OGRE-Next  3.0.0
Object-Oriented Graphics Rendering Engine
OgreBillboardSet.h File Reference

Classes

class  Ogre::v1::BillboardSet
 A collection of billboards (faces which are always facing the given direction) with the same (default) dimensions, material and which are fairly close proximity to each other. More...
 
class  Ogre::v1::BillboardSetFactory
 Factory object for creating BillboardSet instances. More...
 

Namespaces

 Ogre
 bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h>
 
 Ogre::v1
 

Enumerations

enum  Ogre::v1::BillboardOrigin {
  Ogre::v1::BBO_TOP_LEFT , Ogre::v1::BBO_TOP_CENTER , Ogre::v1::BBO_TOP_RIGHT , Ogre::v1::BBO_CENTER_LEFT ,
  Ogre::v1::BBO_CENTER , Ogre::v1::BBO_CENTER_RIGHT , Ogre::v1::BBO_BOTTOM_LEFT , Ogre::v1::BBO_BOTTOM_CENTER ,
  Ogre::v1::BBO_BOTTOM_RIGHT
}
 Enum covering what exactly a billboard's position means (center, top-left etc). More...
 
enum  Ogre::v1::BillboardRotationType { Ogre::v1::BBR_VERTEX , Ogre::v1::BBR_TEXCOORD }
 The rotation type of billboard. More...
 
enum  Ogre::v1::BillboardType {
  Ogre::v1::BBT_POINT , Ogre::v1::BBT_ORIENTED_COMMON , Ogre::v1::BBT_ORIENTED_SELF , Ogre::v1::BBT_PERPENDICULAR_COMMON ,
  Ogre::v1::BBT_PERPENDICULAR_SELF
}
 The type of billboard to use. More...