OGRE-Next
3.0.0
Object-Oriented Graphics Rendering Engine
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#include "OgrePrerequisites.h"
#include "OgreCommon.h"
#include "OgreHardwareVertexBuffer.h"
#include "OgreMovableObject.h"
#include "OgreRadixSort.h"
#include "OgreRenderQueue.h"
#include "OgreRenderable.h"
#include "OgreResourceGroupManager.h"
#include "OgreHeaderPrefix.h"
#include "OgreHeaderSuffix.h"
Classes | |
class | Ogre::v1::BillboardSet |
A collection of billboards (faces which are always facing the given direction) with the same (default) dimensions, material and which are fairly close proximity to each other. More... | |
class | Ogre::v1::BillboardSetFactory |
Factory object for creating BillboardSet instances. More... | |
Namespaces | |
Ogre | |
bswapNN may be defined as macros in <sys/endian.h> or <sys/bswap.h> | |
Ogre::v1 | |
Enumerations | |
enum | Ogre::v1::BillboardOrigin { Ogre::v1::BBO_TOP_LEFT , Ogre::v1::BBO_TOP_CENTER , Ogre::v1::BBO_TOP_RIGHT , Ogre::v1::BBO_CENTER_LEFT , Ogre::v1::BBO_CENTER , Ogre::v1::BBO_CENTER_RIGHT , Ogre::v1::BBO_BOTTOM_LEFT , Ogre::v1::BBO_BOTTOM_CENTER , Ogre::v1::BBO_BOTTOM_RIGHT } |
Enum covering what exactly a billboard's position means (center, top-left etc). More... | |
enum | Ogre::v1::BillboardRotationType { Ogre::v1::BBR_VERTEX , Ogre::v1::BBR_TEXCOORD } |
The rotation type of billboard. More... | |
enum | Ogre::v1::BillboardType { Ogre::v1::BBT_POINT , Ogre::v1::BBT_ORIENTED_COMMON , Ogre::v1::BBT_ORIENTED_SELF , Ogre::v1::BBT_PERPENDICULAR_COMMON , Ogre::v1::BBT_PERPENDICULAR_SELF } |
The type of billboard to use. More... | |