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class | Ogre::AnimableObject |
| Defines an interface to classes which have one or more AnimableValue instances to expose. More...
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class | Ogre::AnimableValue |
| Defines an object property which is animable, i.e. More...
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class | Ogre::Bone |
| Class representing a Bone in the join hierarchy of a skeleton. More...
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struct | Ogre::BySkeletonDef |
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class | Ogre::SkeletonAnimation |
| Represents the instance of a Skeletal animation based on its definition. More...
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struct | Ogre::SkeletonAnimManager |
| This is how the Skeleton system works in 2.0: There is one BoneMemoryManager per skeleton. More...
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class | Ogre::SkeletonInstance |
| Instance of a Skeleton, main external interface for retrieving bone positions and applying animations. More...
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class | Ogre::SkeletonManager |
| Handles the management of skeleton resources. More...
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class | Ogre::TagPoint |
| TagPoints are like SceneNodes, that can be children of a Bone. More...
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class | Ogre::v1::Animation |
| An animation sequence. More...
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class | Ogre::v1::AnimationContainer |
| An animation container interface, which allows generic access to sibling animations. More...
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class | Ogre::v1::AnimationState |
| Represents the state of an animation and the weight of its influence. More...
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class | Ogre::v1::AnimationStateControllerValue |
| ControllerValue wrapper class for AnimationState. More...
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class | Ogre::v1::AnimationStateSet |
| Class encapsulating a set of AnimationState objects. More...
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class | Ogre::v1::AnimationTrack |
| A 'track' in an animation sequence, i.e. More...
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class | Ogre::v1::KeyFrame |
| A key frame in an animation sequence defined by an AnimationTrack. More...
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struct | Ogre::v1::LinkedSkeletonAnimationSource |
| Link to another skeleton to share animations. More...
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class | Ogre::v1::NodeAnimationTrack |
| Specialised AnimationTrack for dealing with node transforms. More...
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class | Ogre::v1::NumericAnimationTrack |
| Specialised AnimationTrack for dealing with generic animable values. More...
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class | Ogre::v1::NumericKeyFrame |
| Specialised KeyFrame which stores any numeric value. More...
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class | Ogre::v1::OldBone |
| A bone in a skeleton. More...
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class | Ogre::v1::OldNodeAnimationTrack |
| Specialised AnimationTrack for dealing with node transforms. More...
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class | Ogre::v1::OldSkeletonManager |
| Handles the management of skeleton resources. More...
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class | Ogre::v1::Pose |
| A pose is a linked set of vertex offsets applying to one set of vertex data. More...
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class | Ogre::v1::Skeleton |
| A collection of OldBone objects used to animate a skinned mesh. More...
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class | Ogre::v1::SkeletonSerializer |
| Class for serialising skeleton data to/from an OGRE .skeleton file. More...
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class | Ogre::v1::TagPoint |
| A tagged point on a skeleton, which can be used to attach entities to on specific other entities. More...
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class | Ogre::v1::TimeIndex |
| Time index object used to search keyframe at the given position. More...
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class | Ogre::v1::TransformKeyFrame |
| Specialised KeyFrame which stores a full transform. More...
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class | Ogre::v1::VertexAnimationTrack |
| Specialised AnimationTrack for dealing with changing vertex position information. More...
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class | Ogre::v1::VertexMorphKeyFrame |
| Specialised KeyFrame which stores absolute vertex positions for a complete buffer, designed to be interpolated with other keys in the same track. More...
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class | Ogre::v1::VertexPoseKeyFrame |
| Specialised KeyFrame which references a Mesh::Pose at a certain influence level, which stores offsets for a subset of the vertices in a buffer to provide a blendable pose. More...
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struct | Ogre::VertexBoneAssignment |
| Records the assignment of a single vertex to a single bone with the corresponding weight. More...
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