | meshName, |
const String & | groupName = ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME , |
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bool | buildShadowMapBuffers = true |
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) |
Convert this object to a Mesh.
meshName | The name to give the mesh |
groupName | The resource group to create the mesh in |
buildShadowMapBuffers | True to create an optimized copy of the vertex buffers for efficient shadow mapping. |
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inlinevirtualinherited |
Create a reference-counted AnimableValuePtr for the named value.
Reimplemented in Ogre::Light.
References Ogre::Exception::ERR_ITEM_NOT_FOUND, and OGRE_EXCEPT.
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staticinherited |
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staticinherited |
@See SceneManager::cullLights &
outGlobalLightList | Output, a list of lights, contiguously placed |
frustums | An array of all frustums we need to check against |
cubemapFrustums | An array of all frustums that are used at least once as cubemaps (@See SceneManager::createCamera) |
size_t Ogre::ManualObject::currentIndexCount | ( | ) |
Get the current count of indices when building a new buffer.
size_t Ogre::ManualObject::currentVertexCount | ( | ) |
Get the current count of vertices when building a new buffer.
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inherited |
Detaches an object from a parent SceneNode if attached.
virtual_l1 ManualObjectSection* Ogre::ManualObject::end | ( | ) |
Finish defining the object and compile the final renderable version.
virtual_l1 void Ogre::ManualObject::estimateIndexCount | ( | size_t | icount | ) |
virtual_l1 void Ogre::ManualObject::estimateVertexCount | ( | size_t | vcount | ) |
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inlineinherited |
Gets a list of animable value names for this object.
References Ogre::Exception::ERR_ITEM_NOT_FOUND, and OGRE_EXCEPT.
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inlineinherited |
Returns the distance to camera as calculated in @cullFrustum.
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inlineinherited |
Returns the distance to camera as calculated in @cullFrustum.
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inlineinherited |
Returns whether shadow casting is enabled for this object.
virtual_l1 size_t Ogre::ManualObject::getCurrentIndexCount | ( | ) | const |
Get the number of indices in the section currently being defined (returns 0 if no section is in progress).
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inlineinherited |
virtual_l1 size_t Ogre::ManualObject::getCurrentVertexCount | ( | ) | const |
Get the number of vertices in the section currently being defined (returns 0 if no section is in progress).
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inlinestaticinherited |
Get the default light mask for all future MovableObject instances.
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inlinestaticinherited |
Get the default query flags for all future MovableObject instances.
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inlinestaticinherited |
Get the default visibility flags for all future MovableObject instances.
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inlineinherited |
Get the unique id of this object.
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inlineinherited |
Get a bitwise mask which will filter the lights affecting this object.
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inlineinherited |
Gets the current listener for this object.
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inherited |
Retrieves the local axis-aligned bounding box for this object.
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inherited |
See getLocalAabb and getWorldRadius.
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overridevirtual |
Implements Ogre::MovableObject.
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inlineinherited |
Returns the name of this object.
unsigned int Ogre::ManualObject::getNumSections | ( | ) | const |
Retrieves the number of ManualObjectSection objects making up this ManualObject.
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inlineinherited |
Returns the node to which this object is attached.
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inlineinherited |
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inlineinherited |
Returns the query flags relevant for this object.
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inlineinherited |
Gets the distance at which batches are no longer rendered.
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inlineinherited |
Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered.
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inlineinherited |
Gets the queue group for this entity, see setRenderQueueGroup for full details.
ManualObjectSection* Ogre::ManualObject::getSection | ( | const Ogre::String & | name | ) | const |
Gets a pointer to a previously named ManualObjectSection (via ManualObjectSection::setName).
ManualObjectSection* Ogre::ManualObject::getSection | ( | unsigned int | index | ) | const |
Gets a pointer to a ManualObjectSection, i.e.
a part of a ManualObject.
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inlineinherited |
Gets the distance at which batches are no longer casting shadows.
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inlineinherited |
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inlineinherited |
Return an instance of user objects binding associated with this class.
