OGRE-Next
3.0.0
Object-Oriented Graphics Rendering Engine
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#include <OgreCompositorPassTargetBarrier.h>
Public Member Functions | |
CompositorPassTargetBarrier (const CompositorPassTargetBarrierDef *definition, CompositorNode *parentNode, const size_t numPasses) | |
~CompositorPassTargetBarrier () override | |
void | addPass (CompositorPass *pass) |
void | execute (const Camera *lodCamera) override |
Public Member Functions inherited from Ogre::CompositorPass | |
CompositorPass (const CompositorPassDef *definition, CompositorNode *parentNode) | |
virtual | ~CompositorPass () |
ResourceTransitionArray & | _getResourceTransitionsNonConst () |
virtual void | analyzeBarriers (const bool bClearBarriers=true) |
Bakes all of the memory barriers / resource transition that will be needed before executing a GPU command like rendering, copying/blit or compute. More... | |
Vector2 | getActualDimensions () const |
const CompositorPassDef * | getDefinition () const |
const CompositorNode * | getParentNode () const |
RenderPassDescriptor * | getRenderPassDesc () const |
const ResourceTransitionArray & | getResourceTransitions () const |
const CompositorTextureVec & | getTextureDependencies () const |
CompositorPassType | getType () const |
Real | getViewportAspectRatio (size_t vpIdx) |
virtual void | notifyCleared () |
virtual void | notifyDestroyed (const UavBufferPacked *buffer) |
virtual void | notifyDestroyed (TextureGpu *channel) |
virtual bool | notifyRecreated (const TextureGpu *channel) |
virtual void | notifyRecreated (const UavBufferPacked *oldBuffer, UavBufferPacked *newBuffer) |
void | profilingBegin () |
void | profilingEnd () |
virtual void | resetNumPassesLeft () |
Ogre::CompositorPassTargetBarrier::CompositorPassTargetBarrier | ( | const CompositorPassTargetBarrierDef * | definition, |
CompositorNode * | parentNode, | ||
const size_t | numPasses | ||
) |
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override |
void Ogre::CompositorPassTargetBarrier::addPass | ( | CompositorPass * | pass | ) |
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overridevirtual |
Implements Ogre::CompositorPass.