A tagged point on a skeleton, which can be used to attach entities to on specific other entities.
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| TagPoint (unsigned short handle, Skeleton *creator) |
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| ~TagPoint () override |
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const Quaternion & | _getBindingPoseInverseOrientation () const |
| Gets the inverted binding pose orientation. More...
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const Vector3 & | _getBindingPoseInversePosition () const |
| Gets the inverted binding pose position. More...
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const Vector3 & | _getBindingPoseInverseScale () const |
| Gets the inverted binding pose scale. More...
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virtual const Quaternion & | _getDerivedOrientation () const |
| Gets the orientation of the OldNode as derived from all parents. More...
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virtual const Vector3 & | _getDerivedPosition () const |
| Gets the position of the OldNode as derived from all parents. More...
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virtual const Vector3 & | _getDerivedScale () const |
| Gets the scaling factor of the OldNode as derived from all parents. More...
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const Matrix4 & | _getFullLocalTransform () const |
| Gets the transform of this node just for the skeleton (not entity) More...
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virtual const Matrix4 & | _getFullTransform () const |
| Gets the full transformation matrix for this OldNode. More...
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void | _getOffsetTransform (Matrix4 &m) const |
| Gets the transform which takes bone space to current from the binding pose. More...
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virtual void | _setDerivedOrientation (const Quaternion &q) |
| Sets the final world orientation of the OldNode directly. More...
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virtual void | _setDerivedPosition (const Vector3 &pos) |
| Sets the final world position of the OldNode directly. More...
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virtual void | _update (bool updateChildren, bool parentHasChanged) |
| Internal method to update the OldNode. More...
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virtual void | addChild (OldNode *child) |
| Adds a (precreated) child scene OldNode to this OldNode. More...
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virtual void | cancelUpdate (OldNode *child) |
| Called by children to notify their parent that they no longer need an update. More...
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virtual Quaternion | convertLocalToWorldOrientation (const Quaternion &localOrientation) |
| Gets the world orientation of an orientation in the OldNode local space useful for simple transforms that don't require a child OldNode. More...
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virtual Vector3 | convertLocalToWorldPosition (const Vector3 &localPos) |
| Gets the world position of a point in the OldNode local space useful for simple transforms that don't require a child OldNode. More...
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virtual Quaternion | convertWorldToLocalOrientation (const Quaternion &worldOrientation) |
| Gets the local orientation, relative to this OldNode, of the given world-space orientation. More...
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virtual Vector3 | convertWorldToLocalPosition (const Vector3 &worldPos) |
| Gets the local position, relative to this OldNode, of the given world-space position. More...
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virtual OldNode * | createChild (const String &name, const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY) |
| Creates a new named OldNode as a child of this OldNode. More...
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virtual OldNode * | createChild (const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY) |
| Creates an unnamed new OldNode as a child of this OldNode. More...
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OldBone * | createChild (unsigned short handle, const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY) |
| Creates a new OldBone as a child of this bone. More...
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virtual OldNode * | getChild (const String &name) const |
| Gets a pointer to a named child OldNode. More...
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virtual OldNode * | getChild (unsigned short index) const |
| Gets a pointer to a child OldNode. More...
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virtual ChildOldNodeIterator | getChildIterator () |
| Retrieves an iterator for efficiently looping through all children of this OldNode. More...
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virtual ConstChildOldNodeIterator | getChildIterator () const |
| Retrieves an iterator for efficiently looping through all children of this OldNode. More...
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MovableObject * | getChildObject () const |
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unsigned short | getHandle () const |
| Gets the numeric handle for this bone (unique within the skeleton). More...
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virtual bool | getInheritOrientation () const |
| Returns true if this OldNode is affected by orientation applied to the parent OldNode. More...
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bool | getInheritParentEntityOrientation () const |
| Returns true if this TagPoint is affected by orientation applied to the parent entity. More...
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bool | getInheritParentEntityScale () const |
| Returns true if this TagPoint is affected by scaling factors applied to the parent entity. More...
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virtual bool | getInheritScale () const |
| Returns true if this OldNode is affected by scaling factors applied to the parent OldNode. More...
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virtual const Quaternion & | getInitialOrientation () const |
| Gets the initial orientation of this OldNode, see setInitialState for more info. More...
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virtual const Vector3 & | getInitialPosition () const |
| Gets the initial position of this OldNode, see setInitialState for more info. More...
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virtual const Vector3 & | getInitialScale () const |
| Gets the initial position of this OldNode, see setInitialState for more info. More...
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const LightList & | getLights () const |
| Gets a list of lights, ordered relative to how close they are to this renderable. More...
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virtual Listener * | getListener () const |
| Gets the current listener for this OldNode. More...
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virtual Matrix3 | getLocalAxes () const |
| Gets a matrix whose columns are the local axes based on the OldNodes orientation relative to it's parent. More...
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const String & | getName () const |
| Returns the name of the OldNode. More...
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virtual const Quaternion & | getOrientation () const |
| Returns a quaternion representing the OldNodes orientation. More...
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virtual OldNode * | getParent () const |
| Gets this OldNode's parent (NULL if this is the root). More...
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Entity * | getParentEntity () const |
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const Matrix4 & | getParentEntityTransform () const |
| Gets the transform of parent entity. More...
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virtual const Vector3 & | getPosition () const |
| Gets the position of the OldNode relative to it's parent. More...
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virtual const Vector3 & | getScale () const |
| Gets the scaling factor of this OldNode. More...
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virtual Real | getSquaredViewDepth (const Camera *cam) const |
| Helper function, get the squared view depth. More...
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virtual const Any & | getUserAny () const |
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UserObjectBindings & | getUserObjectBindings () |
| Return an instance of user objects binding associated with this class. More...