You can use it to associate one or more custom objects with this class instance.
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inlineinherited |
Return an instance of user objects binding associated with this class.
You can use it to associate one or more custom objects with this class instance.
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inlineinherited |
Returns the visibility flags relevant for this object.
Reserved visibility flags are not returned.
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inlineinherited |
Gets this object whether to be visible or not, if it has a renderable component.
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inherited |
Gets the axis aligned box in world space.
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inherited |
Gets the axis aligned box in world space.
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inherited |
Gets the bounding Radius scaled by max( scale.x, scale.y, scale.z ).
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inherited |
Gets the bounding Radius scaled by max( scale.x, scale.y, scale.z ).
virtual_l1 void Ogre::ManualObject::index | ( | uint32 | idx | ) |
Add a vertex index to construct faces / lines / points.
idx | A vertex index from 0 to 4294967295. |
Referenced by Ogre::Volume::MeshBuilder::addCubeToManualObject().
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inlinevirtualinherited |
@See InstancingTheadedCullingMethod,
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inlineinherited |
Returns true if this object is attached to a Node.
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inherited |
Checks whether this MovableObject is static. @See setStatic.
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inherited |
Returns whether or not this object is supposed to be visible or not.
virtual_l1 void Ogre::ManualObject::line | ( | uint32 | i1, |
uint32 | i2 | ||
) |
Add a set of 2 vertex indices to construct a line; this is a shortcut to calling index() 2 times.
It is only valid for line lists.
i1,i2 | 2 vertex indices from 0 to 4294967295 defining a face. |
virtual_l1 void Ogre::ManualObject::normal | ( | const Vector3 & | norm | ) |
Add a vertex normal to the current vertex.
virtual_l1 void Ogre::ManualObject::normal | ( | Real | x, |
Real | y, | ||
Real | z | ||
) |
Add a vertex normal to the current vertex.
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
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inlineinherited |
operator new, with debug line info
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inlineinherited |
placement operator new
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inlineinherited |
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inlineinherited |
array operator new, with debug line info
virtual_l1 void Ogre::ManualObject::position | ( | const Vector3 & | pos | ) |
Add a vertex position, starting a new vertex at the same time.
Referenced by Ogre::Volume::MeshBuilder::addCubeToManualObject().
virtual_l1 void Ogre::ManualObject::position | ( | Real | x, |
Real | y, | ||
Real | z | ||
) |
Add a vertex position, starting a new vertex at the same time.
virtual_l1 void Ogre::ManualObject::quad | ( | uint32 | i1, |
uint32 | i2, | ||
uint32 | i3, | ||
uint32 | i4 | ||
) |
Add a set of 4 vertex indices to construct a quad (out of 2 triangles); this is a shortcut to calling index() 6 times, or triangle() twice.
It's only valid for triangle list operations.
i1,i2,i3,i4 | 4 vertex indices from 0 to 4294967295 defining a quad. |
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inlineinherited |
Gets a list of lights, ordered relative to how close they are to this movable object.
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inlineinherited |
As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object.
void Ogre::ManualObject::removeSection | ( | unsigned int | idx | ) |
Removes the section with given index.
idx | Index of section to remove. |
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inlineinherited |
As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object.
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inlineinherited |
Sets whether or not this object will cast shadows.
void Ogre::ManualObject::setDatablock | ( | size_t | subIndex, |
const String & | name | ||
) |
Alter the material for a subsection of this object after it has been specified.
subIndex | The index of the subsection to alter |
name | The name of the new datablock to use |
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inlinestaticinherited |
Set the default light mask for all future MovableObject instances.
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inlinestaticinherited |
Set the default query flags for all future MovableObject instances.
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inlinestaticinherited |
Set the default visibility flags for all future MovableObject instances.
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inlineinherited |
Set a bitwise mask which will filter the lights affecting this object.
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inlineinherited |
Sets a listener for this object.
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inherited |
Sets the local axis-aligned bounding box for this object.
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inlineinherited |
Sets a custom name for this node.
Doesn't have to be unique
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inlineinherited |
Sets the query flags for this object.
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inlineinherited |
Sets the distance at which the object is no longer rendered.
dist | Distance beyond which the object will not be rendered (the default is FLT_MAX, which means objects are always rendered). Values equal or below zero will be ignored, and cause an assertion in debug mode. |
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inlineinherited |
Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered.
pixelSize | Number of minimum pixels (the default is 0, which means objects are always rendered). |
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virtualinherited |
Sets the render queue group this entity will be rendered through.
queueID | Enumerated value of the queue group to use. See the enum RenderQueueGroupID for what kind of values can be used here. |
Reimplemented in Ogre::ParticleSystem, Ogre::Light, Ogre::InternalCubemapProbe, Ogre::v1::Entity, and Ogre::Decal.
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inlineinherited |
Sets the distance at which the object is no longer casting shadows.
dist | Distance beyond which the object will not cast shadows (the default is FLT_MAX, which means objects are always casting shadows). Values equal or below zero will be ignored, and cause an assertion in debug mode. |
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inherited |
Turns this Node into static or dynamic.
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inlineinherited |
Sets the visibility flags for this object.
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inlineinherited |
Tells this object whether to be visible or not, if it has a renderable component.
virtual_l1 void Ogre::ManualObject::specular | ( | const ColourValue & | col | ) |
Add a vertex specular colour to a vertex.
virtual_l1 void Ogre::ManualObject::specular | ( | Real | r, |
Real | g, | ||
Real | b, | ||
Real | a = 1.0f |
||
) |
Add a vertex specular colour to a vertex.
r,g,b,a | Colour components expressed as floating point numbers from 0-1 |
virtual_l1 void Ogre::ManualObject::tangent | ( | const Vector3 & | tan | ) |
Add a vertex tangent to the current vertex.
virtual_l1 void Ogre::ManualObject::tangent | ( | Real | x, |
Real | y, | ||
Real | z | ||
) |
Add a vertex tangent to the current vertex.
virtual_l1 void Ogre::ManualObject::textureCoord | ( | const Vector2 & | uv | ) |
Add a texture coordinate to the current vertex.
virtual_l1 void Ogre::ManualObject::textureCoord | ( | const Vector3 & | uvw | ) |
Add a texture coordinate to the current vertex.
virtual_l1 void Ogre::ManualObject::textureCoord | ( | const Vector4 & | xyzw | ) |
Add a texture coordinate to the current vertex.
virtual_l1 void Ogre::ManualObject::textureCoord | ( | Real | u | ) |
Add a texture coordinate to the current vertex.
virtual_l1 void Ogre::ManualObject::textureCoord | ( | Real | u, |
Real | v | ||
) |
Add a texture coordinate to the current vertex.
virtual_l1 void Ogre::ManualObject::textureCoord | ( | Real | u, |
Real | v, | ||
Real | w | ||
) |
Add a texture coordinate to the current vertex.
virtual_l1 void Ogre::ManualObject::textureCoord | ( | Real | x, |
Real | y, | ||
Real | z, | ||
Real | w | ||
) |
Add a texture coordinate to the current vertex.
virtual_l1 void Ogre::ManualObject::triangle | ( | uint32 | i1, |
uint32 | i2, | ||
uint32 | i3 | ||
) |
Add a set of 3 vertex indices to construct a triangle; this is a shortcut to calling index() 3 times.
It is only valid for triangle lists.
i1,i2,i3 | 3 vertex indices from 0 to 4294967295 defining a face. |
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staticinherited |
@See SceneManager::updateAllBounds
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inherited |
Index in the vector holding this MO reference (could be our parent node, or a global array tracking all movable objecst to avoid memory leaks).
Used for O(1) removals.
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inherited |
Index in the vector holding this MO reference (could be our parent node, or a global array tracking all movable objecst to avoid memory leaks).
Used for O(1) removals.
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inherited |