OGRE-Next  2.3
Object-Oriented Graphics Rendering Engine
Material

Classes

struct  Ogre::ActiveActorData
 
struct  Ogre::ArrayActorPlane
 Actors are defined by a plane and a rectangle that limits that plane. More...
 
struct  Ogre::ComputeProperty
 
class  Ogre::HlmsBufferManager
 Managing constant and texture buffers for sending shader parameters is a very similar process to most Hlms implementations using them. More...
 
class  Ogre::HlmsCompute
 HLMS implementation that handles compute shaders. More...
 
class  Ogre::HlmsComputeJob
 
class  Ogre::HlmsJsonPbs
 
class  Ogre::HlmsJsonUnlit
 
class  Ogre::HlmsLowLevel
 This is an HLMS implementation that acts as proxy to use the Material system from Ogre 1.9 The older material system is data-driven (thanks to AutoParamDataSource) compared to HLMS where the user needs to write its own implementation in C++ (or modify an exisiting one). More...
 
class  Ogre::HlmsLowLevelDatablock
 Contains information needed by the UI (2D) for OpenGL ES 2.0. More...
 
class  Ogre::HlmsPbs
 Physically based shading implementation specfically designed for OpenGL 3+, D3D11 and other RenderSystems which support uniform buffers. More...
 
class  Ogre::HlmsUnlit
 Implementation without lighting or skeletal animation specfically designed for OpenGL 3+, D3D11 and other RenderSystems which support uniform buffers. More...
 
class  Ogre::InstantRadiosity
 
class  Ogre::IrradianceVolume
 
struct  Ogre::LowLevelProp
 
struct  Ogre::PbsProperty
 
class  Ogre::PlanarReflectionActor
 
class  Ogre::PlanarReflections
 Planar Reflections can be used with both Unlit and PBS, but they're setup differently. More...
 
class  Ogre::ShaderParams
 The purpose of this class is to contain a set of both auto and manual parameters that may apply to multiple shaders; without having the shader to be created first (the drawback of GpuProgramParameters). More...
 

Typedefs

typedef FastArray< Renderable * > Ogre::RenderableArray
 

Detailed Description

Typedef Documentation

◆ RenderableArray