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const UserObjectBindings & | getUserObjectBindings () const |
| Return an instance of user objects binding associated with this class. More...
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bool | isManuallyControlled () const |
| Getter for mManuallyControlled Flag. More...
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void | needUpdate (bool forceParentUpdate=false) override |
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virtual unsigned short | numChildren () const |
| Reports the number of child OldNodes under this one. More...
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void | operator delete (void *ptr) |
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void | operator delete (void *ptr, const char *, int, const char *) |
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void | operator delete (void *ptr, void *) |
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void | operator delete[] (void *ptr) |
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void | operator delete[] (void *ptr, const char *, int, const char *) |
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void * | operator new (size_t sz) |
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void * | operator new (size_t sz, const char *file, int line, const char *func) |
| operator new, with debug line info More...
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void * | operator new (size_t sz, void *ptr) |
| placement operator new More...
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void * | operator new[] (size_t sz) |
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void * | operator new[] (size_t sz, const char *file, int line, const char *func) |
| array operator new, with debug line info More...
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virtual void | pitch (const Radian &angle, TransformSpace relativeTo=TS_LOCAL) |
| Rotate the OldNode around the X-axis. More...
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virtual void | removeAllChildren () |
| Removes all child OldNodes attached to this OldNode. More...
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virtual OldNode * | removeChild (const String &name) |
| Drops the named child from this OldNode. More...
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virtual OldNode * | removeChild (OldNode *child) |
| Drops the specified child from this OldNode. More...
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virtual OldNode * | removeChild (unsigned short index) |
| Drops the specified child from this OldNode. More...
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virtual void | requestUpdate (OldNode *child, bool forceParentUpdate=false) |
| Called by children to notify their parent that they need an update. More...
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void | reset () |
| Resets the position and orientation of this OldBone to the original binding position. More...
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virtual void | resetOrientation () |
| Resets the OldNodes orientation (local axes as world axes, no rotation). More...
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virtual void | resetToInitialState () |
| Resets the position / orientation / scale of this OldNode to it's initial state, see setInitialState for more info. More...
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virtual void | roll (const Radian &angle, TransformSpace relativeTo=TS_LOCAL) |
| Rotate the OldNode around the Z-axis. More...
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virtual void | rotate (const Quaternion &q, TransformSpace relativeTo=TS_LOCAL) |
| Rotate the OldNode around an aritrary axis using a Quarternion. More...
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virtual void | rotate (const Vector3 &axis, const Radian &angle, TransformSpace relativeTo=TS_LOCAL) |
| Rotate the OldNode around an arbitrary axis. More...
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virtual void | scale (const Vector3 &scale) |
| Scales the OldNode, combining it's current scale with the passed in scaling factor. More...
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virtual void | scale (Real x, Real y, Real z) |
| Scales the OldNode, combining it's current scale with the passed in scaling factor. More...
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void | setBindingPose () |
| Sets the current position / orientation to be the 'binding pose' ie the layout in which bones were originally bound to a mesh. More...
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void | setChildObject (MovableObject *pObject) |
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virtual void | setInheritOrientation (bool inherit) |
| Tells the OldNode whether it should inherit orientation from it's parent OldNode. More...
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void | setInheritParentEntityOrientation (bool inherit) |
| Tells the TagPoint whether it should inherit orientation from it's parent entity. More...
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void | setInheritParentEntityScale (bool inherit) |
| Tells the TagPoint whether it should inherit scaling factors from it's parent entity. More...
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virtual void | setInheritScale (bool inherit) |
| Tells the OldNode whether it should inherit scaling factors from it's parent OldNode. More...
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virtual void | setInitialState () |
| Sets the current transform of this OldNode to be the 'initial state' ie that position / orientation / scale to be used as a basis for delta values used in keyframe animation. More...
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virtual void | setListener (Listener *listener) |
| Sets a listener for this OldNode. More...
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void | setManuallyControlled (bool manuallyControlled) |
| Sets whether or not this bone is manually controlled. More...
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virtual void | setOrientation (const Quaternion &q) |
| Sets the orientation of this OldNode via a quaternion. More...
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virtual void | setOrientation (Real w, Real x, Real y, Real z) |
| Sets the orientation of this OldNode via quaternion parameters. More...
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void | setParentEntity (Entity *pEntity) |
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virtual void | setPosition (const Vector3 &pos) |
| Sets the position of the OldNode relative to it's parent. More...
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virtual void | setPosition (Real x, Real y, Real z) |
| Sets the position of the OldNode relative to it's parent. More...
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virtual void | setScale (const Vector3 &scale) |
| Sets the scaling factor applied to this OldNode. More...
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virtual void | setScale (Real x, Real y, Real z) |
| Sets the scaling factor applied to this OldNode. More...
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virtual void | setUserAny (const Any &anything) |
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virtual void | translate (const Matrix3 &axes, const Vector3 &move, TransformSpace relativeTo=TS_PARENT) |
| Moves the OldNode along arbitrary axes. More...
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virtual void | translate (const Matrix3 &axes, Real x, Real y, Real z, TransformSpace relativeTo=TS_PARENT) |
| Moves the OldNode along arbitrary axes. More...
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virtual void | translate (const Vector3 &d, TransformSpace relativeTo=TS_PARENT) |
| Moves the OldNode along the Cartesian axes. More...
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virtual void | translate (Real x, Real y, Real z, TransformSpace relativeTo=TS_PARENT) |
| Moves the OldNode along the Cartesian axes. More...
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void | updateFromParentImpl () const override |
| Overridden from Node in order to include parent Entity transform. More...
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virtual void | yaw (const Radian &angle, TransformSpace relativeTo=TS_LOCAL) |
| Rotate the OldNode around the Y-axis. More...
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