OGRE-Next
3.0.0
Object-Oriented Graphics Rendering Engine
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#include <OgreCompositorPassClearDef.h>
Public Member Functions | |
CompositorPassClearDef (CompositorTargetDef *parentTargetDef) | |
By default clear all buffers. More... | |
void | setBuffersToClear (uint32 buffersToClear) |
Sets which buffers you want to clear for each attachment. More... | |
Public Member Functions inherited from Ogre::CompositorPassDef | |
CompositorPassDef (CompositorPassType passType, CompositorTargetDef *parentTargetDef) | |
virtual | ~CompositorPassDef () |
const CompositorTargetDef * | getParentTargetDef () const |
uint32 | getRtIndex () const |
CompositorPassType | getType () const |
void | setAllClearColours (const ColourValue &clearValue) |
void | setAllLoadActions (LoadAction::LoadAction loadAction) |
void | setAllStoreActions (StoreAction::StoreAction storeAction) |
Public Attributes | |
bool | mNonTilersOnly |
Only execute this pass on non-tilers. More... | |
Public Attributes inherited from Ogre::CompositorPassDef | |
ColourValue | mClearColour [OGRE_MAX_MULTIPLE_RENDER_TARGETS] |
float | mClearDepth |
uint32 | mClearStencil |
bool | mColourWrite |
When false will not really bind the RenderTarget for rendering and use a null colour buffer instead. More... | |
uint8 | mExecutionMask |
IdStringVec | mExposedTextures |
bool | mFlushCommandBuffers |
Whether to flush the command buffer at the end of the pass. More... | |
uint32 | mIdentifier |
Custom value in case there's a listener attached (to identify the pass) More... | |
bool | mIncludeOverlays |
TODO: Refactor OgreOverlay to remove this design atrocity. More... | |
LoadAction::LoadAction | mLoadActionColour [OGRE_MAX_MULTIPLE_RENDER_TARGETS] |
LoadAction::LoadAction | mLoadActionDepth |
LoadAction::LoadAction | mLoadActionStencil |
uint32 | mNumInitialPasses |
Number of times to perform the pass before stopping. -1 to never stop. More... | |
uint32 | mNumViewports |
String | mProfilingId |
bool | mReadOnlyDepth |
bool | mReadOnlyStencil |
bool | mShadowMapFullViewport |
Only used if mShadowMapIdx is valid (if pass is owned by Shadow Nodes). More... | |
uint32 | mShadowMapIdx |
Shadow map index it belongs to (only filled in passes owned by Shadow Nodes) More... | |
bool | mSkipLoadStoreSemantics |
Ignore mLoadAction*/mStoreAction*. More... | |
StoreAction::StoreAction | mStoreActionColour [OGRE_MAX_MULTIPLE_RENDER_TARGETS] |
StoreAction::StoreAction | mStoreActionDepth |
StoreAction::StoreAction | mStoreActionStencil |
UavDependencyVec | mUavDependencies |
uint8 | mViewportModifierMask |
ViewportRect | mVpRect [16] |
Viewport's region to draw. More... | |
bool | mWarnIfRtvWasFlushed |
Will issue a warning (by raising an exception) if Ogre is forced to flush the RenderTarget, which is very bad for performance on mobile, and can cause serious performance problems in Desktop if using MSAA, and also cause correctness problems (i.e. More... | |
Additional Inherited Members | |
Public Types inherited from Ogre::CompositorPassDef | |
typedef vector< UavDependency >::type | UavDependencyVec |
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inline |
By default clear all buffers.
Stencil needs to be cleared because it hinders Fast Z Clear on GPU architectures that don't separate the stencil from depth and the program requested a Z Buffer with stencil (even if we never use it)
References Ogre::LoadAction::Clear, OGRE_MAX_MULTIPLE_RENDER_TARGETS, and Ogre::StoreAction::StoreAndMultisampleResolve.
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inline |
Sets which buffers you want to clear for each attachment.
Replaces 'mClearBufferFlags' from previous versions of Ogre.
buffersToClear | Bitmask. See RenderPassDescriptor::EntryTypes |
References Ogre::LoadAction::Clear, Ogre::RenderPassDescriptor::Colour0, Ogre::RenderPassDescriptor::Depth, Ogre::LoadAction::Load, OGRE_MAX_MULTIPLE_RENDER_TARGETS, and Ogre::RenderPassDescriptor::Stencil.
bool Ogre::CompositorPassClearDef::mNonTilersOnly |
Only execute this pass on non-tilers.