|  | OGRE-Next 3.0.0
    Object-Oriented Graphics Rendering Engine | 
Implementation of CompositorPass This implementation will clear the RenderTarget using the parameters from definition (rectangle area, which buffers, what values, etc) More...
#include <OgreCompositorPassStencil.h>
 Inheritance diagram for Ogre::CompositorPassStencil:
 Inheritance diagram for Ogre::CompositorPassStencil:| Public Member Functions | |
| CompositorPassStencil (const CompositorPassStencilDef *definition, const RenderTargetViewDef *rtv, CompositorNode *parentNode, RenderSystem *renderSystem) | |
| void | execute (const Camera *lodCamera) override | 
|  Public Member Functions inherited from Ogre::CompositorPass | |
| CompositorPass (const CompositorPassDef *definition, CompositorNode *parentNode) | |
| virtual | ~CompositorPass () | 
| ResourceTransitionArray & | _getResourceTransitionsNonConst () | 
| virtual void | analyzeBarriers (const bool bClearBarriers=true) | 
| Bakes all of the memory barriers / resource transition that will be needed before executing a GPU command like rendering, copying/blit or compute. | |
| Vector2 | getActualDimensions () const | 
| const CompositorPassDef * | getDefinition () const | 
| const CompositorNode * | getParentNode () const | 
| RenderPassDescriptor * | getRenderPassDesc () const | 
| const ResourceTransitionArray & | getResourceTransitions () const | 
| const CompositorTextureVec & | getTextureDependencies () const | 
| CompositorPassType | getType () const | 
| Real | getViewportAspectRatio (size_t vpIdx) | 
| virtual void | notifyCleared () | 
| virtual void | notifyDestroyed (const UavBufferPacked *buffer) | 
| virtual void | notifyDestroyed (TextureGpu *channel) | 
| virtual bool | notifyRecreated (const TextureGpu *channel) | 
| virtual void | notifyRecreated (const UavBufferPacked *oldBuffer, UavBufferPacked *newBuffer) | 
| void | profilingBegin () | 
| void | profilingEnd () | 
| virtual void | resetNumPassesLeft () | 
Implementation of CompositorPass This implementation will clear the RenderTarget using the parameters from definition (rectangle area, which buffers, what values, etc)
| Ogre::CompositorPassStencil::CompositorPassStencil | ( | const CompositorPassStencilDef * | definition, | 
| const RenderTargetViewDef * | rtv, | ||
| CompositorNode * | parentNode, | ||
| RenderSystem * | renderSystem | ||
| ) | 
| 
 | overridevirtual | 
Implements Ogre::CompositorPass.