OGRE-Next
3.0.0
Object-Oriented Graphics Rendering Engine
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Implementation of CompositorPass This implementation will perform main rendering, selecting several parameters (like viewport's visibility mask, first and last render queue to render) it will render the main scene. More...
#include <OgreCompositorPassScene.h>
Implementation of CompositorPass This implementation will perform main rendering, selecting several parameters (like viewport's visibility mask, first and last render queue to render) it will render the main scene.
into the specified RenderTarget
Ogre::CompositorPassScene::CompositorPassScene | ( | const CompositorPassSceneDef * | definition, |
Camera * | defaultCamera, | ||
const RenderTargetViewDef * | rtv, | ||
CompositorNode * | parentNode | ||
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Constructor.
definition | |
defaultCamera | Used when the definition's camera name is empty |
workspace | Workspace that ultimately owns us |
target | The RenderTarget we're supposed to draw to. Can be RenderWindow, RenderTexture, MRT, etc |
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Implements Ogre::CompositorPass.
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Reimplemented from Ogre::CompositorPass.