OGRE-Next  3.0.0
Object-Oriented Graphics Rendering Engine
Ogre::CompositorPass Class Referenceabstract

Abstract class for compositor passes. More...

#include <OgreCompositorPass.h>

+ Inheritance diagram for Ogre::CompositorPass:

Public Member Functions

 CompositorPass (const CompositorPassDef *definition, CompositorNode *parentNode)
 
virtual ~CompositorPass ()
 
ResourceTransitionArray_getResourceTransitionsNonConst ()
 
virtual void analyzeBarriers (const bool bClearBarriers=true)
 Bakes all of the memory barriers / resource transition that will be needed before executing a GPU command like rendering, copying/blit or compute. More...
 
virtual void execute (const Camera *lodCameraconst)=0
 
Vector2 getActualDimensions () const
 
const CompositorPassDefgetDefinition () const
 
const CompositorNodegetParentNode () const
 
RenderPassDescriptorgetRenderPassDesc () const
 
const ResourceTransitionArraygetResourceTransitions () const
 
const CompositorTextureVecgetTextureDependencies () const
 
CompositorPassType getType () const
 
Real getViewportAspectRatio (size_t vpIdx)
 
virtual void notifyCleared ()
 
virtual void notifyDestroyed (const UavBufferPacked *buffer)
 
virtual void notifyDestroyed (TextureGpu *channel)
 
virtual bool notifyRecreated (const TextureGpu *channel)
 
virtual void notifyRecreated (const UavBufferPacked *oldBuffer, UavBufferPacked *newBuffer)
 
void profilingBegin ()
 
void profilingEnd ()
 
virtual void resetNumPassesLeft ()
 

Detailed Description

Abstract class for compositor passes.

A pass can be a fullscreen quad, a scene rendering, a clear. etc. Derived classes are responsible for performing an actual job. Note that passes do not own RenderTargets, therefore we're not responsible for destroying it.

Author
Matias N. Goldberg
Version
1.0

Constructor & Destructor Documentation

◆ CompositorPass()

Ogre::CompositorPass::CompositorPass ( const CompositorPassDef definition,
CompositorNode parentNode 
)

◆ ~CompositorPass()

virtual Ogre::CompositorPass::~CompositorPass ( )
virtual

Member Function Documentation

◆ _getResourceTransitionsNonConst()

ResourceTransitionArray& Ogre::CompositorPass::_getResourceTransitionsNonConst ( )
inline

◆ analyzeBarriers()

virtual void Ogre::CompositorPass::analyzeBarriers ( const bool  bClearBarriers = true)
virtual

Bakes all of the memory barriers / resource transition that will be needed before executing a GPU command like rendering, copying/blit or compute.

Parameters
bClearBarriersTrue to do mResourceTransitions.clear();

◆ execute()

◆ getActualDimensions()

Vector2 Ogre::CompositorPass::getActualDimensions ( ) const

◆ getDefinition()

const CompositorPassDef* Ogre::CompositorPass::getDefinition ( ) const
inline

◆ getParentNode()

const CompositorNode* Ogre::CompositorPass::getParentNode ( ) const
inline

◆ getRenderPassDesc()

RenderPassDescriptor* Ogre::CompositorPass::getRenderPassDesc ( ) const
inline

◆ getResourceTransitions()

const ResourceTransitionArray& Ogre::CompositorPass::getResourceTransitions ( ) const
inline

◆ getTextureDependencies()

const CompositorTextureVec& Ogre::CompositorPass::getTextureDependencies ( ) const
inline

◆ getType()

CompositorPassType Ogre::CompositorPass::getType ( ) const
inline

◆ getViewportAspectRatio()

Real Ogre::CompositorPass::getViewportAspectRatio ( size_t  vpIdx)

◆ notifyCleared()

virtual void Ogre::CompositorPass::notifyCleared ( )
virtual

◆ notifyDestroyed() [1/2]

virtual void Ogre::CompositorPass::notifyDestroyed ( const UavBufferPacked buffer)
virtual

◆ notifyDestroyed() [2/2]

virtual void Ogre::CompositorPass::notifyDestroyed ( TextureGpu channel)
virtual

◆ notifyRecreated() [1/2]

virtual bool Ogre::CompositorPass::notifyRecreated ( const TextureGpu channel)
virtual

◆ notifyRecreated() [2/2]

virtual void Ogre::CompositorPass::notifyRecreated ( const UavBufferPacked oldBuffer,
UavBufferPacked newBuffer 
)
virtual

Reimplemented in Ogre::CompositorPassUav.

◆ profilingBegin()

void Ogre::CompositorPass::profilingBegin ( )

◆ profilingEnd()

void Ogre::CompositorPass::profilingEnd ( )

◆ resetNumPassesLeft()

virtual void Ogre::CompositorPass::resetNumPassesLeft ( )
virtual

The documentation for this class was generated from the following file: